Sigtrygg wrote: ↑
Sat Jul 01, 2017 7:38 am
In the 3I you would install a wafer jack and hand them a gunnery wafer...
That strays pretty far from my vision of the Traveller universe, where intelligent robots are very unpopular (except in Hiver space), and cyborgs are seen as steps toward intelligent robots. It's more Shadowrun
, in my opinion. Other than possibly better-than-original prostheses for lost body parts (or as culturally scorned extreme body modifications, maybe), I'm inclined to rule against augments, and forbid mental augments altogether.
That said, if the technology is there, it should be something a crew member can get if they have the ambition and temperament for it. Such crew might be very high ranking in terms of status aboard ship, but not on a command track.
And as a few others mentioned in this thread, total cost of operation would be a significant consideration in how widely such things are offered (or, if they're banned from a vision of the setting, how often extreme training is offered).
On the topic of cost of fleet
operations, I would assume that death benefits for families of killed-in-action crew are substantial, particularly for crew recruited from advanced worlds, because people are important to an advanced civilization. That's something to factor into seemingly expendable fighters.