Medic Skill Question

Discuss the Traveller RPG and its many settings
Condottiere
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Re: Medic Skill Question

Postby Condottiere » Sat Oct 15, 2016 8:57 pm

You may not qualify for malpractice insurance.
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Re: Medic Skill Question

Postby -Daniel- » Sat Oct 15, 2016 9:00 pm

Condottiere wrote:You may not qualify for malpractice insurance.
Or once you have the license you are automatically covered by Imperial Law that limits your liability. :mrgreen:
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Re: Medic Skill Question

Postby Condottiere » Sat Oct 15, 2016 9:02 pm

There's a reason the doctor is now part of a freetrader crew in the middle of nowhere, customer dissatisfaction.
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Re: Medic Skill Question

Postby -Daniel- » Sat Oct 15, 2016 9:08 pm

Condottiere wrote:There's a reason the doctor is now part of a freetrader crew in the middle of nowhere, customer dissatisfaction.
One reason, true. Or wanderlust or exhaustion with bureaucratic life or was a "c" student and couldn't find a position or fell in love with one of the other crew members or comes from a Space Gypsy society.... So Malpractice would be just one motivator to head out to the stars. :mrgreen:

Side note: an example of another reason: Think of Firefly. :D
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Re: Medic Skill Question

Postby Condottiere » Sat Oct 15, 2016 11:07 pm

The Frankenstein School of Experimental Surgery.
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Re: Medic Skill Question

Postby alex_greene » Sat Oct 15, 2016 11:13 pm

-Daniel- wrote:
Condottiere wrote:You probably need to get certified in each jurisdiction, if you want to practise.
I am not saying I couldn't see such a bureaucratic move in real life, just that I really do not want to run a game where the Player Character must take a test in every system we visit to be seen as a Doctor. So I think I will just say that once they are "licensed" by the Imperial Medical Board their certificate is valid in any Imperial system. Makes it so much better game wise. And as for the Frontier, well if someone can do the job then most folks don't care about papers. :mrgreen:
Licensed practitioners carry a copy of their certificate with them. Another is lodged in the electronic and physical archives of the medical school from which they graduated, and other copies would wing their way to the central archive of medical registrations in the subsector capital and sector capital.

If the medic left the sector, his certificate and license documents would be the only paperwork to mark him as a doctor. He'd probably keep physical copies, and have the electronic ones stored in some for of data crystal.
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-Daniel-
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Re: Medic Skill Question

Postby -Daniel- » Sat Oct 15, 2016 11:46 pm

alex_greene wrote:Licensed practitioners carry a copy of their certificate with them. Another is lodged in the electronic and physical archives of the medical school from which they graduated, and other copies would wing their way to the central archive of medical registrations in the subsector capital and sector capital.

If the medic left the sector, his certificate and license documents would be the only paperwork to mark him as a doctor. He'd probably keep physical copies, and have the electronic ones stored in some for of data crystal.
Exactly what I was thinking. And in the end the skills or lack there of would be what really mattered. :-)
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Re: Medic Skill Question

Postby alex_greene » Sat Oct 15, 2016 11:52 pm

It is entirely possible that a career Marine Corpsman could build up his career, gain a commission, become an officer and accumulate Medic skills that would put Dr Barnard to shame - but have no medical license because he never attended Med School (pre-career University) and started his career through the Navy before transferring to the Marines.

It's a painful possibility that an ex-Marine might have unbelievable Dexterity and a real medical talent, but he could be prosecuted for practicing without a license if he saves even one life as a civilian.
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Solomani666
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Re: Medic Skill Question

Postby Solomani666 » Sun Oct 16, 2016 1:28 am

alex_greene wrote:It is entirely possible that a career Marine Corpsman could build up his career, gain a commission, become an officer and accumulate Medic skills that would put Dr Barnard to shame - but have no medical license because he never attended Med School (pre-career University) and started his career through the Navy before transferring to the Marines.

