High Guard is Here!

Discuss the Traveller RPG and its many settings
Sigtrygg
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Re: High Guard is Here!

Postby Sigtrygg » Mon Aug 15, 2016 4:00 pm

AndrewW wrote:
Design decision based on discussion with various people involved in Traveller. The ship was never really meant to be a tail sitter the deck plans corrected this.

Well, this is the new version.
Bull.
I own the box set. For a design oversight they sure did a good job.
Please come up with a better answer.
vargr1
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Re: High Guard is Here!

Postby vargr1 » Mon Aug 15, 2016 4:07 pm

What is the cost for the Jump control program? They are listed in the ship descriptions, but not in The Ship's Computer section. Is there a minimum processing requirement for a computer to run the Jump Control software?

Is a Core considered a secondary Computer? Can I have two Computers and a Core, or just one Computer and one Core?
AnotherDilbert
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Re: High Guard is Here!

Postby AnotherDilbert » Mon Aug 15, 2016 4:14 pm

vargr1 wrote:What is the cost for the Jump control program? They are listed in the ship descriptions, but not in The Ship's Computer section. Is there a minimum processing requirement for a computer to run the Jump Control software?
Core, p151.
vargr1 wrote:Is a Core considered a secondary Computer? Can I have two Computers and a Core, or just one Computer and one Core?
As far as I understand a Core is just a computer, so you can not have two regular and a core computer.
AnotherDilbert
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Re: High Guard is Here!

Postby AnotherDilbert » Mon Aug 15, 2016 4:30 pm

allanimal wrote:
AndrewW wrote:
allanimal wrote:3) Colonial Cruiser, p151, no armor listed...
Again correct, as the S9 Fighting Ships version it is based on also lacks armour.
Ok... Seems odd that a scout or a far trader has more armour than a cruiser...
The Kinunir is cool, but still rather useless as a warship, just as it always have been.

(I rather liked the drop capsules, aka reentry capsules, on the original.)
vargr1
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Re: High Guard is Here!

Postby vargr1 » Mon Aug 15, 2016 4:43 pm

AnotherDilbert wrote:
vargr1 wrote:What is the cost for the Jump control program? They are listed in the ship descriptions, but not in The Ship's Computer section. Is there a minimum processing requirement for a computer to run the Jump Control software?
Core, p151.

So, the rules for Jump Control are in the Traveller RPG rulebook.

It would be really nice to have that table in High Guard so I don't have to flip back and forth between books.
AndrewW
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Re: High Guard is Here!

Postby AndrewW » Mon Aug 15, 2016 4:51 pm

Sigtrygg wrote:Bull.
I own the box set. For a design oversight they sure did a good job.
Please come up with a better answer.
I also have the box set. This was entirely on purpose and was discussed before being done.
peelseel2
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Re: High Guard is Here!

Postby peelseel2 » Mon Aug 15, 2016 5:14 pm

If I pre-order the hardback, do I get a PDF copy free? When wold I get the PDF?
-Daniel-
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Re: High Guard is Here!

Postby -Daniel- » Mon Aug 15, 2016 5:30 pm

LOL, and the race if off.....

Nice to see you were able to fix the PDF and post it. Well done folks. :mrgreen:
wbnc
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Re: High Guard is Here!

Postby wbnc » Mon Aug 15, 2016 5:47 pm

-Daniel- wrote:LOL, and the race if off.....

Nice to see you were able to fix the PDF and post it. Well done folks. :mrgreen:
Oh yeah this thread is going to singe the wires....

I like that a few ships that were scatted hither thither and yon are now in one place.
dmccoy1693
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Re: High Guard is Here!

Postby dmccoy1693 » Mon Aug 15, 2016 6:44 pm

Holy cow!!! A TL 19 Passenger Shuttle! p98.
snrdg121408
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Re: High Guard is Here!

Postby snrdg121408 » Mon Aug 15, 2016 6:46 pm

Morning PDT,

Minor errata note:

I purchased and downloaded the PDF a few minutes ago. On page 4,PDF p. 5, General the fifth ship entry is Starship which is not in bold type.

Page 5, PDF p. 6, right column none of the ship classifications are in bold type.
snrdg121408 (aka Tom R)
AndrewW
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Re: High Guard is Here!

Postby AndrewW » Mon Aug 15, 2016 7:31 pm

dmccoy1693 wrote:Holy cow!!! A TL 19 Passenger Shuttle! p98.
Page 208.

But should be 9.
-Daniel-
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Re: High Guard is Here!

Postby -Daniel- » Mon Aug 15, 2016 7:45 pm

AndrewW wrote:
dmccoy1693 wrote:Holy cow!!! A TL 19 Passenger Shuttle! p98.
Page 208.

But should be 9.
Too bad, TL 19 would be quite interesting. :lol:
wbnc
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Re: High Guard is Here!

Postby wbnc » Mon Aug 15, 2016 7:46 pm

Okay, cargo airlocks, they are supposed to be on page 39 but I can't find them at all....I searched every instance of the word airlock and it's no actual description cost, or tonnage for cargo airlocks to be found....am I dense, or is it not there?
GarethL
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Re: High Guard is Here!

Postby GarethL » Mon Aug 15, 2016 8:00 pm

Computers and cores don't seem to have a power cost? I'm guessing that it rounds to zero, but perhaps it needs inclyding (like you have with basic sensors) to make it obvious that although it consumes no power, it still needs an operational power plant?
GarethL
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Re: High Guard is Here!

Postby GarethL » Mon Aug 15, 2016 8:01 pm

wbnc wrote:Okay, cargo airlocks, they are supposed to be on page 39 but I can't find them at all....I searched every instance of the word airlock and it's no actual description cost, or tonnage for cargo airlocks to be found....am I dense, or is it not there?
I've seen cargo hatches somewhere, but not airlocks?
AndrewW
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Re: High Guard is Here!

Postby AndrewW » Mon Aug 15, 2016 8:19 pm

wbnc wrote:Okay, cargo airlocks, they are supposed to be on page 39 but I can't find them at all....I searched every instance of the word airlock and it's no actual description cost, or tonnage for cargo airlocks to be found....am I dense, or is it not there?
Seems to have gone missing. Can just use a large regular airlock though.
AndrewW
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Re: High Guard is Here!

Postby AndrewW » Mon Aug 15, 2016 8:20 pm

GarethL wrote:Computers and cores don't seem to have a power cost? I'm guessing that it rounds to zero, but perhaps it needs inclyding (like you have with basic sensors) to make it obvious that although it consumes no power, it still needs an operational power plant?
They require power, but don't take enough to have a separate power draw. Just come under basic ships systems.
GarethL
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Re: High Guard is Here!

Postby GarethL » Mon Aug 15, 2016 8:23 pm

P12, doesn't mention basic hull radiation protection (500 rads IIRC), it's useful info here and helps with the decision to purchase improved radiation protection.

P17, how do cockpits work with the combat rules? Does the pilot occupy all needed roles (pilot, gunner, etc) does he/she suffer penalties for doing multiple tasks at once?

P21, discusses living spaces - should there be reference to luxury living spaces?

P22, discusses calculating life support costs, but doesn't explain how or provide a reference to the information.
GarethL
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Re: High Guard is Here!

Postby GarethL » Mon Aug 15, 2016 8:29 pm

P24, critical hits, I'm guessing that all categories of ship also take crits from spinal weapons? The text implies otherwise.

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