Gender Neutrality

Discuss the Traveller RPG and its many settings
Jame Rowe
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Re: Gender Neutrality

Postby Jame Rowe » Mon Dec 14, 2015 4:01 pm

MrSpaceman wrote:'They'/'them'/'their' aren't necessarily plural; although they can be, context removes ambiguity.

e.g. As the Traveller enters the room, they survey their surroundings; the player fails their roll, so nothing seems out of the ordinary to them.

I think it's pretty clear who's who, what's what and without including gender unnecessarily. :wink:
I don't mind being gender-neutral. I just think that the line between inclusivity and clarity is finer than most realize! :)
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MrSpaceman
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Re: Gender Neutrality

Postby MrSpaceman » Mon Dec 21, 2015 11:23 pm

@Jame Rowe: I don't think my made up example was a very good one. My point was that using a gender neutral pronoun that is also a plural pronoun doesn't blur clarity when you might need to choose the target of the pronoun during reading (if that makes sense). Since starting the quest to find specific changes in the core book, I've found some much better examples - e.g.

In the rules for hiding:
"[...] if an enemy is aware of the Traveller’s presence, he can still be attacked."
"[...] if an enemy is aware of the Traveller’s presence, they can still be attacked."

Who can still be attacked? Is it clear? Well, yes, it is. I think the context makes it pretty clear and the use of the neutral pronoun makes little difference to the clarity. In fact, using either pronoun could allow for misinterpretation.

:wink:
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Re: Gender Neutrality

Postby MrSpaceman » Mon Dec 21, 2015 11:26 pm

So more 'edits'. I've gone through the Combat chapter of the "NEWTRAV_UPDATE_4_DEC_PrinterFriendly.pdf". Each entry below should have an indication of which page, section or subsection and paragraph within that section that it is from. The text as is stands is quoted, then the proposed edit.

p70 Initiative
Para 2
"The Effect of this check is his Initiative for the duration of the combat and will reflect when he gets to act in a combat round."
"The Effect of this check is their Initiative for the duration of the combat and will reflect when they get to act in a combat round."

Opposing Forces
Para 1
"If he so wishes, the referee may make just one DEX or INT check for all of the forces under his control, using the highest DEX or INT score of the non-player characters he controls."
"If they so wishes, the referee may make just one DEX or INT check for all of the forces under their control, using the highest DEX or INT score of the non-player characters they control."

The Combat Round
Para 3
"When it is a Traveller’s turn to act, he takes both his Minor and Significant Actions at the same time before play moves onto another Traveller."
"When it is a Traveller’s turn to act, they take both their Minor and Significant Actions at the same time before play moves onto another Traveller."

p71 Action Summary
"He may also..."
"They may also..."

Attack
Para 2 Sentence 1
"The Traveller declares he is going to attack and selects a target."
"The Traveller declares they are going to attack and selects a target."

Para 2 Sentence 2
"The Traveller then makes an appropriate skill check and, as normal for any Average skill check, if he scores 8+, the attack is successful and damage is dealt to the target (see Damage on page 73)."
"The Traveller then makes an appropriate skill check and, as normal for any Average skill check, if they score 8+, the attack is successful and damage is dealt to the target (see Damage on page 73)."

Minor Actions
Para 1
"Instead of performing a Significant Action, a Traveller may instead perform two Minor Actions in its place, giving him a total of three Minor Actions in that combat round (the two from the Significant Action, plus the one Minor Action he receives every round anyway)."
"Instead of performing a Significant Action, a Traveller may instead perform two Minor Actions in its place, giving a total of three Minor Actions in that combat round (the two from the Significant Action, plus the one Minor Action received every round anyway)."

Miscellaneous
"A Traveller may make a skill check or do something else as a Significant Action when it requires his full attention, concentration, complicated physical or mental actions, or a combination thereof."
"A Traveller may make a skill check or do something else as a Significant Action when it requires their full attention, concentration, complicated physical or mental actions, or a combination thereof."

Minor Actions
Para 1
"A Traveller can normally perform a single Minor Action in a combat round, though he may perform up to three if he foregoes his Significant Action."
"A Traveller can normally perform a single Minor Action in a combat round, though up to three may be performed if they forego their Significant Action."

