Depends, this may not be a problem. Two engineers could have different specialties. The combat types might be completely different as well, and can both contribute.Epicenter wrote:Like in D&D or similar games - the biggest issue in Traveller is if two players end up specializing in the same thing. If you have two pilots, two engineers, two combat types, and so on, comparisons between the two are inevitable and will lead to problems regarding imbalance.
Maybe, depends on the players this might not even be an issue.Epicenter wrote:Similarly, if you have a 10-term character who has "secondary" skills which are better than someone else's defining ability, there's going to be problems with imbalance making one player feel like they're a fifth wheel.