Learning new skills: level 0 or 1?

Discuss the Traveller RPG and its many settings
paltrysum
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Learning new skills: level 0 or 1?

Postby paltrysum » Sun Jul 02, 2017 5:45 pm

When you learn a new skill through the skill learning and improvement rules, do you receive level 0 or 1? Seems to be a little ambiguity there.
"Spacers lead a sedentary life. They live at home, and their home is always with them—their starship, and so is their country—the depths of space."
AnotherDilbert
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Re: Learning new skills: level 0 or 1?

Postby AnotherDilbert » Sun Jul 02, 2017 6:23 pm

Success indicates the Traveller has learned something and if they were attempting to learn a brand new skill at level 0, they can now add that to his character sheet.
If you learn a new skill you seem to start at level 0.
dragoner
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Re: Learning new skills: level 0 or 1?

Postby dragoner » Sun Jul 02, 2017 6:26 pm

paltrysum wrote:
Sun Jul 02, 2017 5:45 pm
When you learn a new skill through the skill learning and improvement rules, do you receive level 0 or 1? Seems to be a little ambiguity there.
0 levels wouldn't count against the total then?
steve98052
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Re: Learning new skills: level 0 or 1?

Postby steve98052 » Sun Jul 02, 2017 6:45 pm

Most people have a default −3 skill in everything that they don't have specific training in (though there may some skills with an even worse default, such as Astrogation for a caveman).

People with Jack of All Trades-1 have a default of −2 in everything for which a default is possible; Jack of All Trades-2 grants a −1 default and Jack of All Trades-3 grants a −0 (or just plain 0) default. There is no Jack of All Trades-4.

So, I would rule that rudimentary training (or practice) elevates the standard −3 default to −2, but for people with Jack of All Trades-1 it's just a credit toward training up to −1. More extensive training further elevates the −2 of rudimentary training to −1, and thorough training elevates that −1 to skill-0 (with analogous effects for Jack of All Trades-2 and -3).

It's only after a lot of intensive training that one advances from skill-0 to skill-1, and getting to skill-2 or higher requires even more. Most player characters are too busy adventuring to have time for training above skill-0, but in troupe style play a player could designate that one of his or her characters is on sabbatical from adventuring to seek advanced training (skill-1 or higher).

I'm not sure how to annotate a skill between the −3 default and skill-0. "Skill-−2" and "Skill-−1" just don't read very well on a character sheet, even with the distinction between the hyphen ("-") and minus ("−") characters I've used here. Maybe "Skill-(2)" and "Skill-(1)"? Parenthesized numbers are accounting notation for negatives, and they're visually distinct. Following the accounting notation, the numbers could be red too, to emphasize the distinction between skills worse than 0 but better than the standard −3 default. Another option would be to place them in a "Skills in training" block on a character sheet, maybe with the associated hours or uses toward improvement tracked there too.

I'd be inclined to say that skills short of skill-0 fade with time unless training continues, just to avoid accounting overload.
ShawnDriscoll
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Re: Learning new skills: level 0 or 1?

Postby ShawnDriscoll » Sun Jul 02, 2017 7:45 pm

Mongoose doesn't use hyphens. It uses spaces.
paltrysum
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Re: Learning new skills: level 0 or 1?

Postby paltrysum » Sun Jul 02, 2017 10:19 pm

Upon further review (looked at the rules), it appears pretty clear you start with a level 0 if you did not have the skill. I see no ambiguity. I was misinformed.
"Spacers lead a sedentary life. They live at home, and their home is always with them—their starship, and so is their country—the depths of space."
Reynard
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Re: Learning new skills: level 0 or 1?

Postby Reynard » Mon Jul 03, 2017 11:48 am

A level 0 skill means you have familiarity in it but haven't received more extensive training. That's what Basic training does. You know more than the average citizen in that skill so no -3. Gaining level 1 and beyond shows more focus and effort. For gun combat, at level 0, you know the workings and how to hold it steady while beyond you learn to aim accurately.
Hopeless
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Re: Learning new skills: level 0 or 1?

Postby Hopeless » Mon Jul 03, 2017 3:36 pm

I thought basic training and bonus skills were received at +0 with skills gained during careers unless otherwise noted were gained at +1?
AnotherDilbert
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Re: Learning new skills: level 0 or 1?

Postby AnotherDilbert » Mon Jul 03, 2017 5:48 pm

This is about how you learn skills after char gen, see "POST CAREER EDUCATION" on p52.
Hopeless
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Re: Learning new skills: level 0 or 1?

Postby Hopeless » Tue Jul 04, 2017 9:11 am

Ah sorry misread the opening message. :oops:
steve98052
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Re: Learning new skills: level 0 or 1?

Postby steve98052 » Sun Jul 09, 2017 5:31 pm

ShawnDriscoll wrote:
Sun Jul 02, 2017 7:45 pm
Mongoose doesn't use hyphens. It uses spaces.
So it does. I hadn't noticed that. So the standard default for skills is Skill −3, or Skill −2 with Jack of All Trades 1, or Skill −1 with Jack of All Trades 2, and Skill 0 for a Basic Training level of training, and Skill 1 or above for more advanced training. That makes character sheets easier to read.

It's still a good idea to use the "minus" character ("−") in print, where it's available, because minus sticks to the characters after it in word-wrap. A hyphen sticks to the preceding character.

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