No Navy Medics?

Discuss the Traveller RPG and its many settings
Jump Dave
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No Navy Medics?

Postby Jump Dave » Sat Jan 28, 2017 5:36 am

Seems like the Navy career should include the option to acquire the Medic skill.

Here's where you can acquire the Medic skill on the career skill tables (obviously, the best way to guarantee getting the Medic skill is to go to University):

Skill tables, by Career, that include the Medic skill:

1. Service Skills: Scholar
2. Advanced Education table: Agent, Citizen, Marine, Rogue, Scout
3. Career Specialty table: Army (Support), Marine (Support), Scholar (Physician)
4. None: Drifter, Entertainer, Merchant, Navy, Noble, Prisoner

Most of these make sense, but given that the Navy is a military service, Medic seems like it should be an option.

My suggestion: replace Vacc Suit on the Navy (Line/Crew) specialty skills table with Medic. Vacc Suit is already available on the Navy Service Skills table, and as such, everyone who undergoes full basic training will receive Vacc Suit 0 automatically. And per the Vacc Suit skill description: "A Traveller will rarely need to make Vacc Suit checks under ordinary circumstances – merely possessing the skill is enough." The presence in the Navy Line/Crew specialty table matches up nicely with the Army (Support) and Marine (Support) specialty tables.

Thoughts?
Reynard
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Re: No Navy Medics?

Postby Reynard » Sat Jan 28, 2017 2:19 pm

Hmm, could it possibly be that naval medical personnel are college grads that take Medic then enlist in the navy? According to MgT Core 2e page 56 Medic 2 is equivalent to a doctor.
Jump Dave
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Re: No Navy Medics?

Postby Jump Dave » Sat Jan 28, 2017 6:43 pm

Sure, but that path is available to the other services too. The absence of Medic on the Navy tables means that star-spanning navies depend entirely on civilian-educated doctors for medical care, and that there's no opportunity for medical training once you're in the Navy. That seems unlikely to me.
Jeraa
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Re: No Navy Medics?

Postby Jeraa » Sat Jan 28, 2017 11:21 pm

Rather than replacing skills on the existing tables, why not just create more assignments? Why limit each occupation to only 3 assignments?
Condottiere
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Re: No Navy Medics?

Postby Condottiere » Sun Jan 29, 2017 12:18 am

Buck for Navy Corpsman.
locarno24
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Re: No Navy Medics?

Postby locarno24 » Mon Jan 30, 2017 9:35 am

A lot of 'senior' surgeons might well be scholars or similar recruited as pre-trained medics.

For a generic emergency medic, however, don't take the skill tables as the be-all and end-all. Remember you can (or at least could in 1st edition - I assume someone will say if this is no longer true) also acquire skills via events:

Navy characters can potentially roll the following:
You are given advanced training in a specialist field.
Throw Education 8+ to gain any one skill.
Understand that I'm not advocating violence.
I'm just saying that it's highly effective and I strongly recommend using it.
steve98052
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Re: No Navy Medics?

Postby steve98052 » Tue Jan 31, 2017 8:50 am

locarno24 wrote:Navy characters can potentially roll the following:
You are given advanced training in a specialist field.
Throw Education 8+ to gain any one skill.
This is specifically stated to be only an improvement of a skill one already has.
DickTurpin
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Re: No Navy Medics?

Postby DickTurpin » Tue Jan 31, 2017 6:00 pm

It is quite common for the military services to either recruit civilian doctors or even pay for their education in civilian universities in exchange for a specified length of service. I doubt that any service actually trains their own personnel beyond the first aid/EMT level for combat medics; their training is focused on the primary mission of the service.
steve98052
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Re: No Navy Medics?

Postby steve98052 » Tue Jan 31, 2017 9:18 pm

I'd say that Medic-0 is the equivalent of a high school first aid class or the training to be a receptionist in a medical office.
Medic-1 is a emergency medical technician or nurse.
Medic-2 is an experienced nurse or inexperienced doctor.
Medic-3 is a doctor or very senior nurse.
Medic-4 is a superior doctor.

All of those have places in military service. Medic-0 or 1 could be E ranks, but 2 and up would be officers.

The absence of a medical track is an erratum.
Condottiere
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Re: No Navy Medics?

Postby Condottiere » Thu Feb 02, 2017 3:50 pm

What is it, twelve years to become a fully certified doctor, after graduating high school?

Looking at it that way, medic two makes you an intern.
Condottiere
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Re: No Navy Medics?

Postby Condottiere » Fri Feb 03, 2017 6:25 am

I haven't gone through medical school, I strongly suspect dissecting that frog in high school dissuaded me from a career in medicine.

