I have a counter measures suite for the heavy torpedo bomber.wbnc wrote:I like he way you have them built.
Only a few thing I'd suggest.
Creating non stealth/Emissions Absorption versions for use when engaging in a stand up fight.a mixed wing of stealth, and normal models would allow a bit of a savings to placate the bean counters..and give a force commander a group of fighter that can maneuver at log range and hopefully get lost in the shuffle, or Maneuvering and firing at standoff distances if possible.
and maybe adding an basic ECM pack if you can wedge it in on the heavier designs. Being able to ECM kill incoming missiles might be more cost effective than hoping the other guy cant get a lock on.
Also,I think in a major fleet engagement they are going to be pretty quick to spot a sizable force of torpedo bombers lurking on the perimeter for an opening. ( this might be a personal taste item on my part, I'm just not a fan of stealth as a standard option on most craft.)
if the rules allow for it, another option would be fighters with PD weapons in close escort, firing on missiles/enemy fighters as they get within range.
The point with stealth and the EAG is lock on. The one thing fighters need to be very afraid of is missiles and the locked on missile is something to avoid. I'd like to actually play test these because I've not worked through the general % advantage or disadvantage of some of stealth and EAG in combat.