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Starfinder RPG

Posted: Fri Nov 18, 2016 4:18 pm
by phavoc
From the creators of Pathfinder, but more swords, lasers and sorcery in the far future.

Something that may lend itself to Traveller is the space combat aspect, which is where the Traveller combat system wanted to do. Will be interesting to see it.

http://www.polygon.com/features/2016/11 ... pathfinder

Re: Starfinder RPG

Posted: Fri Nov 18, 2016 8:03 pm
by DivineWrath
I noticed a link on Paizo's main page a few months ago. It says that its planned to be released August 2017, so expect to wait a while. I plan to pick up a copy to see if it is any good.

Re: Starfinder RPG

Posted: Fri Nov 18, 2016 11:18 pm
by Jame Rowe
I plan to pick up a copy as a fan of sci-fi and of Pathfinder.
It's up to them how good it is, though (I think they'll do fine).

Re: Starfinder RPG

Posted: Sat Nov 19, 2016 1:20 pm
by Reynard
I still have FFG's Dragonstar. Not sure I need a second D&D in space. I used to use Traveller adventure converted to Dragonstar. Still, curious to see how compatible their space combat system could be compared to Traveller. So far, tabletop combat whether freestyle or hex based has always been vector based.

Re: Starfinder RPG

Posted: Sat Nov 19, 2016 2:16 pm
by Tom Kalbfus
Reynard wrote:I still have FFG's Dragonstar. Not sure I need a second D&D in space. I used to use Traveller adventure converted to Dragonstar. Still, curious to see how compatible their space combat system could be compared to Traveller. So far, tabletop combat whether freestyle or hex based has always been vector based.
I prefer Magic to be extra or optional to the setting The Question is will Starfinder work without magic, the question is whether magic is integrap to he setting, or is it something in addition to it. Dragonstar for instance relied on magic for its FTL drive, a ship needed a teleport spell to teleport from system to system. What I'm looking for is a Generic System, where the Referee can create his own setting, and decide whether magic exists in his Universe or not. Pathfinder is a Generic setting for Fantasy, you can use Pathfinder for other setting beside the official PAthfinder setting, and I'm hoping the same thing holds true for Starfinder Magic being another layer to the setting that the Referee decides to add or not. To me it sounds like a version of Star Wars with Magic substituting for the Force. You can have wizards, and cleric in space, but they aren't essential to the setting. Fighters shoot at each other with lasers. My idea of Science Fantasy is a mostly technological setting, where you may see a few wizards or clerics, but they are not common place or routine, they are more the stuff of legend. Fighters and Rogues are a dime a dozen however.

Re: Starfinder RPG

Posted: Sat Nov 19, 2016 4:53 pm
by Sigtrygg
I will reserve judgement until I see more, but so far it looks like everything I hate about science fantasy in one book.

Re: Starfinder RPG

Posted: Sat Nov 19, 2016 6:41 pm
by dragoner
Didn't mongoose start making d20/paizo supplements? I am surprised they aren't all over this.

Re: Starfinder RPG

Posted: Sat Nov 19, 2016 8:15 pm
by Sigtrygg
Mongoose Starfinder/Traveller - it would be like having a d20 version of Traveller...

Re: Starfinder RPG

Posted: Sat Nov 19, 2016 8:36 pm
by Jeraa
Sigtrygg wrote:Mongoose Starfinder/Traveller - it would be like having a d20 version of Traveller...
There already is a d20 version of Traveller (Traveller 20/T20). And it is just as bad as it sounds.

Re: Starfinder RPG

Posted: Sat Nov 19, 2016 9:17 pm
by Reynard
If I remember the write-up, it's the future of the Pathfinder universe, magic and all.

Re: Starfinder RPG

Posted: Sat Nov 19, 2016 10:25 pm
by Tom Kalbfus
Reynard wrote:If I remember the write-up, it's the future of the Pathfinder universe, magic and all.
You science fiction people have trouble separating the role playing game from the setting, the two are separate. You could use the Pathfinder game to play a Forgotten Realms campaign, or a Dragonlance campaign, I've even seen write-ups for Draconians converted to the Pathfinder game. It is very easy to convert something from D&D 3rd edition to Pathfinder. I even once converted the classic Module: The Keep on the Borderlands to Pathfinder and played it! What I am looking for is a Generic Science Fiction role playing game with magic that is compatible with Pathfinder, but where magic is not integral to the game mechanics. For example, you can play the Star War Role Playing Game without the Force, the Force is something extra. The future of a specific setting is only one where the game mechanics of Starfinder might be used. I am looking for a Science Fiction Role playing game where the setting is only one of many possible ones where he game can be used. In D&D and Pathfinder, I more often use my own setting rather than some official setting, in Traveller I like to do that too, however some of the game mechanics of Traveller are tied into the Traveller setting, such as Social Class for instance, the idea of a Starport, whether there are Naval or Scout Bases of the Imperium etc. I like to be creative.

