Suggested Blueprints

Discuss the Traveller RPG and its many settings
JMISBEST
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Suggested Blueprints

Postby JMISBEST » Mon Aug 14, 2017 11:59 pm

Hello

I plan for The most powerful Pirate Ship in known Space to be A 282,900 ton Super-Heavy Freighter converted into A Heavy Carrier. Ideas for how or suggested blueprints or both please
Reynard
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Re: Suggested Blueprints

Postby Reynard » Tue Aug 15, 2017 2:00 am

I think the Imperium has one on file listed under "Bestest Q-ship EVER!". Still waiting for funding for the last 347 years.
ShawnDriscoll
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Re: Suggested Blueprints

Postby ShawnDriscoll » Tue Aug 15, 2017 11:49 am

Do you have the most excellent Chthonian Stars book? I go there for pirate ship ideas, that are hell-bent on harpooning the mother beast from the Black Star. The devourer of ships.
locarno24
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Re: Suggested Blueprints

Postby locarno24 » Wed Aug 16, 2017 11:01 am

JMISBEST wrote:
Mon Aug 14, 2017 11:59 pm
Hello

I plan for The most powerful Pirate Ship in known Space to be A 282,900 ton Super-Heavy Freighter converted into A Heavy Carrier. Ideas for how or suggested blueprints or both please
Who did the converting? A pirate chop-shop or a 'professional' shipyard?

Any cargo ship with a displacement like that is almost certain to be of a "container ship" design like the one in 1e High Guard (or Han's freighter in The Force Awakens) - because a ship like that can't afford to be idle for long, and 'unloading' even ten percent of that volume (20,000 dTonnes!) of cargo is equivalent to unloading over seven thousand ISO containers (of the kind you see on trains or big container ships). To me, you would almost inevitably have them accessible in bulk from the outside - either attached to a hull or stored inside removable 'bolt on' holds which attach to the hull (like an articulated lorrys' trailers) when it sets off.

In that case, the easiest thing to do is to simply create one or more 'hangar deck' bolt on holds - a 2,000 dTon container (as described for the aforementioned High Guard 1e freighter) could easily pack in 50 or so 10-20 dTon fighters in open-space, maintenance-capable hangars, and still have room for a fair amount of stores for ordnance, fuel, etc.

That gives you a mobile fighter hangar, with repair and refit capability, and jump capability.

The question of weapons and armour.......a carrier that's a freighter conversion is never going to be armoured. It never should have to be - it fights with its fighter complement at a safe distance and uses boarding shuttles to loot its prey. A decent refit of defensive lasers/sandcasters to fend off long range missile shots might be worth it, but beyond that, staying somewhere safe and quiet whilst the fighters do their job is its best defence. Advanced sensors and a decent refit of probe drones would be a good investment, as would a few mid-weight gunships (in the 50-100 dTon range) with decent range and endurance.
Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.
steve98052
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Re: Suggested Blueprints

Postby steve98052 » Tue Aug 29, 2017 5:56 pm

The only useful pirate facility I could imagine in that size range would be a space station, presumably attached to a rogue ice world somewhere in deep space, in a spot unknown to the authorities. Pirates could go there too trade their looted goods, make repairs, look for new crew members, and just relax without reading about the authorities recognizing you as a wanted pirate.

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