The Expanse and TLs

Discuss the Traveller RPG and its many settings
alkibiades
Weasel
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The Expanse and TLs

Postby alkibiades » Sun Jul 23, 2017 1:57 pm

I think the series The Expanse fits nicely into Traveller. What do you think would be the TL of:

- Earth?
- Mars?
- Ceres/the Belt?
Sigtrygg
Lesser Spotted Mongoose
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Re: The Expanse and TLs

Postby Sigtrygg » Sun Jul 23, 2017 2:01 pm

TL9 across the board with jump drive undiscovered/undiscoverable.
Rikki Tikki Traveller
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Re: The Expanse and TLs

Postby Rikki Tikki Traveller » Thu Jul 27, 2017 6:09 pm

I thought they didn't have artificial gravity, so maybe TL8 with early TL9 prototypes (The Epstein drive could be considered a prototype M-Drive, thus no artificial gravity, just the thrust)
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ShawnDriscoll
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Re: The Expanse and TLs

Postby ShawnDriscoll » Thu Jul 27, 2017 9:05 pm

Different game setting.
JMISBEST
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Re: The Expanse and TLs

Postby JMISBEST » Fri Jul 28, 2017 6:05 pm

All good ideas I never thought of. Can I use them and give friends of mine your answers as long as I quote your online name?
Rikki Tikki Traveller
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Re: The Expanse and TLs

Postby Rikki Tikki Traveller » Fri Jul 28, 2017 7:21 pm

Also, The Expanse might fit better with the Traveller 2300 rules without the Stutterwarp. There is a lot of good stuff in there about alternate ways to generate gravity from the magic of the Maneuver Drive but still have some of the higher tech stuff that Traveller has.
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NOLATrav
Stoat
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Re: The Expanse and TLs

Postby NOLATrav » Sat Jul 29, 2017 6:43 am

I'd give Mars TL A (terraforming program and all the Earther worries about secret, extremely advanced Martian weapons programs) and Earth and the OPA TL 9. The Belt to me would be TL8 as they are caught in the middle, needing both factions to actually grow and advance. Obviously no Jump, no gravitic/inertial compensation and no energy weapons.

Ever since MegaTraveller there's canonical justification for worlds to have tech advances in some areas and lags in others, if canon matters to you. Meaning you can have TL 9 - A items in a non-jump Trav universe.

I think the tech disparity is important in the Expanse, it helps define the three major cultures (Earth, Mars, OPA/Belt).
Solomani666
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Re: The Expanse and TLs

Postby Solomani666 » Wed Aug 09, 2017 11:56 am

Railgun Barbette:
Though the rounds a railgun uses are low technology
armor penetrators, the weapon itself uses electromagnetic
forces to accelerate them to sizable fractions of the
speed of light, delivering a high dose of kinetic energy
to the target. Railgun turrets contain enough ammunition
for 5 attacks each. Railgun barbettes contain enough
ammunition for 10 attacks each.

Weapon TL Range Power Damage Cost Traits
Railgun Turret 9 Short 5 1D MCr 2 Auto 3
Railgun Barbette 9 Short 6 2D MCr 4 Auto 3

Mass Driver Ammunition:
Tons Per Attack 0.10
Cost Per Attack Cr2000

Note:
Railgun Turrets and Barbettes use the same ammunition type.
The difference in damage is due to the velocity of the projectiles.

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