phavoc wrote: ↑
Wed Jun 28, 2017 3:18 pm
In this case a good captain would ask for volunteers and have the non-essential crew use escape pods (though a lot of ships don't include them) or the small craft to leave. Part of his primary duty is to keep his crew alive.
Good point. I guess the call for volunteers would be a matter of counting whether there were enough crew for the suicide mission (which could turn out to be a "make them blink" mission), and if there are more than enough volunteers in a department, the captain says, "You leave anyway, for the next time," and if there aren't enough, the captain says to some of the non-volunteers, "I need five more of you." (On larger ships, department heads might make the call.)
I think every ship would have enough escape pods for the entire crew near their assigned stations, and extras near their quarters, and more extras in common areas. They're just a tough balloon, a rebreather, a beacon, water and snacks, and maybe a dose (or several) of Fast drug. They don't take significant space.
There would be no negative career reactions for those crew who evacuated. Those who stayed would probably get a bump in pay, or rank, a medal or any/all three things. Obviously a raider attacking someone's homeworld has to realize the people are defending their home, and that people doing that are willing to take any risk to protect family - more so than just plain duty. That's part of the human condition.
Yes, in a homeworld defense situation, people would have a different outlook. If crews are chosen well in the first place, I could imagine the entire crew stepping forward, and having to draw lots to decide who has to go to the escape pods.