High Guard is Here!

Discuss the Traveller RPG and its many settings
Condottiere
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Re: High Guard is Here!

Postby Condottiere » Sun Aug 28, 2016 7:00 pm

Possibly no one wants to manufacture odd shaped machinery; fuel is more fluid.
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Re: High Guard is Here!

Postby alex_greene » Sun Aug 28, 2016 11:20 pm

Condottiere wrote:Possibly no one wants to manufacture odd shaped machinery
Who designed the Donosev?
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Re: High Guard is Here!

Postby -Daniel- » Sun Aug 28, 2016 11:54 pm

alex_greene wrote:
Condottiere wrote:Possibly no one wants to manufacture odd shaped machinery
Who designed the Donosev?
Someone who drank too much? :D
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Re: High Guard is Here!

Postby Condottiere » Mon Aug 29, 2016 1:01 am

Someone's nephew.
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Re: High Guard is Here!

Postby snrdg121408 » Mon Aug 29, 2016 2:15 am

Hello all,
AnotherDilbert wrote:
AndrewW wrote:The minimum isn't even really needed, as if you round up your going to end up with at least 1 dton anyways.
That begs the question: Why do we round up at all? Since we have a minimum size of hulls, it's no longer needed to limit tiny small craft, which I assume was the original purpose?
To, in theory, make the components easier to insert in deck plans.
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Re: High Guard is Here!

Postby AnotherDilbert » Mon Aug 29, 2016 6:58 am

Condottiere wrote:Possibly no one wants to manufacture odd shaped machinery; fuel is more fluid.
The only component we do round up is fuel, drives and other machinery can be made in any size including very small.
snrdg121408 wrote:To, in theory, make the components easier to insert in deck plans.
I generally do not include PP fuel on small craft deck plans, but assume it is stored in nooks & crannies.
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Re: High Guard is Here!

Postby allanimal » Mon Aug 29, 2016 8:26 pm

AnotherDilbert wrote: The only component we do round up is fuel, drives and other machinery can be made in any size including very small.
This has always annoyed me... It makes no sense. I ignore it in my designs to be used in the games I referee, and allow designing for fuel in 1 week increments rather than 4-week.
snrdg121408 wrote:To, in theory, make the components easier to insert in deck plans.
This is an awful explanation for fuel rounding...
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Re: High Guard is Here!

Postby Condottiere » Tue Aug 30, 2016 1:38 am

Fuel bunkerage should be flexible, since there's no reason for capacity to be rounded up, except to simplify accounting.
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Re: High Guard is Here!

Postby -Daniel- » Tue Aug 30, 2016 2:50 am

Condottiere wrote:Fuel bunkerage should be flexible, since there's no reason for capacity to be rounded up, except to simplify accounting.
For me, simplifying the accounting is the only reason I could think of. It does not bother me at all, but I can see how it might bug others. I so seldom feel the need to create a ship from scratch that it is not a big deal for me. I end up using ships from both Mongoose and other 3rd party publishers more often than not. I do like playing with the layouts though, that can be fun. :mrgreen:
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Re: High Guard is Here!

Postby AnotherDilbert » Tue Aug 30, 2016 12:53 pm

Some ship errata:

CA Ghalalk:
Cost of armour and rad shielding switched.
Vastly overpowered, can power all systems and still have 14425 power in reserve, 34425 if we do not run M-drive and J-Drive at the same time.
Fuel Processor takes a week to refine fuel, too slow? Would slow down a fleet's strategic speed considerably.
Distributed Array too massive, should be 2 × 5 × 3 = 30 dT for two sensor arrays?
ECM & ESP are double systems, not noted.
A TL15 1DD particle spinal is 2800 dT. It could be a lower tech item,but should be noted.
A small missile bay costs MCr 12, 40 bays cost MCr 480.
Point Defence Batteries, Type III cost MCr 20, so 2 PDs cost MCr 40.
Armoured Bulkheads, Sensors are wrong? Or is only one sensor system armoured, should be noted?
Cost of shuttles not included.
Briefing Rooms cost MCr 0,5 each, so total cost MCr 4.
11 Med bays of 5 patients each used, not 2. Med Bay uses power, not noted.
Armoury cost MCr 0,25 / dT, so total MCr 3,75. Not enough armoury for either crew or troops.
Too few gunners, should be 183?
No Sensor Operators would cripple ship in combat.
389 hardpoints left empty.
Sensors use 12 power, or 24 if we use the backup concurrently.
Fuel Processor use 150 Power.
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Re: High Guard is Here!

Postby snrdg121408 » Tue Aug 30, 2016 2:28 pm

Morning PDT allanimal,
allanimal wrote:
AnotherDilbert wrote: The only component we do round up is fuel, drives and other machinery can be made in any size including very small.
This has always annoyed me... It makes no sense. I ignore it in my designs to be used in the games I referee, and allow designing for fuel in 1 week increments rather than 4-week.
Technically speaking any component that does not

In general the fuel load requirement of one d-ton or two weeks or four weeks depending on the power plant used does not make sense in some applications.

Per the design rules a craft with a cockpit or dual cockpit has life support for 24 hours and still requires you to calculate a power plant's fuel usage for four weeks or two weeks for a chemical power plant. Even one week is overkill in my opinion.
snrdg121408 wrote:To, in theory, make the components easier to insert in deck plans.
This is an awful explanation for fuel rounding...
Please note that I used "components" which includes but is not exclusive to fuel rounding.
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Re: High Guard is Here!

