Ship's Locker: Out of the Closet

Discuss the Traveller RPG and its many settings
Condottiere
Chief Mongoose
Posts: 5290
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship's Locker: Out of the Closet

Postby Condottiere » Sat Jan 21, 2017 10:33 pm

Image

Twenty chamber chain revolver, when you value flexibility in your weapon choices.
legozhodani
Banded Mongoose
Posts: 225
Joined: Wed Jan 11, 2012 1:27 pm
Location: UK

Re: Ship's Locker: Out of the Closet

Postby legozhodani » Sun Jan 22, 2017 10:19 am

I can just see the fun of that at micro/zero G!
Condottiere
Chief Mongoose
Posts: 5290
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship's Locker: Out of the Closet

Postby Condottiere » Sun Jan 22, 2017 2:34 pm

Image
Image

This would be more stable.
wbnc
Duck-Billed Mongoose
Posts: 1551
Joined: Mon Sep 15, 2014 7:57 pm

Re: Ship's Locker: Out of the Closet

Postby wbnc » Sun Jan 22, 2017 5:52 pm

Condottiere wrote:Image
Image

This would be more stable.
Oh that's an odd bird right there.... different feed mechanisms have been tried.Early firearms designers were willing to try anything. darwin sort of thinned the herd to the basic layouts we have today.

A few I rather like are helical magazines, and the Dardick tround system.they were toyed with at one point but never refined beyond a few models. Both have drawbacks but they are interesting approaches.
Condottiere
Chief Mongoose
Posts: 5290
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship's Locker: Out of the Closet

Postby Condottiere » Sun Jan 22, 2017 11:09 pm

As I recall, Dardick system trounds were optimized for the feed system, which if you're using caseless rounds isn't an issue.

On the other hand, caseless propellant molded into triangle would maximize the amount of propellant per round.

Image
wbnc
Duck-Billed Mongoose
Posts: 1551
Joined: Mon Sep 15, 2014 7:57 pm

Re: Ship's Locker: Out of the Closet

Postby wbnc » Mon Jan 23, 2017 12:43 am

Condottiere wrote:As I recall, Dardick system trounds were optimized for the feed system, which if you're using caseless rounds isn't an issue.

On the other hand, caseless propellant molded into triangle would maximize the amount of propellant per round.

Image
It also had mechanical advantages.fewer moving parts for one. It was a much smoother action since there was no slide banging bak and forth, the case took a lot of lot with it when it ejected.If there was a misfire you just pull the trigger again and the gun fires the next round while ejecting the dud. It combined the best features of a revolver while allowing for a much higher magazine capacity.The weapon itself wasn't very well engineered and manufacturing was a bit spotty.

Scale of manufacture, and lack of any large orders, meant that ammo was more expensive and fairly scarce that alone was enough to kill the project. However since by TL-12 you could print your own ammo on demand the ammo wouldn't be that expensive and you could probably have a batch ran off at the nearest industrial 3d printer.
Condottiere
Chief Mongoose
Posts: 5290
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship's Locker: Out of the Closet

Postby Condottiere » Mon Jan 23, 2017 1:09 am

If you can switch which side of the magazine you can load, you can have two different types of ammunition.

At least for the type illustrated.
Condottiere
Chief Mongoose
Posts: 5290
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship's Locker: Out of the Closet

Postby Condottiere » Tue Jan 24, 2017 12:10 am

Considering the short ranges involved, and with improved technology that could contain high pressure, we can make snub pistols be gas pressure propelled.

https://www.youtube.com/watch?v=kZCdLIajPHo
legozhodani
Banded Mongoose
Posts: 225
Joined: Wed Jan 11, 2012 1:27 pm
Location: UK

Re: Ship's Locker: Out of the Closet

Postby legozhodani » Tue Jan 24, 2017 9:38 am

Well that was a fun nutty German. I must say I'm a fan of the flechette pistol and SMG in the csc. With the range and speed the snub needs to go I see no reason that it HAS to be a conventional firearm. With a 20m range using standard firearms almost defeats the object of the exercise. As long as you allow such things as APDS and other types of ammo it's a nasty little beast, close up.
Condottiere
Chief Mongoose
Posts: 5290
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship's Locker: Out of the Closet

Postby Condottiere » Thu Jan 26, 2017 12:24 am

Naked and I'm Afraid It's The Ultimate Survival Gun

Image

While having a twelve gauge long rifle over under skeletal arrangement isn't new, the calibre adapter barrel inserts was a unique twist.

If players have to source locally for ammunition, having a common universal standard for shotguns, allows one to just pick up the appropriate insert when you buy the bullets, assuming you don't buy a locally manufactured firearm at the same time.

It should also mess up forensics, if you dispose of the barrel insert, to avoid any local entanglements after standing your ground, where no one was looking. Seems ideal for a handgun sized variant.

The guns are break open, but you probably could have inserts for other variants, though the exchange process is more complicated.
steve98052
Lesser Spotted Mongoose
Posts: 429
Joined: Tue Oct 01, 2013 6:13 am
Location: near Seattle

Re: Ship's Locker: Out of the Closet

Postby steve98052 » Thu Jan 26, 2017 9:42 pm

Discussion of range reminds me of a discussion years ago.

I had just seen Pulp Fiction, and commented on the shootout that was followed by the "divine intervention" conversation. I asked in a discussion forum full of interesting people, and one told a good story. (I skipped all the instances of "allegedly" thatwould apply.)

She's a criminal defense lawyer, and one of her clients was involved in a shootout with police -- I think four police and three or four suspects. They ended up in an alley, and everyone started shooting, at less than ten feet (three meters) range. They all kept on shooting until everyone was out of ammunition -- over a hundred rounds fired. (The police all had 17-round automatics, and I think the suspects had similar handguns.) No one was hit. The police ended up wrestling the suspects to the ground, then arrested them.

