Some old discussion from the beta here: viewtopic.php?f=89&t=118701
h1ro wrote: ↑ For shits and giggles I started the smallest ship that will hold the largest meson spinal this morning. I quickly realized it was going to be a battle rider. Will finish it up at some point (120,000 ton ships take a lot of work) along with a battle tender to carry it. Will see how many I can clamp to one tender.
AnotherDilbert wrote: ↑ I don't think Battle Riders are a good idea in MgT2. A Battleship will have a lot more Hull points, and hence be a lot harder to kill. But I have only worked through a few simple examples.
Since MgT2 combat is entirely attritional, the Battleship is now the better choice.
AnotherDilbert wrote: ↑ Take a simple BB: 105 kDt, GCr 72.7, J-4, 9G, Armour 15, Hull 84700, Meson 8DD.
A BR with the same payload: 34 kDt, GCr 43.7 incl tender, J-0, 9G, Armour 15, Hull 20570, Meson 8DD.
A Docking Clamp J-4 tender is 11 kDt + 30 kDt Drop tank.
We get 1.66 BR for each BB, let's call it 5 BR vs 3 BB for equal budget.
3 BBs have Meson 24 DD and 254 100 Hull.
5 BRs have Meson 40 DD and 102 850 Hull.
BBs does 0.6 the damage and have 2.47 as much Hull. BBs win.
Perhaps we need bigger BRs with the bonus for being over 100 kDt?
A BRH would be: 101 kDt, GCr 129.2 incl J-4 tender, J-0, 9G, Armour 15, Hull 81473, Meson 24DD.
We get 1.77 BBs for each BRH.
1.77 BBs have 7 DD meson and 150 000 Hull against 24 DD and 81 500 Hull for the BRH.
BBs have 0.3 times the damage and 1.84 times the Hull. BRH wins.
Oops, I seem to have proven myself wrong.
The BBs will have more dodges available, since there are more of them; that and screens might save them. BRHs have a severe tactical problem of where to hide the tenders so that the enemy can't get to them, they cannot be close to the fighting.