Low Berth vs Fast Drug

Discuss the Traveller RPG and its many settings
phavoc
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Re: Low Berth vs Fast Drug

Postby phavoc » Fri Nov 03, 2017 2:08 am

legozhodani wrote:
Thu Nov 02, 2017 9:29 pm
What about animals that naturally have 'slow' drug systems? Such as hibernating bears, brumnating lizards or amphibs' that survive on being frozen. There is a chemistry they are looking in to that may make it possible for us. I assume these creatures have a way around the metabolic problems.
They do. Hibernation requires a lowering of body temperature. Bears don't technically hibernate, they go into a deep sleep. There are some flaying animals that hibernate, and even fish. Fast drug simulates the same condition, but without the lowering of the body temperature (and you stay awake, which hibernating animals typically don't. I'm not sure if fish 'sleep' in the same manner as we are talking about here).
Condottiere
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Re: Low Berth vs Fast Drug

Postby Condottiere » Fri Nov 03, 2017 11:31 am

The point in Dumarest was that the fast drug allowed passengers to slow down the aging process and minimize the time experienced onboard ship; low berth was a way to cheaply recreate this.

In both instances, this would be a minimal draw on onboard resources.
Sigtrygg
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Re: Low Berth vs Fast Drug

Postby Sigtrygg » Fri Nov 03, 2017 5:41 pm

phavoc wrote:
Fri Nov 03, 2017 2:08 am
They do. Hibernation requires a lowering of body temperature. Bears don't technically hibernate, they go into a deep sleep. There are some flaying animals that hibernate, and even fish. Fast drug simulates the same condition, but without the lowering of the body temperature (and you stay awake, which hibernating animals typically don't. I'm not sure if fish 'sleep' in the same manner as we are talking about here).
Actually the latest research is that bears do hibernate:
https://en.wikipedia.org/wiki/American_ ... ibernation
tzunder
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Re: Low Berth vs Fast Drug

Postby tzunder » Thu Nov 23, 2017 9:47 pm

Low berth death rates are simply silly.
They wouldn't exist, be allowed or use except in the most dire emergency.
So change the game rule and reduce the statistical chance of death.

Don't model the Universe on a silly dice rule..
Tom Zunder
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Sigtrygg
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Re: Low Berth vs Fast Drug

Postby Sigtrygg » Fri Nov 24, 2017 6:47 am

The cold berth death rate is taken directly from the Dumarest series and is a setting detail for the early OTU. If you don't like it don't use it, but it is there in the 3I setting.

As to how silly - ocean voyages used to be very dangerous, that didn't stop people from getting into ships and facing the Atlantic. Isn't there a celebration of some sort around now...
baithammer
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Re: Low Berth vs Fast Drug

Postby baithammer » Fri Nov 24, 2017 11:29 am

Not to mention current space travel is extremely hazardous.

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