First-Time GM looking for advice

Discuss the Traveller RPG and its many settings
EldritchFire
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First-Time GM looking for advice

Postby EldritchFire » Fri Mar 03, 2017 1:04 pm

Next weekend I'm going to run my first-ever game of Traveller ans am looking sure advice/pointers/etc.

It's going to be a 'Vanilla Traveller' one-shot, NOTHING but the CRB. The intent is to try out chargen and kick the tires on the system, so to speak.

I've been playing RPGs for 20 years or so, but this is my first time with Traveller of any edition.
Currently working on a Star Wars conversion for Traveller 2e! Details here.
bluekieran
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Re: First-Time GM looking for advice

Postby bluekieran » Fri Mar 03, 2017 1:57 pm

I'm doing the same - did chargen recently, first real session is tonight.

Assuming your lot aren't already familiar with the rules I would say, avoid the temptation to roll up a toon of your own at the same time (you'll be busy answering questions), and have as many copies of the careers and the flowchart on hand as possible (we had two phyiscal CRBs plus an iPad and a PC with the PDFs for a four-person group). Also, make sure people note down which events they got (by number) as they roll them, as it'll make things easier to keep track of when at the end they start forging connections.
Condottiere
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Re: First-Time GM looking for advice

Postby Condottiere » Fri Mar 03, 2017 3:04 pm

Image

Don't be this guy.
EldritchFire
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Re: First-Time GM looking for advice

Postby EldritchFire » Fri Mar 03, 2017 7:52 pm

bluekieran wrote:
Fri Mar 03, 2017 1:57 pm
I'm doing the same - did chargen recently, first real session is tonight.

Assuming your lot aren't already familiar with the rules I would say, avoid the temptation to roll up a toon of your own at the same time (you'll be busy answering questions), and have as many copies of the careers and the flowchart on hand as possible (we had two phyiscal CRBs plus an iPad and a PC with the PDFs for a four-person group).
It's going to be online, so I'm going to screen-share with the group the relavent pages. We're all new to the game (but I'm a rules lawyer, so I know most of them by now) and not everyone has the book. But if all goes well, there will be a few more purchases after the game.

bluekieran wrote:
Fri Mar 03, 2017 1:57 pm
Also, make sure people note down which events they got (by number) as they roll them, as it'll make things easier to keep track of when at the end they start forging connections.
AMAZING, thank you! I didn't even think to keep track of events. Awesome tip!
Currently working on a Star Wars conversion for Traveller 2e! Details here.
EldritchFire
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Re: First-Time GM looking for advice

Postby EldritchFire » Fri Mar 03, 2017 7:53 pm

Condottiere wrote:
Fri Mar 03, 2017 3:04 pm
…image removed…

Don't be this guy.
Since I'm going to be the GM, that's not an issue at all. Not even a little.
Currently working on a Star Wars conversion for Traveller 2e! Details here.
DanDare2050
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Re: First-Time GM looking for advice

Postby DanDare2050 » Fri Mar 03, 2017 11:29 pm

I read some interesting articles at the Alexandrian about game structures. In those he notes that Traveller has a bit of a blank spot.
He wrote a second article musing about how to fill that in.
He also looks at creating a "between the stars" structure.
And in the following article adds a nice "ship hijack" structure as an example.

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