Her point was that it doesn't take any divine intervention for a close range shootout to go without any hits. All it takes is people whose aim goes to pieces when there's a lot of noise and confusion, and a little luck so stray bullets don't hit anyone purely by chance.
wbnc
Duck-Billed Mongoose
Posts: 1551
Joined: Mon Sep 15, 2014 7:57 pm

Re: Ship's Locker: Out of the Closet

Postby wbnc » Thu Jan 26, 2017 10:35 pm

steve98052 wrote:Discussion of range reminds me of a discussion years ago.

I had just seen Pulp Fiction, and commented on the shootout that was followed by the "divine intervention" conversation. I asked in a discussion forum full of interesting people, and one told a good story. (I skipped all the instances of "allegedly" thatwould apply.)

She's a criminal defense lawyer, and one of her clients was involved in a shootout with police -- I think four police and three or four suspects. They ended up in an alley, and everyone started shooting, at less than ten feet (three meters) range. They all kept on shooting until everyone was out of ammunition -- over a hundred rounds fired. (The police all had 17-round automatics, and I think the suspects had similar handguns.) No one was hit. The police ended up wrestling the suspects to the ground, then arrested them.

Her point was that it doesn't take any divine intervention for a close range shootout to go without any hits. All it takes is people whose aim goes to pieces when there's a lot of noise and confusion, and a little luck so stray bullets don't hit anyone purely by chance.
Oh yeah that happens :D Yu can rain for years on how to shoot, have the best training on what to do in a gunfight, but nothing can actually prepare a person for the insanity of a close-range shootout. And odds are that both sides were in a gunfight for the first time. If anyone could actually manage to focus on aiming under that sort of stress, in that sort of confusion I'd be impressed.Tere is a story f George Patton Getting into a good old fashioned shoot out when down in Mexico. He was up against some very bad Hombres...at close range they missed every shot....

these were hardened Pistaleros so they knew their way around a gun, and more than likely had been shot at before.One of the bad guys was Pancho Villas bodyguard....so yeah they knew what they were doing.... But that day they just couldn't hit the broadside of a barn.
Condottiere
Chief Mongoose
Posts: 5290
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship's Locker: Out of the Closet

Postby Condottiere » Fri Jan 27, 2017 3:07 am

I'm thinking automatic shotgun.
wbnc
Duck-Billed Mongoose
Posts: 1551
Joined: Mon Sep 15, 2014 7:57 pm

Re: Ship's Locker: Out of the Closet

Postby wbnc » Fri Jan 27, 2017 4:16 am

Condottiere wrote:I'm thinking automatic shotgun.
That's one answer..a little less destructive than grenades and area saturation bombing.
Condottiere
Chief Mongoose
Posts: 5290
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship's Locker: Out of the Closet

Postby Condottiere » Sat Jan 28, 2017 11:25 am

Kitty Littered

Image

The Aslan learned the hard way not to fight humans in zero gee, when they were introduced to the rocket propelled snowball.
Condottiere
Chief Mongoose
Posts: 5290
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship's Locker: Out of the Closet

Postby Condottiere » Fri Feb 03, 2017 6:43 am

Image

This represents to me the perfect adventure gun.

Though you should add in suppressor, laser sight, scope, and gyrostabilizer.

An advanced enough shotgun shell ensures you don't really need a grenade launcher.

I'd add in a side saddle for additional ammunition, perhaps specific purpose shells.
wbnc
Duck-Billed Mongoose
Posts: 1551
Joined: Mon Sep 15, 2014 7:57 pm

Re: Ship's Locker: Out of the Closet

Postby wbnc » Fri Feb 03, 2017 8:10 am

Condottiere wrote:Image

This represents to me the perfect adventure gun.

Though you should add in suppressor, laser sight, scope, and gyrostabilizer.

An advanced enough shotgun shell ensures you don't really need a grenade launcher.

I'd add in a side saddle for additional ammunition, perhaps specific purpose shells.
Optics on a shotgun are a bit wasted. the engagement range is so close a good flashlight can do the trick. the laser sight yeah I can see that. Shotguns n general are highly under rated.... and usually nerfed all to perdition in most games.
Condottiere
Chief Mongoose
Posts: 5290
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship's Locker: Out of the Closet

Postby Condottiere » Sat Feb 04, 2017 3:51 am

Fifty yards is sort of an expected range, but shotguns can be used beyond that.

General purpose weapons platform, with the ammunition defining the role.
Condottiere
Chief Mongoose
Posts: 5290
Joined: Mon Sep 23, 2013 8:23 pm

Re: Ship's Locker: Out of the Closet

Postby Condottiere » Sat Feb 04, 2017 12:29 pm

There seems to be a new multiple laser sight, which shows shot spread, so you can minimize collateral damage.
wbnc
Duck-Billed Mongoose
Posts: 1551
Joined: Mon Sep 15, 2014 7:57 pm

Re: Ship's Locker: Out of the Closet

Postby wbnc » Sat Feb 04, 2017 12:41 pm

Condottiere wrote:Fifty yards is sort of an expected range, but shotguns can be used beyond that.

General purpose weapons platform, with the ammunition defining the role.
Ive seen guys take down deer at over 100 yards withthe proper setup. So yeah you can use them out to longerranges.

I generally go with a three gun set up. Pistol, shotgun, rifle Add in a knife, a couple of grenades and a disposable rocket launcher as needed and there are not many combat situations you can't handle. Of course, walking around town with this load out tends to draw some serious police attention, so making due with an auto pistol, or heavy revolver is a good option.

Who is online

Users browsing this forum: crazy_cat and 13 guests