Postby snrdg121408 » Tue Aug 30, 2016 3:30 pm

Hello all,

Per HG 2e Step 6. Install Computer p. 18 right column "A ship may have a maximum of two computers (a primary and a backup), but the second must have a lower Processing score than the primary."

The back-up system being less capable than the primary does not make sense to me nor does limiting the number of computers to two.

IIRC the space shuttle had a number of computers, the exact number I can't recall, that were, in theory, identical. The main reason was for back-up. Another function was that the computers cross checked each other and when a certain number agreed things were okay. If the number failed a warning was sent to the crew.
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Re: High Guard is Here!

Postby MongooseMatt » Tue Aug 30, 2016 4:43 pm

snrdg121408 wrote: IIRC the space shuttle had a number of computers, the exact number I can't recall, that were, in theory, identical. The main reason was for back-up. Another function was that the computers cross checked each other and when a certain number agreed things were okay. If the number failed a warning was sent to the crew.
Remember that, in Traveller, the Ship's Computer is not a single system - it is going to have redundant systems. Put another way, in Traveller terms, the Space Shuttle had a single computer.
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Re: High Guard is Here!

Postby dmccoy1693 » Tue Aug 30, 2016 5:05 pm

snrdg121408 wrote:IIRC the space shuttle had a number of computers, the exact number I can't recall,
5. They're the top of 1975 technology. And they'd all be considered 1 computer today.
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Re: High Guard is Here!

Postby GJD » Tue Aug 30, 2016 5:21 pm

I may be misunderstanding something pretty basic, but several of the ships seem to have the wrong tonnage for their jump drives. Apologies if this has been picked up already or if I am missing something basic.

Scout/Seeker/Serpent J2 in a 100dT hull should be (5% x 100) 5dt, yet they have 10dt listed.
Express boat J4 in a 100dt hull should be (10% x 100) 10dT but has 15dT
Far Trader J2 in a 200 Ton hull should be (5% x 200) 10 dT yet it has 15dT
Free trader J1 in 100 ton hull should be (2.5% x 200Dt) 5dT yet it has 10dT.

And so on and so on....

G.
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Re: High Guard is Here!

Postby EldritchFire » Tue Aug 30, 2016 5:25 pm

GJD wrote:I may be misunderstanding something pretty basic, but several of the ships seem to have the wrong tonnage for their jump drives. Apologies if this has been picked up already or if I am missing something basic.

Scout/Seeker/Serpent J2 in a 100dT hull should be (5% x 100) 5dt, yet they have 10dt listed.
Express boat J4 in a 100dt hull should be (10% x 100) 10dT but has 15dT
Far Trader J2 in a 200 Ton hull should be (5% x 200) 10 dT yet it has 15dT
Free trader J1 in 100 ton hull should be (2.5% x 200Dt) 5dT yet it has 10dT.

And so on and so on....

G.
Page 15:
"Select the jump score you wish your ship to have and use the figure below as the percentage of the ship’s hull that the jump
drive will consume, then add 5 tons.
"

So those numbers are accurate.
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Re: High Guard is Here!

Postby snrdg121408 » Tue Aug 30, 2016 5:26 pm

Howdy GJD,
GJD wrote:I may be misunderstanding something pretty basic, but several of the ships seem to have the wrong tonnage for their jump drives. Apologies if this has been picked up already or if I am missing something basic.

Scout/Seeker/Serpent J2 in a 100dT hull should be (5% x 100) 5dt, yet they have 10dt listed.
Express boat J4 in a 100dt hull should be (10% x 100) 10dT but has 15dT
Far Trader J2 in a 200 Ton hull should be (5% x 200) 10 dT yet it has 15dT
Free trader J1 in 100 ton hull should be (2.5% x 200Dt) 5dT yet it has 10dT.

And so on and so on....

G.
Per HG 2e p. 15 "A jump drive must be a minimum of 10 tons."

Darn it, I hit the wrong key before including the +5 d-tons. Good thing EldritchFire posted before I did.
Last edited by snrdg121408 on Tue Aug 30, 2016 5:35 pm, edited 1 time in total.
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Re: High Guard is Here!

Postby GJD » Tue Aug 30, 2016 5:30 pm

OK. Thank you :) Missed the +5dT line.

G.
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Re: High Guard is Here!

Postby snrdg121408 » Tue Aug 30, 2016 5:50 pm

Howdy Matthew Sprange,
msprange wrote:
snrdg121408 wrote: IIRC the space shuttle had a number of computers, the exact number I can't recall, that were, in theory, identical. The main reason was for back-up. Another function was that the computers cross checked each other and when a certain number agreed things were okay. If the number failed a warning was sent to the crew.
Remember that, in Traveller, the Ship's Computer is not a single system - it is going to have redundant systems. Put another way, in Traveller terms, the Space Shuttle had a single computer.
Thank-you for the clarification, I am unfortunately thinking in terms of CT/MT/TNE/T4 in some cases.

However, in my opinion a back-up should have the same capabilities as the primary system. An auxiliary or emergency system on the other hand I would agree would be set-up to handle the key capabilities of the primary system.
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Re: High Guard is Here!

Postby snrdg121408 » Tue Aug 30, 2016 5:53 pm

Howdy dmccoy,
dmccoy1693 wrote:
snrdg121408 wrote:IIRC the space shuttle had a number of computers, the exact number I can't recall,
5. They're the top of 1975 technology. And they'd all be considered 1 computer today.
Thank you for supplying the number of computers was five, my memory was saying six and I have no idea where my copy of the book I have on the space shuttle went to.
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