AnotherDilbert wrote: ↑Sat Jun 24, 2017 8:28 pm
DDE, 6 kDt, J4, 9G (8G with fighters), Armour 15, Hull
2904, MCr 4100 + MCr ~500 for fighters in quantity.
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60 modules of 5 Dt and 1 hardpoint each, e.g. Particle barbette(Accurate) or Pulse laser turret(Long Range)
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Carries 12 medium fighters, 11 in docking clamps and 1 in full hangar for maintenance and repairs.
Evaluation:
Configured with 60 Laser turrets it can kill 360 missiles, the fighters can kill a few more. Not good, but passable?
Configured with 60 Particle barbettes:
Very Long range:
+6[gunner] +3[AdvFireCntl] +1[aid gunner] +1[accurate] -4[range] -2[evade] -6[dodge] = -1, hit 9+ (28%). Average damage 0.73.
When the fighter cannot dodge anymore:
+6[gunner] +3[AdvFireCntl] +1[aid gunner] +1[accurate] -4[range] -2[evade] = +5, hit 3+ (97%). Average damage 5.19 and 27% critical.
With only three dodges we can kill a fighter with 5 attacks, so we can kill 60 / 5 ≈ 12 fighters.
Long range:
+6[gunner] +3[AdvFireCntl] +1[aid gunner] +1[accurate] -2[range] -2[evade] -6[dodge] = +1. Average damage 1.85.
When the fighter cannot dodge anymore:
+6[gunner] +3[AdvFireCntl] +1[aid gunner] +1[accurate] -2[range] -2[evade] = +7. Average damage 7.07 and 58% critical.
With only three dodges we can almost kill a fighter with 4 attacks, so we can kill 60 / 4.5 ≈ 13 fighters.
As the fighters streak in we can attack twice at VLong and once at Long:
So we kill 12 × 2 + 13 × 1 ≈ 37 fighters.
As the fighters arrive in dogfight they meet our 12 carried fighters so we can match 49 fighters costing roughly as much (including carriers) as our ship. As good as can be hoped for?