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Falling

Posted: Fri Dec 11, 2015 11:07 am
by deejaay
When reading about Falling in the Encounters and Dangers chapter, damage is modified by the gravity factor. The text refers to page 145 for gravity effects on Travellers.

Page 145 is within the Spacecraft Operations and has no information about gravity effects on Travellers.

Coincidentally the 'High & Low Gravity Worlds' section in the World creation chapter refers to the same page 145 for gravity effects on Travelers.

My suspicion is that this needed information is not present in the book. I have looked over all pages to find any text that would identify itself as the missing information referred to...no joy.

Mongoose Traveller rules 1st edition included gravity effects within the Falling section itself with a reference to the Size chart in World creation for gravity values of various worlds.

I am wondering if that should still apply to Mongoose 2nd Edition as well?

Re: Falling

Posted: Sun Dec 13, 2015 2:07 am
by Tenacious-Techhunter
While they're updating the falling damage chart, they should include how that varies by planet gravity and terminal velocity. Terminal Velocity is a function of planet gravity and atmospheric density; parameters which vary wildly in Traveller.

Re: Falling

Posted: Sun Dec 13, 2015 2:42 am
by ShawnDriscoll
Tenacious-Techhunter wrote:While they're updating the falling damage chart, they should include how that varies by planet gravity and terminal velocity.
Should they? Please post this chart if you have one already.

Re: Falling

Posted: Sun Dec 20, 2015 5:00 pm
by Tenacious-Techhunter
Yes. They should.

Re: Falling

Posted: Sun Dec 20, 2015 8:26 pm
by ShawnDriscoll
Tenacious-Techhunter wrote:Yes. They should.
What should be removed from the rules then for your chart to fit?

Re: Falling

Posted: Sun Dec 20, 2015 9:13 pm
by Tenacious-Techhunter
I dunno; what should be removed from you in order for your ego to fit? Answering neither thing is my job as part of this playtest, as you damn well know.

It could be part of the charts used to determine Top Speeds, given that it's no different than flying horizontally at a Thrust of 1x local gravity in local atmosphere, if it really has to be "crowbar"ed in somewhere.

Re: Falling

Posted: Sun Dec 20, 2015 10:44 pm
by ShawnDriscoll
Tenacious-Techhunter wrote:I dunno; what should be removed from you in order for your ego to fit? Answering neither thing is my job as part of this playtest, as you damn well know.

It could be part of the charts used to determine Top Speeds, given that it's no different than flying horizontally at a Thrust of 1x local gravity in local atmosphere, if it really has to be "crowbar"ed in somewhere.
Adding rules does not seem like part of a playtest. Which rule is broken exactly during your playtest?

Re: Falling

Posted: Mon Dec 21, 2015 12:29 am
by Tenacious-Techhunter
The ruling on Terminal Velocity. It doesn't match the planets.

Re: Falling

Posted: Mon Dec 21, 2015 2:11 am
by ShawnDriscoll
Tenacious-Techhunter wrote:The ruling on Terminal Velocity. It doesn't match the planets.
Cool. That is a ruling I'd much like to see in the core rules.

Re: Falling

Posted: Mon Dec 21, 2015 3:49 am
by Tenacious-Techhunter
So after all that grief you've been giving me, you finally decide to agree??? Why not just keep your mouth shut, and save yourself the trouble???

Re: Falling

Posted: Mon Dec 21, 2015 4:38 am
by ShawnDriscoll
Tenacious-Techhunter wrote:So after all that grief you've been giving me, you finally decide to agree??? Why not just keep your mouth shut, and save yourself the trouble???
Let's hope your positive attitude influences those writing the game.