It's a painful possibility that an ex-Marine might have unbelievable Dexterity and a real medical talent, but he could be prosecuted for practicing without a license if he saves even one life as a civilian.
At Medic-3 I would allow a certification through the military.
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Re: Medic Skill Question

Postby -Daniel- » Sun Oct 16, 2016 7:20 am

alex_greene wrote:It is entirely possible that a career Marine Corpsman could build up his career, gain a commission, become an officer and accumulate Medic skills that would put Dr Barnard to shame - but have no medical license because he never attended Med School (pre-career University) and started his career through the Navy before transferring to the Marines.

It's a painful possibility that an ex-Marine might have unbelievable Dexterity and a real medical talent, but he could be prosecuted for practicing without a license if he saves even one life as a civilian.
Good Point. A lot of the setting will drive that as much as any game rules. If the setting offers that Marine an equivalent of the California Good Samaritan Law then the key will be for that Marine to make sure they have their Red Cross equivalent certificate complete and up to date. One could even add to their setting that the Marines do make sure their Corpsmen gain civilian recognition for their skills and training. :D
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Re: Medic Skill Question

Postby alex_greene » Sun Oct 16, 2016 9:11 am

-Daniel- wrote:
alex_greene wrote:It is entirely possible that a career Marine Corpsman could build up his career, gain a commission, become an officer and accumulate Medic skills that would put Dr Barnard to shame - but have no medical license because he never attended Med School (pre-career University) and started his career through the Navy before transferring to the Marines.

It's a painful possibility that an ex-Marine might have unbelievable Dexterity and a real medical talent, but he could be prosecuted for practicing without a license if he saves even one life as a civilian.
Good Point. A lot of the setting will drive that as much as any game rules. If the setting offers that Marine an equivalent of the California Good Samaritan Law then the key will be for that Marine to make sure they have their Red Cross equivalent certificate complete and up to date. One could even add to their setting that the Marines do make sure their Corpsmen gain civilian recognition for their skills and training. :D
In fact, that's a good idea.
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Re: Medic Skill Question

Postby AnotherDilbert » Sun Oct 16, 2016 9:51 am

alex_greene wrote:It's a painful possibility that an ex-Marine might have unbelievable Dexterity and a real medical talent, but he could be prosecuted for practicing without a license if he saves even one life as a civilian.
Any reasonable legal system would of course praise him for saving a life in an emergency.

Opening a regular medical practice is another matter entirely.
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Re: Medic Skill Question

Postby Condottiere » Tue Oct 18, 2016 10:29 pm

The Imperium holds sway outside the hundred diameter boundary, and let's say to about ten diameters shared space, so Imperium institution certified medical practitioner probably could practice medicine without requiring a planetary license. probably also within a starport.

Maybe he would be required to apply for a temporary courtesy licence if he does go beyond the starport.
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Re: Medic Skill Question

Postby Jump Dave » Sat Jan 28, 2017 5:18 am

(back to the original question) I was thinking the same thing - there should be a separate specialty for each sophont species.

Think back to Dr. McCoy on Star Trek, complaining about crazy Vulcan physiology. He's an amazing doctor - for humans. Not nearly as skilled with other species.
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Re: Medic Skill Question

Postby steve98052 » Sun Jan 29, 2017 7:48 pm

I would rule that unless otherwise specified in a character's history, Medic covers humans (assuming the character is human), and if they're anywhere they might reasonably encounter Vargr, it would also cover Vargr. If they're out in Solomani space, maybe they've never seen a Vargr, so they'd be at a penalty, unless they had extra time to look up physiological differences. For a human, Medic should apply to any sentient mammal -- humans, Vargr, and other uplifted Earth mammals -- as long as they have a degree of familiarity. Another way to express it is to say that a human Medic is automatically assumed to include Science (human physiology)-0, plus Science (Vargr physiology)-0 if they're within a sector of Vargr space, Science (Dolphin physiology)-0 if they're from a world with a Dolphin population, etc.

Not so with sophonts with non-Earth genetic history. A human doctor would do better as a veterinarian for a lion than as doctor for an Aslan.

I'd be pretty soft on familiarity requirements to buy off the differences. Science (Aslan physiology)-0 should be enough to be a competent Medic for as Aslan, for example, and Science (Aslan physiology)-1 would be a bonus. But I wouldn't allow a "xeno-physiology" skill.

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