Ship's Locker: Out of the Closet

Discuss the Traveller RPG and its many settings
Condottiere
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Re: Ship's Locker: Out of the Closet

Postby Condottiere » Sat Feb 04, 2017 1:28 pm

Some nifty accessories would be fore and aft pistol grips.

For stocks, it could be wire, adjustable, hollow, cheekpads, foldable and/or hydraulic.
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Re: Ship's Locker: Out of the Closet

Postby wbnc » Sat Feb 04, 2017 2:08 pm

Condottiere wrote:Some nifty accessories would be fore and aft pistol grips.

For stocks, it could be wire, adjustable, hollow, cheekpads, foldable and/or hydraulic.
Always go with a stock on a shotgun. Pistol grips can be painful when firing a 12 gauge. they look cool but I promise you, you will not enjoy shooting one rapidly, or for extended periods of time. Foregrips Oh yeah!...the SPAS12 style fold over stock is a pretty decent set up...I had a chance to fire one they are not bad.

In general, a short barrel folding stock shotgun is a pretty lethal package for keeping in the car or stuffing in a duffel bag( where legal of course).Add a satchel or fanny pack to carry extra shells in and yer good.
Condottiere
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Re: Ship's Locker: Out of the Closet

Postby Condottiere » Sat Feb 04, 2017 2:30 pm

I'm sort of kitting out the default Traveller civilian shotgun. I presume super rubber stock absorber pad could be added.

On the military side, they've now managed to convert the underbarrel shotgun add-on for the assault rifle into one that can be used, normally, by adding on a stock.

Something interesting, what's called a match saver, which is a piece of plastic that can securely hold a shotgun shell, just in front of the ejection port. That could be that special shell where you scribble someone's name on it, giving it a plus one modifier to hit and damage when fired against that specific individual.
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Re: Ship's Locker: Out of the Closet

Postby wbnc » Sat Feb 04, 2017 3:08 pm

Condottiere wrote:I'm sort of kitting out the default Traveller civilian shotgun. I presume super rubber stock absorber pad could be added.

On the military side, they've now managed to convert the underbarrel shotgun add-on for the assault rifle into one that can be used, normally, by adding on a stock.

Something interesting, what's called a match saver, which is a piece of plastic that can securely hold a shotgun shell, just in front of the ejection port. That could be that special shell where you scribble someone's name on it, giving it a plus one modifier to hit and damage when fired against that specific individual.
Always remember it's not the one with your name on it that you have to worry about. It's the one addressed "To whom it may concern" or "Current Resident"

for a genral purpose gun.

5 to 8 round tube magazine, pump action, folding stock, with an adjustable choke. Laser sight, flashlight, and foregrip. Add in a couple of interchangeable barrels for hunting and a rifled barrel for slugs and you have a handy survival/self-defense shotgun.

basic ammo
game load for hunting and up close indoor use...a blast of game shot aft less than 20 meters is damned lethal, and it doesn't tear through the entire house when fired.
Buckshot for medium/big game hunting and self-defense
Slugs for larger tougher targets and longer range

Specialty rounds door buster rounds for shooting off locks.
bronze "sabot slugs" for defeating body armor...a high velocity .50 caliber bronze slug is not gonna be impressed by yer improved cloth armor..although it might pause for combat armor.
Tazer or bean bag rounds for nonlethal use.
explosive rounds for those "Eff-you buddy" situations.

And if you really just want to scare the bejeezus out of people dragon's breath rounds...nothing says "run away" like someone firing white phosphorous and magnesium at you. The range sucks but good lord they could rattle anyone's nerves.

Such things as bird bomb runds which fy a short distance and detonate with a loud crack-bang and make a pretty flash are good for scaring off wildlife or causing confusion.
Condottiere
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Re: Ship's Locker: Out of the Closet

Postby Condottiere » Sat Feb 04, 2017 7:11 pm

Apparently, if you have a three and a quarter inch barrel, no back pressure builds up, and therefore negligible recoil.

Image

Looks like a Forty Kay bolt gun; don't know the range.

This would be a snub shot pistol.
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Re: Ship's Locker: Out of the Closet

Postby wbnc » Sat Feb 04, 2017 7:15 pm

Condottiere wrote: Looks like a Forty Kay bolt gun; don't know the range.

