DrivethruRPG PDF of Mongoose Traveller has editing mistake.

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deejaay
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DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby deejaay » Thu Nov 26, 2015 12:36 pm

As of 11/26 I downloaded the hopefully latest version of Traveller. On page 72, the header of MINOR ACTIONS is missing and most of the Aiming information text. Only a portion of a sentence is left concerning aiming.
The current version posted out on DrivethruRPG is titled: Core_Rulebook_October_Revision.pdf
The last version I have that still contained the text was NEWTRAV_UPDATE_27_OCT.pdf

Current version missing text:
/Users/studio/Desktop/Screen Shot 2015-11-26 at 6.29.49 AM.png


Last good version as comparison:
/Users/studio/Desktop/Screen Shot 2015-11-26 at 6.30.10 AM.png
"Are you gonna do something? Or just stand there and bleed?"
deejaay
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mista

Postby deejaay » Thu Nov 26, 2015 12:38 pm

Well I tried to attach images and some board quota has been reached and would not me give you a good visual of the missing text on page 72.
"Are you gonna do something? Or just stand there and bleed?"
msprange
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mista

Postby msprange » Thu Dec 03, 2015 3:08 pm

Cheers for this, checking it out!
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Reynard
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby Reynard » Thu Jan 21, 2016 8:40 pm

Seems like a good place for this. Browsing the new Traveller Core Book on PDF, I believe I found a mistake.

M-drive: Maintaining and operating a spacecraft’s
manoeuvre drive, as well as its artificial gravity.
Overcharging a Thruster Plate to Increase a Ship’s
Estimating a Ship’s Tonnage From its Observed
Performance: Average (8+) Engineer (m-drive) check
(1D x 10 seconds, INT).

Should there be a line between the third and fourth lines further describing the Overcharging task?
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby msprange » Fri Jan 22, 2016 10:40 am

Looking into it!
Matthew Sprange

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Wizard
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby Wizard » Fri Jan 22, 2016 1:44 pm

Page 136, the Light Autocannon's damage is only 1D, I would expect this to be a bit higher than the Heavy Machine gun which has 4D.

Also a minor one, but it's weight should be 0.25 instead of just .25.
Reynard
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby Reynard » Fri Jan 22, 2016 4:55 pm

Just received my update. Thanks.
arcador
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby arcador » Fri Jan 22, 2016 10:42 pm

I am missing something or there are no hull points listed for the common spacecrafts?
Deldarius
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby Deldarius » Sat Jan 23, 2016 1:25 am

There is another typo in the retail release of the Traveller_Core_Rulebook_ebook.pdf.

In the bookmarks list we have The Sindal Subsector - Sindal - The Trojan Reach Map, Chartered Space Map and The Milky Way Map.

It should be "Charted", not "Chartered".
arcador
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby arcador » Sat Jan 23, 2016 7:06 am

Found another - the sensor packages table seems to be missing (or it's hidden by design). Either way, it contained what is included in each sensor and it gives the DM for the checks.
AndrewW
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby AndrewW » Sat Jan 23, 2016 7:15 am

arcador wrote:Found another - the sensor packages table seems to be missing (or it's hidden by design). Either way, it contained what is included in each sensor and it gives the DM for the checks.
That information is in High Guard.
Takei
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby Takei » Sat Jan 23, 2016 7:28 am

arcador wrote:Found another - the sensor packages table seems to be missing (or it's hidden by design). Either way, it contained what is included in each sensor and it gives the DM for the checks.
The Sensor Table might be missing but the relevant DM is included in the individual ship descriptions.
/Paul
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby First Age » Tue Jan 26, 2016 7:13 pm

arcador wrote:I am missing something or there are no hull points listed for the common spacecrafts?
Raised this elsewhere. They are missing from the core book and it doesn't tell you how to calculate them anywhere either.

This needs putting in pronto. Hopefully someone from Mongoose will confirm they are sorting it out?
First Age
msprange
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby msprange » Tue Jan 26, 2016 8:14 pm

First Age wrote: Hopefully someone from Mongoose will confirm they are sorting it out?
We are sorting it out!
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby Reynard » Tue Jan 26, 2016 8:17 pm

Thank you. Hull value is essential in the basic game.
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby arcador » Wed Jan 27, 2016 9:03 am

About the sensor package, it is indeed not needed in the core book, but are there enough prompts of how are those ship sensor modifiers working? i.e. will the player know that his Civilian -2 DM sensor pack affects not only his sensor checks to detect ships, but also target locking checks and jamming checks. (To be honest it's not a vital issue).
capital_q
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby capital_q » Fri Mar 11, 2016 11:36 am

msprange wrote:
First Age wrote: Hopefully someone from Mongoose will confirm they are sorting it out?
We are sorting it out!
It's been several week, how is the "sorting" coming along?

Can we at least get a quick clarification on how to calculate hull points? I am starting a game this weekend and would like some direction.

Thanks!
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby AndrewW » Fri Mar 11, 2016 3:03 pm

capital_q wrote:Can we at least get a quick clarification on how to calculate hull points? I am starting a game this weekend and would like some direction.
New High Guard wrote:The ship will have 1 Hull point for every full 2.5 tons of hull.
New High Guard wrote:Massive Ships

Very large ships require a lot more internal bracing to support their mass under acceleration, but this has the effect of increasing their durability under fire. Ships over 25,000 tons have 1 Hull point for every 2 tons of hull.

Ships over 100,000 tons have 1 Hull point for every 1.5 tons of hull.
New High Guard wrote:Reinforced Hull: By increasing the cost of a hull by +50%, a ship will have its Hull points increased by +10%.
capital_q
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby capital_q » Sat Mar 12, 2016 6:35 pm

AndrewW wrote:
capital_q wrote:Can we at least get a quick clarification on how to calculate hull points? I am starting a game this weekend and would like some direction.
New High Guard wrote:The ship will have 1 Hull point for every full 2.5 tons of hull.
New High Guard wrote:Massive Ships

Very large ships require a lot more internal bracing to support their mass under acceleration, but this has the effect of increasing their durability under fire. Ships over 25,000 tons have 1 Hull point for every 2 tons of hull.

Ships over 100,000 tons have 1 Hull point for every 1.5 tons of hull.
New High Guard wrote:Reinforced Hull: By increasing the cost of a hull by +50%, a ship will have its Hull points increased by +10%.
Thank you Andrew! Do any of the ships in the core game have "reinforced hull"?
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Re: DrivethruRPG PDF of Mongoose Traveller has editing mistake.

Postby AndrewW » Sat Mar 12, 2016 10:53 pm

capital_q wrote:Thank you Andrew! Do any of the ships in the core game have "reinforced hull"?
None of the ships included in the Core Rulebook have a reinforced hull.

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