I think you need Biology Two as well, to qualify as a medical doctor.

Game mechanics seem to be nebulous in this regard, but getting to Medic Four may require ten thousand hours of practice.
Jump Dave
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Re: No Navy Medics?

Postby Jump Dave » Sun Jul 02, 2017 8:38 pm

Thanks for the replies!

Of course the Navy can recruit civilian medical personnel (our Navy does IRL), but so can every other service in the game.

It just stands out to me that the Navy offers no medical training when other military services do, and this seems like an easy fix (since Vacc Suit would still be available in the Service Skills table).
Saladman
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Re: No Navy Medics?

Postby Saladman » Mon Jul 03, 2017 12:12 am

I never thought the career tables were meant to accurately model the population at large; the d6 range for skills doesn't do it justice. I've always assumed they're meant to return player characters. (To be fair, 2e adding university and prison makes this less obvious.) So it doesn't bother me in the slightest.
Jump Dave wrote:
Sat Jan 28, 2017 5:36 am
My suggestion: replace Vacc Suit on the Navy (Line/Crew) specialty skills table with Medic. Vacc Suit is already available on the Navy Service Skills table, and as such, everyone who undergoes full basic training will receive Vacc Suit 0 automatically. And per the Vacc Suit skill description: "A Traveller will rarely need to make Vacc Suit checks under ordinary circumstances – merely possessing the skill is enough." The presence in the Navy Line/Crew specialty table matches up nicely with the Army (Support) and Marine (Support) specialty tables.
If I added it anywhere myself I'd put in under Advanced Education, replacing Navigation. (Which is already an odd duck there, since Astrogation has it's own Adv Ed entry.)
steve98052 wrote:
Tue Jan 31, 2017 9:18 pm
I'd say that Medic-0 is the equivalent of a high school first aid class or the training to be a receptionist in a medical office.
Medic-1 is a emergency medical technician or nurse.
Medic-2 is an experienced nurse or inexperienced doctor.
Medic-3 is a doctor or very senior nurse.
Medic-4 is a superior doctor.
We're playing different games then. The plain text of 1e is that [Skill]-0 is trained and competent but lacking long experience; [Skill]-2 is a qualified professional. So Medic-2 is a full MD in my game, and Medic-0 could be an EMT, combat medic or even a medical student, depending on career.
Jeraa wrote:
Sat Jan 28, 2017 11:21 pm
Rather than replacing skills on the existing tables, why not just create more assignments? Why limit each occupation to only 3 assignments?
Something like?

Corpsman/Medical
Survival 4+ Int, Advancement 8+ Edu
1. Medic
2. Life Science (any)
3. Admin
4. Computer
5. Sensors
6. Engineering (Life Support)
madmike
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Re: No Navy Medics?

Postby madmike » Tue Jul 04, 2017 12:58 pm

Clement Sector Hub Federation Navy career book has a full medical career path for both commissioned and enlisted ranks.
Image
Ships of Clement Sector Series
Hub Federation Navy
Hub Federation Ground Forces
21 Vehicles
Anderson and Felix Guide to Naval Architecture

A2L Far Trader
Type A Free Trader
Type S Scout/Courier
steve98052
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Re: No Navy Medics?

Postby steve98052 » Wed Jul 05, 2017 5:17 pm

Saladman wrote:
Mon Jul 03, 2017 12:12 am
. . .
steve98052 wrote:
Tue Jan 31, 2017 9:18 pm
I'd say that Medic-0 is the equivalent of a high school first aid class or the training to be a receptionist in a medical office.
Medic-1 is a emergency medical technician or nurse.
Medic-2 is an experienced nurse or inexperienced doctor.
Medic-3 is a doctor or very senior nurse.
Medic-4 is a superior doctor.
We're playing different games then. The plain text of 1e is that [Skill]-0 is trained and competent but lacking long experience; [Skill]-2 is a qualified professional. So Medic-2 is a full MD in my game, and Medic-0 could be an EMT, combat medic or even a medical student, depending on career.
. . .
Actually, it looks like we're in pretty close agreement, except for Medic-0. The high school first aid class example isn't good, but if we assume a school where a certain number of students are expected to be the school's first aid team, that probably fits Medic-0. An experienced receptionist in a doctor's office would probably also qualify as Medic-0, with stronger understanding of the diagnostic side of things (does that fever rate a call back from a nurse before lunch, or an immediate trip to the emergency room) rather than practice (slowing a bleeding wound).

In another thread, I mentioned steps between the −3 default for no training at all and the no penalty, no bonus of skill-0. The high school first aid class might be one of those levels.

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