This would be a snub shot pistol.
range..whats that....

the fireball at the muzzle is gonna be impressive.
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Re: Ship's Locker: Out of the Closet

Postby Condottiere » Mon Feb 06, 2017 12:06 am

Combine that with the dragon round; though you could add a stand off muzzle; a silencer would violate the three inch concept.

As a form of caseless ammunition would be a paper cartridge, though probably only for a single shot; might need an electrical spark.
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Re: Ship's Locker: Out of the Closet

Postby Condottiere » Tue Feb 07, 2017 1:47 am

The shotgun doesn't seem to have been developed much beyond it's explosive propulsion.

The gauss rifle accelerates a four millimetre slug at one and a half kilometres per second; while shotgun calibres out (presumably) at a default eighteen and a half millimetres, but at around five hundred metres per second.

Instead of a slug, it's a container with the payload. Or a solid slug.
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Re: Ship's Locker: Out of the Closet

Postby Jame Rowe » Tue Feb 07, 2017 5:20 pm

Condottiere wrote:The shotgun doesn't seem to have been developed much beyond it's explosive propulsion.

The gauss rifle accelerates a four millimetre slug at one and a half kilometres per second; while shotgun calibres out (presumably) at a default eighteen and a half millimetres, but at around five hundred metres per second.

Instead of a slug, it's a container with the payload. Or a solid slug.
Ive often wondered why Traveller has no variant gauss weaponry.
Such as Shadowrun's Gauss cannon. https://www.google.com/search?q=thunder ... upxBZZEcFM:
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Re: Ship's Locker: Out of the Closet

Postby wbnc » Wed Feb 08, 2017 12:16 am

Jame Rowe wrote:
Condottiere wrote:The shotgun doesn't seem to have been developed much beyond it's explosive propulsion.

The gauss rifle accelerates a four millimetre slug at one and a half kilometres per second; while shotgun calibres out (presumably) at a default eighteen and a half millimetres, but at around five hundred metres per second.

Instead of a slug, it's a container with the payload. Or a solid slug.
Ive often wondered why Traveller has no variant gauss weaponry.
Such as Shadowrun's Gauss cannon. https://www.google.com/search?q=thunder ... upxBZZEcFM:
I think they went with things like the plasma gun and fusion gun over the guass weapons as the exotic heavy weapon of choice.

personally, I like weapons along the lines of an RPG as a heavy weapon..nice cheap ad can take out an armored vehicle
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Re: Ship's Locker: Out of the Closet

Postby steve98052 » Wed Feb 08, 2017 12:46 am

Jame Rowe wrote:Ive often wondered why Traveller has no variant gauss weaponry.
Such as Shadowrun's Gauss cannon.
One reason for standardization is that someone proposed a standard long ago, and it caught on so well that other standards fell out of use. Another possible reason is that it was invented in one place, and the version invented in that one place spread to every other place with the technology to copy it.

It's rated as a technology level 12, the same level as Jump-3. I think the Solomani discovered Jump-3 during the Interstellar Wars, helping them win the wars against the portions of the Vilani empire that weren't already collapsing. If they also invented the Gauss Rifle around that time, they would have carried it throughout their Ramshackle Empire, making it a standard throughout the future Imperium's territory long before it came into existence.
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Re: Ship's Locker: Out of the Closet

Postby Jeraa » Wed Feb 08, 2017 4:02 am

Weapons are standardized so you don't have page upon page of weapons from hundreds of worlds (or more) with mostly the same statistics. That is one of the things d20 Modern did wrong - multitudes of weapons with no real difference beyond a few more/less rounds here, one or 2 points of damage there, 5 or 10 feet more range.

Something that would be nice in my opinion is something like d20 Futures gadget system - modifications you can apply to a base weapon. Like how we currently have the variant ammunition stuff in Central Supply Catalog but applied to the base weapon itself, or maybe a modification of High Guards Primitive/Advanced technology system with the advantages/disadvantages.

