Reach Adventure 3: The Calixcuel Incident in print

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msprange
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Reach Adventure 3: The Calixcuel Incident in print

Postby msprange » Wed May 03, 2017 2:03 pm

The latest adventure for Traveller is now in print, and you can pick up your own copy of The Calixcuel Incident right here: http://www.mongoosepublishing.com/rpgs/ ... ident.html

In The Calixcuel Incident, the Travellers are visiting an underwater city when a disaster causes it to begin leaking. Amid the chaos, they discover they have the means to save the entire city, if they can only reach and start the auxiliary reactor. However, the reactor is located in a secure bunker on the seabed, separate from the city, and between the Travellers and their destination are mobs of panicking citizens, jammed bulkhead hatches and several kilometres of ocean.

Not to mention the squid…

The Calixcuel Incident includes full rules for:

Robodivers
Orbney’s Pseudosquid
Diving Suits
Cargo & Work Submarines

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Matthew Sprange

Mongoose Publishing
http://www.mongoosepublishing.com
legozhodani
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Re: Reach Adventure 3: The Calixcuel Incident in print

Postby legozhodani » Wed May 03, 2017 2:12 pm

On my list. As I'm waiting for the vehicle handbook to arrive can I combine postage?
msprange
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Re: Reach Adventure 3: The Calixcuel Incident in print

Postby msprange » Wed May 03, 2017 2:13 pm

legozhodani wrote:
Wed May 03, 2017 2:12 pm
On my list. As I'm waiting for the vehicle handbook to arrive can I combine postage?
Pick up the Vehicle Handbook on pre-order at the same time, and postage will be automatically combined! (but we will still ship Calixcuel straight away at no extra cost!).
Matthew Sprange

Mongoose Publishing
http://www.mongoosepublishing.com
legozhodani
Banded Mongoose
Posts: 250
Joined: Wed Jan 11, 2012 1:27 pm
Location: UK

Re: Reach Adventure 3: The Calixcuel Incident in print

Postby legozhodani » Wed May 03, 2017 2:20 pm

Already jumped on the preorder a while ago. Too eager for my own good.
paltrysum
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Re: Reach Adventure 3: The Calixcuel Incident in print

Postby paltrysum » Mon Nov 20, 2017 3:54 pm

I'm running a sandbox campaign and my players have decided to go to Chalchiutlicue. Woohoo! Means I get to run "The Calixcuel Incident." Anyone else run it? Any tips on what went well? What didn't? It's a pretty straightforward and well-written adventure, so I'm sure it'll be enjoyable, but it'd be interesting to hear others' experiences if there are any.
"Spacers lead a sedentary life. They live at home, and their home is always with them—their starship, and so is their country—the depths of space."
paltrysum
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Re: Reach Adventure 3: The Calixcuel Incident in print

Postby paltrysum » Thu Jan 11, 2018 5:06 am

We wrapped up "Calixcuel" last Saturday night. The group really enjoyed it. The idea that they helped solve a planet's problems seemed to be more valuable to the travellers than the money they got paid. I also threw in that the locals named one of their craggy islands after their very own Captain Elis, and the Chalchiutlicuans also repainted the players' starship for them at their class-B downport. The ship is the Voidskipper from "Last Flight of the Amuar," which the players have renamed Elis Island, again invoking the name of their dear captain. Hopping around the Trojan Reach with your transponder saying one name and the paint job saying another was getting to be a mild annoyance.

Perhaps the most enjoyable scene was when two of the players stuffed themselves into one of the one-man work subs and ran into repeated problems trying to pilot it with Jack-of-All-Trades-1 skill. Not surprisingly, no one had Seafarer (Submarine) skill. :roll:

Nice work on this adventure, Mongoose. Very playable and fun!
"Spacers lead a sedentary life. They live at home, and their home is always with them—their starship, and so is their country—the depths of space."

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