[GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

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[GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby Gypsy Knights Games » Mon Apr 04, 2016 5:50 pm

Let these workhorses work for you!

The print compilation for Ships of Clement Sector 10-12 is now available!

The workhorses get it done!

Ships of Clement Sector 10-12 compiles in print the tenth, eleventh and twelfth volumes of our popular PDF series. Included within this book are the Lee-class merchant vessel, the Fedpost mail courier, and the Broken Hill-class Prospector. We have also included the Wraith-class Intruder and the Venture-class Troop Transport, variants of the courier and the prospector respectively.

Each ship is beautifully detailed with multiple views, detailed deckplans and full statistics. Also included are several NPCs and adventure hooks to get these vessels quickly and easily into your campaign.

While each of these ships has been specifically designed to fit into the Clement Sector setting, they could easily be used in other Traveller settings or within other science fiction RPGs if needed.

Get on board! Adventure awaits!

"Traveller" and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

For the print book alone go this link: http://www.drivethrurpg.com/product/178 ... Workhorses

To get the book in print and get the three PDFs, go to this link: http://www.drivethrurpg.com/product/179 ... dle-BUNDLE

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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby Gypsy Knights Games » Thu Apr 07, 2016 5:00 pm

I'm sorry to say that last night I discovered a rather large error in the Ships of Clement Sector 10-12 print compilation. It seems that I sent the incorrect PDF in for printing and that means that the print version of the book will have no table of contents.

Ordinarily, I would just shut down the sale of the book and begin the printing process again to get it correct. However, the Mongoose changeover and the end of our selling 1e books will be here before I am able to get that process completed.

In short, during the limited run of the book, it will have a glaring error in it. This is completely my error. My apologies.
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby TriOpticon » Thu Apr 07, 2016 7:05 pm

Gypsy Knights Games wrote:However, the Mongoose changeover and the end of our selling 1e books will be here before I am able to get that process completed.
Does this mean they will all disappear from DriveThruRPG and other sources? Or, just not any newer ones will be made?
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby Gypsy Knights Games » Thu Apr 07, 2016 10:12 pm

TriOpticon wrote:
Gypsy Knights Games wrote:However, the Mongoose changeover and the end of our selling 1e books will be here before I am able to get that process completed.
Does this mean they will all disappear from DriveThruRPG and other sources? Or, just not any newer ones will be made?
All third party materials using Traveller 1e will disappear at a date which is near. The exact date has not yet been determined but it will be quite soon.
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby Gardensnake01 » Fri Apr 08, 2016 12:35 am

Are we talking days here?

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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby Gypsy Knights Games » Fri Apr 08, 2016 2:48 am

Gardensnake01 wrote:Are we talking days here?

William
I'm afraid that I truly do not know. Probably more like a couple of weeks.
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby mancerbear » Fri Apr 08, 2016 6:19 am

That ship on the cover is a beauty!
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby madmike » Fri Apr 08, 2016 8:11 am

mancerbear wrote:That ship on the cover is a beauty!
Hub Federation Postal service (Fedpost) Mail courier :)
Image
SOCS Series
Hub Federation Navy & Ground Forces
21 Vehicles
Anderson & Felix Guide to Naval Architecture
Wendy's Naval Guides
Artificial: Robots in Clement Sector

A2L Far Trader
Ship Books from Moon Toad
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby Gardensnake01 » Fri Apr 08, 2016 3:34 pm

mancerbear wrote:That ship on the cover is a beauty!
It is a rather cool looking ship. I could easily see it being repurposed as an adventuring ship.

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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby Gardensnake01 » Fri Apr 08, 2016 3:37 pm

Gypsy Knights Games wrote:
Gardensnake01 wrote:Are we talking days here?

William
I'm afraid that I truly do not know. Probably more like a couple of weeks.
Thanks for the reply

William
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby Gypsy Knights Games » Fri Apr 08, 2016 5:55 pm

No problem at all. As soon as I know a solid date, I'll let everyone know.
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby crazy_cat » Fri Apr 08, 2016 6:29 pm

Gypsy Knights Games wrote:All third party materials using Traveller 1e will disappear at a date which is near. The exact date has not yet been determined but it will be quite soon.
Will they? Why?

Surely as boosk published under the OGL they can continue to be published forever and ever - no matter what edition of Traveller Mongoose are publishing (or aren't if they lose the licence at some time in the future).
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby Gypsy Knights Games » Fri Apr 08, 2016 8:25 pm

crazy_cat wrote:
Gypsy Knights Games wrote:All third party materials using Traveller 1e will disappear at a date which is near. The exact date has not yet been determined but it will be quite soon.
Will they? Why?
Because they all have the Traveller logo on the cover and lots of references to the Traveller rulebook and so forth within them. Once they have been properly scrubbed of such references, it is entirely likely that you will see those products return to the market as OGL products.

At that stage, it is important for me to note, they will no longer be Traveller 1e products but will be OGL products.
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby mancerbear » Sat Apr 09, 2016 2:04 am

These ships should be easy to convert over to New Mongoose Traveller.
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby AndrewW » Sat Apr 09, 2016 2:19 am

mancerbear wrote:These ships should be easy to convert over to New Mongoose Traveller.
Yup, conversion between CT, MGT and MGT 2e shouldn't take a whole lot.
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby madmike » Sat Apr 09, 2016 10:48 pm

AndrewW wrote:
mancerbear wrote:These ships should be easy to convert over to New Mongoose Traveller.
Yup, conversion between CT, MGT and MGT 2e shouldn't take a whole lot.
I have completed conversions for several of the SOCS 1e ships.

However deck plans will take some time for me to redraw. Internally the ships are different.
Image
SOCS Series
Hub Federation Navy & Ground Forces
21 Vehicles
Anderson & Felix Guide to Naval Architecture
Wendy's Naval Guides
Artificial: Robots in Clement Sector

A2L Far Trader
Ship Books from Moon Toad
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Re: [GK Games] Ships of Clement Sector 10-12 Print Compilation Now Available!

Postby AndrewW » Sun Apr 10, 2016 1:18 am

madmike wrote:However deck plans will take some time for me to redraw. Internally the ships are different.
Yup, stats are the easier part.

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