Edit: Just taking a look at the High Guard Primitive/Advanced tech rules, most of the weapon stuff looks suitable for personal weapons as well. All weapons could benefit from Accurate, Easy to Repair, and Long Range (which would need modified to fit as ground weapons don't use a range band system). Energy weapons could benefit from Energy Efficient, High Yield, Very High Yield, Intense Focus, and Size Reduction. Size Reduction could apply to projectile weapons, but you run into questions about ammo capacity.

On the Disadvantage side, Inaccurate and Size Increase could apply to any weapon. Energy Inefficient would apply to energy weapons.

That could be the base workings of a system to modify weapons.
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Re: Ship's Locker: Out of the Closet

Postby Condottiere » Wed Feb 08, 2017 7:04 am

The barrel could be made out of bonded superdense carbon fibre.
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Re: Ship's Locker: Out of the Closet

Postby wbnc » Wed Feb 08, 2017 8:57 am

Condottiere wrote:The barrel could be made out of bonded superdense carbon fibre.
Carbon nanotube fiber, lined with synthetic Sapphire...wall thickness around 1mm.

considering we can manufacture printed polymer firearms on a home 3d printer by the time you can manufacture bonded superdense alloys you would have to deliberately add mass to a firearm to control recoil. Basically, you upload a schematic into an industrial printer and run off a batch of a few hundred units.

One technology, I use in a lot of games is E-Mag propulsion for "firearms" instead of using a guass gun to generate extreme muzzle velocities use the same system at lower power to save on power and fire projectiles at around the same muzzle velocity as a traditional firearm. If you can jam a power cell potent enough to run high-velocity coil gun into a pistol you can get a lot more shots per cell out of a lower velocity weapon with the added benefit of not having to create propellants.

there's a shopping list of benefits to the system. No muzzle flash, you can fine tune the weapons muzzle velocity to match projectile mass for improved accuracy, and at the flip of a switch fire subsonic rounds for covert operations etc...

Since a coil/guass gun can theoretically have more than one round going the barrel at once you get a weapon with a VRFs rate of fire.if it is firing at the velocity of a standard firearm the power cells could last twice as long before being depleted. It's not going to bust Battledress but anyone not wearing combat Battledress is in for a rough day.
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Re: Ship's Locker: Out of the Closet

Postby Condottiere » Thu Feb 09, 2017 4:11 am

You might not need a shotgun sized muzzle, if you can vary the speed for each pellet, and achieve time on target.
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Re: Ship's Locker: Out of the Closet

Postby wbnc » Thu Feb 09, 2017 7:36 am

Condottiere wrote:You might not need a shotgun sized muzzle, if you can vary the speed for each pellet, and achieve time on target.
sort of leads to the weapon being for a bit complex. sometimes simplicity s the best answer.
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Re: Ship's Locker: Out of the Closet

Postby Condottiere » Thu Feb 09, 2017 9:16 am

Droids: Personal Cargo

Or groceries.

Image

https://www.youtube.com/watch?v=6_F0e39RtUQ
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Re: Ship's Locker: Out of the Closet

Postby Condottiere » Thu Feb 09, 2017 5:42 pm

Coming back to the default technological level four six slug shotgun, I wonder it's specifications and performance at a high technologically modified seven.
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Re: Ship's Locker: Out of the Closet

Postby wbnc » Thu Feb 09, 2017 9:04 pm

Condottiere wrote:Coming back to the default technological level four six slug shotgun, I wonder it's specifications and performance at a high technologically modified seven.
you can do some interesting things with shotgun ammo. even simple buckshot can be altered by changing shape, density, and metallic composition. either to improve or radically alter the ballistic path of the shot, or change how it behaves when it hits meat. There are all sorts of videos over on Youtube of people playing around with shotgun ammo..some of them are laughable but other alternate loads are downright scary.
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Re: Ship's Locker: Out of the Closet

Postby Condottiere » Fri Feb 10, 2017 2:37 am

That's the issue I have for missiles and turrets, they're actually separate if composite parts.

You could make a shotgun shell at technological level twelve, and improve on that to refine it when manufactured at technological level fifteen, compared to introducing some new ammunition only available at technological level fifteen.

If you use the default three technological level improvement system, the question is how a technological level four shotgun by itself, would be improved by technological level seven.

Besides increasing it's internal magazine to fifteen, by splitting it up into two tubes and extending them just beyond the barrel.

Image

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