Aiming
Para 1
"A Traveller who spends a Minor Action aiming at a target will receive DM+1 to his next ranged attack on the target, so long as he does nothing else but aim."
"A Traveller who spends a Minor Action aiming at a target will receive DM+1 to their next ranged attack on the target, so long as they do nothing else but aim."

p72 Aiming
"A Traveller may use consecutive Minor Actions to aim, gaining a maximum of DM+6 to an attack if he is able to spend six consecutive Minor Actions aiming at the same target while doing nothing else."
"A Traveller may use consecutive Minor Actions to aim, gaining a maximum of DM+6 to an attack if they are able to spend six consecutive Minor Actions aiming at the same target while doing nothing else."

Movement
Para 1
"The Traveller may move a number of metres up to his Movement score (for humans and most humanoid Travellers, this will be 6 metres)."
"The Traveller may move a number of metres up to their Movement score (for humans and most humanoid Travellers, this will be 6 metres)."

Miscellaneous
"A Traveller may make a skill check or do something else as a Minor Action if it does not require his full attention, concentration, complicated physical or mental actions."
"A Traveller may make a skill check or do something else as a Minor Action if it does not require their full attention, concentration, complicated physical or mental actions."

Free Actions
Para 2
"A Traveller may perform as many Free Actions in a combat round as he wishes, though the referee is free to impose a limit if he decides the Traveller is attempting to do too much."
"A Traveller may perform as many Free Actions in a combat round as they wish, though the referee is free to impose a limit if it is decided that the Traveller is attempting to do too much."

Extended Actions
Para 1 Sentence 2
"A Traveller may be attempting to download valuable data from a computer as a firefight erupts around him, for example, or he may be desperately trying to fix the engine of an air/raft so he and his friends can escape an ambush."
"A Traveller may be attempting to download valuable data from a computer as a firefight erupts around them, for example, or they may be desperately trying to fix the engine of an air/raft so the party can escape an ambush."

Para 3 Sentence 1 & 2
"If a Traveller sustains damage while performing an Extended Action, he must make an immediate check with the skill he is currently using, with the amount of damage sustained as a negative DM. If he fails the skill check, this round’s work will not count towards the completion of the task."
"If a Traveller sustains damage while performing an Extended Action, they must make an immediate check with the skill they are currently using, with the amount of damage sustained as a negative DM. If they fail the skill check, this round’s work will not count towards the completion of the task."

Reactions
Para 2 Sentence 2
"However, every time a Traveller performs a Reaction, he will suffer DM-1 on his next set of actions."
"However, every time a Traveller performs a Reaction, they will suffer DM-1 on their next set of actions."

Dodging
Para 1 Sentence 1
"A Traveller who is dodging will inflict a penalty equal to his DEX DM or Athletics (dexterity), whichever is higher, to his attacker’s attack roll."
"A Traveller who is dodging will inflict a penalty equal to their DEX DM or Athletics (dexterity), whichever is higher, to the attacker’s attack roll."

Para 1 Sentence 2
"Every attack must be dodged separately, so if a Traveller is shot at by two enemies in the same round, he can dodge both but will suffer DM-2 on his next actions."
"Every attack must be dodged separately, so if a Traveller is shot at by two enemies in the same round, they can dodge both but will suffer DM-2 on their next actions."

p73
Diving for Cover
Para 1 Sentence 1
"This is similar to dodging but instead of just ducking down or away from an attack, a Traveller will be throwing himself to the ground, hopefully behind something solid."
"This is similar to dodging but instead of just ducking down or away from an attack, a Traveller will be throwing themself to the ground, hopefully behind something solid."

Para 2
"A Traveller diving for cover will inflict a DM-2 on the attack roll of every attacker who targets him in this combat round, and may get a bonus to his Armour."
"A Traveller diving for cover will inflict a DM-2 on the attack roll of every attacker who targets them in this combat round, and may get a bonus to their Armour."

Para 3 Sentence 1
"He may dive behind any object within 1.5 metres of his current position."
"A Traveller may dive behind any object within 1.5 metres of their current position."

Para 4
"However, a Traveller diving for cover will forgo his next actions – he is too busy trying to avoid being hurt!"
"However, a Traveller diving for cover will forgo his next actions – they are too busy trying to avoid being hurt!"

Parrying
Para 1 Sentence 2
"In so doing, he will inflict his Melee skill as a negative DM to the attacker’s attack roll."
"In so doing, they will inflict their Melee skill as a negative DM to the attacker’s attack roll."

Melee Attacks
Second Bullet
"Neither the Traveller nor his enemy may attack any other target other than those they are in close combat with."
"Neither the Traveller nor their enemy may attack any other target other than those they are in close combat with."

