Pocket Battleship and Dreadnought
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- Warlord Mongoose
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Re: Pocket Battleship and Dreadnought
You get the idea that because of the need to cover other fronts, Navily the Solomani Rim War wasn't quite total on either side, and the Terran campaign exhausted the Imperium, or at least, the resources available to attempt any further reabsorption of the Solomani Sphere.
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- Cosmic Mongoose
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Re: Pocket Battleship and Dreadnought
Even if screens are not generally worth it, they can have specialised uses, e.g. they can be quite effective against fighters armed with fusion barbettes.baithammer wrote: ↑ Screens either need to be relatively fixed values for persistent screens or find a better cost across the board per screen, otherwise screens only positive is the removal of non-spinal weapon radiation trait.
If you leave a few modules open you can adjust your defences to whatever your potential enemies comes up with. You can build new modules quicker then the enemy can build new battleships...
P.S. Sorry for contributing to derailing your tread.
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- Greater Spotted Mongoose
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Re: Pocket Battleship and Dreadnought
Modules require facilities to swap them and require having the desired modules on hand which reduces the amount of ammunition, fuel and other stores available.
The stanflex of the Danish Navy are used to allow fast upgrade paths and redistribution of existing systems rather than having a large amount of space taken up by mission load outs.
The stanflex of the Danish Navy are used to allow fast upgrade paths and redistribution of existing systems rather than having a large amount of space taken up by mission load outs.
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- Cosmic Mongoose
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Re: Pocket Battleship and Dreadnought
Extra modules can be stored at a convenient naval base or depot. With a moon or two to stack things space is not much of a limit. But, yes, you have to pay for any extra modules.baithammer wrote: ↑ Modules require facilities to swap them and require having the desired modules on hand which reduces the amount of ammunition, fuel and other stores available.
You don't even have to make extra modules, but simply equip ships on the Solly border differently than ships on the Zho border.
It the enemy starts building some new classes with new types of weapons, it's much cheaper and faster to build new modules, than to build new battleships.
Quite, and that seems like a good idea...baithammer wrote: ↑ The stanflex of the Danish Navy are used to allow fast upgrade paths and redistribution of existing systems rather than having a large amount of space taken up by mission load outs.
Note that the rules allows us to make even the main armament modular...
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- Greater Spotted Mongoose
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Re: Pocket Battleship and Dreadnought
The stanflex system is primarily aimed at weapon upgrades with a few mission specific modules.
This is what has proven successful for real life modular systems, with the US Navies experiment with molecularity on the Littoral ships tried to do the opposite and ended up with an ineffective system. ( Weapon systems weren't included in the modular setup and only mission specific modules were tried.)It the enemy starts building some new classes with new types of weapons, it's much cheaper and faster to build new modules, than to build new battleships.
Re: Pocket Battleship and Dreadnought
Ever since CT HG days 3I warships have had modular weapon systems - they are called bays.
Both HG79 and HG80 explicitly state that bay weaponry can be easily replaced with different weapons.
Both HG79 and HG80 explicitly state that bay weaponry can be easily replaced with different weapons.
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- Greater Spotted Mongoose
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Re: Pocket Battleship and Dreadnought
Bays in MGT HG aren't modular but are more properly a battery of a specific type of weapon system, mgt vehicles rules on the other hand have proper bays which are used for disposable weapons such as missiles, ect.
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- Cosmic Mongoose
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Re: Pocket Battleship and Dreadnought
And turrets, but not spinals.
Spinals can unfortunately be modular in MgT.
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- Warlord Mongoose
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Re: Pocket Battleship and Dreadnought
Then you end up with the Littoral Combat Ship.
In a Navy that's experienced with modular hull configurations, they'll try to make them standardized across the board, like the aforementioned bays and turrets, and have them available at most major navy bases.
For us, modular hull is only really covered in any detail with the modular cutter, as I recall.
In a Navy that's experienced with modular hull configurations, they'll try to make them standardized across the board, like the aforementioned bays and turrets, and have them available at most major navy bases.
For us, modular hull is only really covered in any detail with the modular cutter, as I recall.
Re: Pocket Battleship and Dreadnought
How quickly TNE has been forgotten.
The RCES Clipper and the Victrix had mission specific modules, the Clipper was pretty much nothing but modules attached to the frame.
The RCES Clipper and the Victrix had mission specific modules, the Clipper was pretty much nothing but modules attached to the frame.
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- Cosmic Mongoose
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Re: Pocket Battleship and Dreadnought
It was an interesting design, but I was never really a fan...
I liked the Scout with a retrofitted module better.
I liked the Scout with a retrofitted module better.
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- Warlord Mongoose
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Re: Pocket Battleship and Dreadnought
I think I recall the clipper.
But the modular cutter has been extensively covered across several editions.
But the modular cutter has been extensively covered across several editions.
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- Greater Spotted Mongoose
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Re: Pocket Battleship and Dreadnought
I haven't made it through all six pages (so far), but the main topic of page three is whether screens are cost effective. In some past editions of Traveller, they've been so cost effective that they're essentially standard equipment for any reasonable designer. In other past editions, they've been a tradeoff item that tends to be advantageous, but isn't an automatic choice, or one that falls into rock-scissors-paper territory. But here, they look like a special purpose luxury item, best suited for raiders and undergunned but heavily defended flagships.
To maintain consistency with older editions' design feel, maybe the best solution is to shrink screens just enough to improve them to the point where they're back into rock-scissors-paper tradeoff territory.
Maybe spreadsheet out how a screened ship fights if screens are half as large (and the same cost per dton, as is the case with pretty much all large starship systems). If that makes them too good, try three-fourths. If they are still too weak, try one-fourth as large.
To maintain consistency with older editions' design feel, maybe the best solution is to shrink screens just enough to improve them to the point where they're back into rock-scissors-paper tradeoff territory.
I came across this observation on a later page. I can't answer the "why", but I can point to the above as an idea of what to do about it.
Maybe spreadsheet out how a screened ship fights if screens are half as large (and the same cost per dton, as is the case with pretty much all large starship systems). If that makes them too good, try three-fourths. If they are still too weak, try one-fourth as large.
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- Greater Spotted Mongoose
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Re: Pocket Battleship and Dreadnought
Mgt 1 ed screens applied to every attack in a given turn and as long as the screen didn't get penetrated or rolled under, the damage was completely eliminated.
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