Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

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GarethL
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby GarethL » Sat Sep 02, 2017 11:14 am

Book one, pg. 46, negotiations,

Repeatedly refers to 'Ferrik' as 'Fezzik'
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby GarethL » Sat Sep 02, 2017 4:46 pm

Book two, pg. 10

I get the total mass of all components as 198.6

Not that big of a deal, but your cargo space seems intended to take up all remaining mass, and you can bump it to 31.1t

FWIW, I also get a cost of 354.14MCr, not a big deal though as I doubt the players will be buying harriers... It does bump maintenance to 29,511 /month though.
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby AndrewW » Sat Sep 02, 2017 4:56 pm

GarethL wrote:
Sat Sep 02, 2017 4:46 pm
Book two, pg. 10

I get the total mass of all components as 198.6

Not that big of a deal, but your cargo space seems intended to take up all remaining mass, and you can bump it to 31.1t

FWIW, I also get a cost of 354.14MCr, not a big deal though as I doubt the players will be buying harriers... It does bump maintenance to 29,511 /month though.
Hmmm, looks like one of the components went missing.
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby GarethL » Sat Sep 02, 2017 8:32 pm

Book one, pg. 52, the competition

Describes the ambush as happening at Tech World when it should be Exe.
GarethL
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby GarethL » Sun Sep 03, 2017 6:32 am

Book one, pg. 95-96

There seems to be text missing between pages 95 & 96. (page 95 ends at the end of a paragraph, page 96 starts mid - sentence)
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby PsiTraveller » Mon Sep 04, 2017 1:15 pm

Book 2 Page 10. Missing cost is explained I think when cost of Jump Drives is increased by 10

Drivs cost 1.5 MCr / Ton. Tech advanced drives cost +50% or 2.25

13.5 tons * 2.25 = 30.375 MCr, not 3.0375. Decimal place is in wrong spot.


Also the same error is in the COmmerce Harrier book page 8. (It's the same sheet in both books)
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby AndrewW » Mon Sep 04, 2017 3:47 pm

PsiTraveller wrote:
Mon Sep 04, 2017 1:15 pm
13.5 tons * 2.25 = 30.375 MCr, not 3.0375. Decimal place is in wrong spot.
Oops, my fault in this case. Spreadsheet multiplied by .15 instead of 1.5, though should have noticed the cost was too low anyways...
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby GarethL » Mon Sep 04, 2017 10:21 pm

Book one, pg. 126, B Hot Zone

Radiation dose needs a period. 1d6 x 100 rads per hour? Day? Minute?
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby PsiTraveller » Tue Sep 05, 2017 1:54 am

book 2 page 10 of drinax campaign, and page 8 of Harrier commerce raider book

the ship stat sheet (same on both pages)

I think .4 tons is missing off the armour value of the ship. Bonded Superdense is .8% of tonnage.
200 * .008 * 4 points of armour is 6.4 tons

The armor Cost is confusing to me as well 2.6 MCr is listed.
Book price is 8% of hull cost. So what math gives 2.6 mCr?

10 MCr base cost * 8% is .8MCr per point, times 4 is 3.2 MCr
If you add in the streamlined cost or reinforced cost the armour cost is higher.

How is the armour cost calculated?
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby AndrewW » Tue Sep 05, 2017 3:33 am

PsiTraveller wrote:
Tue Sep 05, 2017 1:54 am
I think .4 tons is missing off the armour value of the ship. Bonded Superdense is .8% of tonnage.
200 * .008 * 4 points of armour is 6.4 tons
Yup, displayed amount on there is wrong.

PsiTraveller wrote:
Tue Sep 05, 2017 1:54 am
The armor Cost is confusing to me as well 2.6 MCr is listed.
Book price is 8% of hull cost. So what math gives 2.6 mCr?

10 MCr base cost * 8% is .8MCr per point, times 4 is 3.2 MCr
If you add in the streamlined cost or reinforced cost the armour cost is higher.

How is the armour cost calculated?
Takes into account the streamlined cost but not reinforced.
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby GarethL » Tue Sep 05, 2017 5:09 am

Book one, pg. 136-137

The expression "1D x 10 minutes" is seems to have replaced the intended text several times towards the end of pg. 136 and at the start of 137.
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby PsiTraveller » Tue Sep 05, 2017 5:23 am

OKay AndrewW, the armor cost is still confusing me. What calculatiopn are you using to get 2.6 Mcr? And how is streamlining playing a part in that?

use small words, i am currently a little sleep deprived. insomnia sucks.
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby AndrewW » Tue Sep 05, 2017 6:25 am

PsiTraveller wrote:
Tue Sep 05, 2017 5:23 am
OKay AndrewW, the armor cost is still confusing me. What calculatiopn are you using to get 2.6 Mcr? And how is streamlining playing a part in that?

use small words, i am currently a little sleep deprived. insomnia sucks.
The streamlining takes into account he reinforced hull, thus is 3MCr + the hull of 10MCr, thus 13MCr hull cost to base the cost of the armour on.
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby PsiTraveller » Tue Sep 05, 2017 6:55 am

OK, Base Hull is 1o million,
reinforced is +50%, so another 5 giving 15 million
Streamlining that is 20% of the 15 million so 3 Million

So the outer skin of the ship is 13 Million.

What calculation do you use on the 13 million to get the 2.6 million armor cost? That is the part that I am just not understanding
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby Bill Sheil » Tue Sep 05, 2017 10:15 am

Book 1 P20: Prey Complications - 56: dissent => descent
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby AndrewW » Tue Sep 05, 2017 1:29 pm

PsiTraveller wrote:
Tue Sep 05, 2017 6:55 am
OK, Base Hull is 1o million,
reinforced is +50%, so another 5 giving 15 million
Streamlining that is 20% of the 15 million so 3 Million

So the outer skin of the ship is 13 Million.

What calculation do you use on the 13 million to get the 2.6 million armor cost? That is the part that I am just not understanding
Should be multiplied by 0.08 for the cost of the armour and the armour value (4 in this case) for 4.16MCr.
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby PsiTraveller » Tue Sep 05, 2017 3:02 pm

Thanks AndrewW. I could not make the math work. okay, the 2.62 entry goes onto the list with the tonnage to be fixed.
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby GarethL » Tue Sep 05, 2017 4:41 pm

Book one, pg. 137

This isn't really an errata item per se, but regardless...

I'd have expected the population modifier for bio weapon use to be based on population density, not absolute population, and is have expected higher % casualties on worlds with high densities rather than low population worlds, especially those where the population is widely spread.

Also worth noting that some world's in very hostile biological environments might receive an ad-hoc bonus to the roll.
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby GarethL » Tue Sep 05, 2017 4:44 pm

Book one, pg. 138
Finding a buyer for the punitive plagues is unlikely, at best – these goods are literally toxic.
That should be "literally and figuratively toxic"
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Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Postby GarethL » Tue Sep 05, 2017 4:56 pm

Book one, pg. 148

What are Red, Ogelby and Fixers ranks?

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