So long as someone is willing to ship in the parts and materials, that's not a problem. In fact we see that today on Earth. There are countries with very little local manufacturing capability assembling aircraft and helicopters using parts manufactured elsewhere and shipped in.Old School wrote: ↑Mon Oct 29, 2018 11:07 amYou guys are certainly correct that you can easily come up with scenarios to explain the starports in these low tech systems. But the idea that a class B starport is limited to repairing and building ships at its host worlds tech level when that tech level is 6 or 7 simply doesn’t make sense. That would be a port with no repair or build a capabilities.
What is a heck of a lot easier to explain is that the starports tech level is higher than that of the mainworld. If the empire, or GeDeCo, or whoever is sponsoring the starport, they are going to bring in the tech they need.
Of course, this all goes back to the stagnant tech levels inherent in the OTU, which is in defiance of trade, i.e. capitalism, being the driving force of the empire. The profit motive drives most space travel. Seems odd that this profit motive would greatly limit itself once you leave the starport. Some worlds are restricted in technological development by their government, but many are not. Yet they stsgnate. I know the game tries to explain this, but that is an explanation shoehorned into a fictional reality, not one that actually holds up to any critical examination.
It’s all good. It is a cool game universe. It doesn't hold up when we start peeling back layers as we like to do. It wasn’t really meant to, nor does it need to for us to enjoy the game.
Boeing assembles aircraft in Seattle using parts shipped in from around the world. Entire wings are flown in from Japan, 737 hulls are shipped intact from Wichita, Kansas via rail. Airbus flys in major fuselage parts from the UK for assembly in France. Entire sections of ships are built in modules, sometimes locally, sometimes shipped in from elsewhere (sometimes a long way away elsewhere!).
It's already happening today. The bigger question becomes is it economically feasible under the rules of the Traveller universe. And we get a big, squat 'maybe' out of it because the economic model is a horrible one. It works for gaming purposes, but don't try extrapolating much from it because all you get is a headache and frustration that it doesn't make sense.