New Ship Advantages

Discuss the Traveller RPG and its many settings
Linwood
Stoat
Posts: 54
Joined: Thu Jun 29, 2017 12:41 am

New Ship Advantages

Postby Linwood » Fri Oct 27, 2017 10:07 am

Just wondering - has anyone experimented with advantages beyond those found in High Guard? I’m kicking around thoughts like making “easy to repair” apply to other ship systems (or vehicles). Looking for more ideas along that line.
Condottiere
Chief Mongoose
Posts: 5424
Joined: Mon Sep 23, 2013 8:23 pm

Re: New Ship Advantages

Postby Condottiere » Sat Oct 28, 2017 6:12 am

Sanctioned options permit gaming of the system, but if you make additions on your own, you tend to need to be able to justify them, to yourself, the dungeon master and fellow players.

Why is it easy to repair? Because the component was built slightly larger to accommodate easy access, and/or the parts are modular, making repairs more expensive, but rather faster.

Who is online

Users browsing this forum: No registered users and 16 guests