Then you might include streamlining, Standard configuration is only partially streamlined.
Fighters will generally not have any personnel over for sensor tasks, so will generally not even try.
Warships will generally have superior sensors and SP, so will generally succeed anyway.
I agree it is not all that expensive, but it does cost money and space (meaning even more money) and is not very effective.
You have two firmpoints available, yet you only use one.baithammer wrote: ↑More a problem with the 2 firm point limit and the pulse laser is more for point defense, hunting low armor vessels and air to ground.You only have a single laser turret which will rarely be able to penetrate the fighter's own armour. You really want a barbette.
Its a fixed mount and the reason for not using a dual cockpit.I like the escape pod, but with a turret you need a gunner and hence at least two pods.
Technically fixed mounts cannot perform point defence, the rules require a turret for that which I find reasonable.
A fixed mount take no space. You have allocated 1 Dt for the laser, that is not necessary.
Traditionally a turret has included a gunnery station. I do not think you need a double cockpit to accomodate a gunner, only a turret.
Broadspectrum EW performs EW actions without skill DM. With limited sensor support, as in most fighter, the effect will be low.
If you have a normal squadron of 10 fighters you have spent MCr 180 on Broadspectrum software yet only one will function, with limited effectiveness. You could instead buy two extra fighters with ECM modules and Broadspectrum, and since the ECM modules will have a much better EW DM it will be much more effective.
There are always a few more iterations possible...