Condottiere wrote:My suggestion is for Traveller, as it probably would be for a lot of other RPGs (though not necessarily all), is two paths.
One, it gets discussed with the Dungeon master, and both of you draw up a family tree and relationship chart, which can act as plot hooks later on.
Two, it's semi randomized, but each event has several paths it can take and the player chooses which he prefers; if the end result looks unpalatable, some manual manipulation is then undertaken.
Everything gets discussed with the Ref, naturally. If a player wanted to be a psion, or have a term or two spent in the Prisoner career rather than a Drifter, chat with the ref starting from before the first dice are rolled for characteristics and continuing all the way through to the final scenario.
If the player wanted a Significant Other who tragically dies during character generation, make sure to ask the Ref. That tragedy would shape the Traveller's personality considerably in play, as well as offer plenty of loose ends for the Referee to exploit - consider the fate of Anna Sheridan in Babylon 5
. Ditto, if you want an ex-wife who is still around, and has an almighty complicated past of her own - look at Captain Elizabeth Lochley in Babylon 5
That does remind me - I wrote an article, "Old Flames," for Signs & Portents
. Time to dust that one down too.