Re: Starfinder RPG

Posted: Sat Nov 19, 2016 10:25 pm
by Tom Kalbfus
Reynard wrote:If I remember the write-up, it's the future of the Pathfinder universe, magic and all.
You science fiction people have trouble separating the role playing game from the setting, the two are separate. You could use the Pathfinder game to play a Forgotten Realms campaign, or a Dragonlance campaign, I've even seen write-ups for Draconians converted to the Pathfinder game. It is very easy to convert something from D&D 3rd edition to Pathfinder. I even once converted the classic Module: The Keep on the Borderlands to Pathfinder and played it! What I am looking for is a Generic Science Fiction role playing game with magic that is compatible with Pathfinder, but where magic is not integral to the game mechanics. For example, you can play the Star War Role Playing Game without the Force, the Force is something extra. The future of a specific setting is only one where the game mechanics of Starfinder might be used. I am looking for a Science Fiction Role playing game where the setting is only one of many possible ones where he game can be used. In D&D and Pathfinder, I more often use my own setting rather than some official setting, in Traveller I like to do that too, however some of the game mechanics of Traveller are tied into the Traveller setting, such as Social Class for instance, the idea of a Starport, whether there are Naval or Scout Bases of the Imperium etc. I like to be creative.

Re: Starfinder RPG

Posted: Sat Nov 19, 2016 10:58 pm
by Condottiere
Roleplaying tends to be the transposition of our viewpoint and values into fantasy realms.

One reason there's a resistance to Traveller advancing on it's timeline and technology, is because we haven't really done so, no advanced robotics, cyber augmentation or extended lifespan.

We can accept it, and psionics, because we can cook up some pseudo-scientific basis for it, but magic really breaks disbelief in science fiction; the unwritten rules that our expectations create.

Also, hate the concept of character classes and levels in anything beyond medieval fantasy.

Re: Starfinder RPG

Posted: Sat Nov 19, 2016 11:14 pm
by dragoner
Sigtrygg wrote:Mongoose Starfinder/Traveller - it would be like having a d20 version of Traveller...
When I went to gencon the year before last, there still were tables of people playing Mongoose d20 Starship Troopers. Mongoose couldn't do Traveller without MWM's permission, they could still do their own thing; MWM should license the 3I IP to other rules sets to capitalize on it, such as FATE or Savage Worlds. Not counting the expected Galaxiad, there hasn't been movement in the timeline since the 1248 stuff ten years ago.

Re: Starfinder RPG

Posted: Sun Nov 20, 2016 3:48 am
by Tom Kalbfus
Condottiere wrote:Roleplaying tends to be the transposition of our viewpoint and values into fantasy realms.

One reason there's a resistance to Traveller advancing on it's timeline and technology, is because we haven't really done so, no advanced robotics, cyber augmentation or extended lifespan.

We can accept it, and psionics, because we can cook up some pseudo-scientific basis for it, but magic really breaks disbelief in science fiction; the unwritten rules that our expectations create.

Also, hate the concept of character classes and levels in anything beyond medieval fantasy.
Why? Character classes and levels aren't any more realistic in medieval fantasy than in science fiction. D20 has a mechanic where if you take a lot of damage at once, you roll to save against sudden death. I thought T20 was a bit kludgy, on one hand it had levels and classes, on the other hand it tried to negate the effects of those extra levels in created by using two kinds of hit points, one for critical hits, which was based on your Constitution score and the other called Stamina which was similar to D&D hit points, I also didn't like the fact that it had 8 ability scores instead of 6. I think Social Standing should have transposed to Charisma and Education should have transposed to Intelligence. I don't know what Starfinder spaceships would look like.

Re: Starfinder RPG

Posted: Sun Nov 20, 2016 9:02 am
by Condottiere
That's because Leroy Jenkins is more tolerable in a Conan milieu, than in one we can more readily recognize and could reasonably interact with.

Re: Starfinder RPG

Posted: Sun Nov 20, 2016 9:49 am
by Sigtrygg
Condottiere wrote:
Also, hate the concept of character classes and levels in anything beyond medieval fantasy.
I completely agree. I'm not to fond of them for medieval fantasy either :)

Re: Starfinder RPG

Posted: Sun Nov 20, 2016 2:53 pm
by Tom Kalbfus
Condottiere wrote:That's because Leroy Jenkins is more tolerable in a Conan milieu, than in one we can more readily recognize and could reasonably interact with.
And who is Leroy Jenkins?

Re: Starfinder RPG

Posted: Sun Nov 20, 2016 10:08 pm
by Condottiere

Re: Starfinder RPG

Posted: Mon Nov 21, 2016 3:46 am
by Tom Kalbfus
Image
is this a 19th century Leroy Jenkins?