Fifth Bullet
"If one combatant moves while locked in close combat, his enemy may make an immediate (and ‘free’) attack with DM+2 to the attack roll."
"If one combatant moves while locked in close combat, their enemy may make an immediate (and ‘free’) attack with DM+2 to the attack roll."

Weapons
Range
Para 2
"Short Range: If a target lies within one quarter of a weapon’s Range score, the attacker will gain DM+1 to all attack rolls made with it as he will be within the weapon’s Short Range."
"Short Range: If a target lies within one quarter of a weapon’s Range score, it is at Short Range, the attacker will gain DM+1 to attack rolls."

p74
Cover
Para 2
"A Traveller using cover to shield himself while engaging in combat inflicts a DM-2 against all ranged attacks made against him."
"A Traveller using cover to shield themself while engaging in combat inflicts a DM-2 against all ranged attacks made against them."

Hiding
Para 1
"If a Traveller is able to position himself completely in cover so the enemy cannot see him and chooses not to make any attacks, he can hide."
"If a Traveller is able to position themself completely in cover so the enemy cannot see them and chooses not to make any attacks, they can hide."

Para 2 Sentences 1 - 3
"However, if an enemy is aware of the Traveller’s presence, he can still be attacked. The Traveller gains all the benefits of cover, but also gains a bonus to his Armour protection (or giving the Traveller an Armour score if it did not already have one). The amount of bonus Armour a target receives depends on the type of cover it is hiding behind."
"However, if an enemy is aware of the Traveller’s presence, they can still be attacked. The Traveller gains all the benefits of cover, but also gains a bonus to their Armour protection (or giving the Traveller an Armour score if they did not already have one). The amount of bonus Armour a target receives depends on the type of cover they are hiding behind."

Para 3
"If a Traveller could potentially claim cover from two different types of cover (for example, he has ducked down behind a ground car within a forest, and also has trees between himself and his attacker) then he only receives an Armour bonus from the most effective cover."
"If a Traveller could potentially claim cover from two different types of cover (for example, they have ducked down behind a ground car within a forest, but also has trees between themself and the attacker) then they only receive an Armour bonus from the most effective cover."

Para 4 Sentence 2
"The referee is free to devise his own based on the values of this table."
"The referee is free to devise their own based on the values of this table."

Grappling
Para 1 Sentence 1
"In close combat, a Traveller may try to wrestle or restrain his enemy, rather than simply hitting him."
"In close combat, a Traveller may try to wrestle or restrain their enemy, rather than simply hitting them."

Para 2 Sentence 1
"To grapple an enemy, the Traveller makes an opposed Melee (unarmed) check against his target."
"To grapple an enemy, the Traveller makes an opposed Melee (unarmed) check against their target."

p75 Grappling continued...
Bullet 1
"Force his opponent prone on the ground."
"Force their opponent prone on the ground."

Bullet 2
"Disarm his opponent. If the Effect is 6+, he may take his opponent’s weapon."
"Disarm their opponent. If the Effect is 6+, they may take their opponent’s weapon."

Bullet 3
"Throw his opponent 1D metres, causing 1D damage."
"Throw their opponent 1D metres, causing 1D damage."

Bullet 7
"Drag his opponent up to 3 metres."
"Drag their opponent up to 3 metres."

Dual Weapons
Para 2 Sentence 1
"If a Traveller is using two weapons at the same time, he may attack with both in the same combat round. However, he may not aim with either, and will suffer DM-2 on the attack rolls for both."
"If a Traveller is using two weapons at the same time, they may attack with both in the same combat round. However, they may not aim with either, and will suffer DM-2 on the attack rolls for both."
MrSpaceman
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Re: Gender Neutrality

Postby MrSpaceman » Mon Dec 21, 2015 11:28 pm

Actually, an edit to an edit. I noticed the spelling of "forgo" rather than "forego" used later on, although "foregoes" was used in the sentence I had proposed an edit for. The edit would then be:

Minor Actions
Para 1
"A Traveller can normally perform a single Minor Action in a combat round, though he may perform up to three if he foregoes his Significant Action."
"A Traveller can normally perform a single Minor Action in a combat round, though up to three may be performed if they forgo their Significant Action."

:mrgreen:
iggy42
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Re: Gender Neutrality

Postby iggy42 » Thu Dec 24, 2015 8:39 pm

Hi Mongoose,

Just to provide a slightly different PoV to the OP - I care nought for gender-neutrality but please don't go down the route of mixing pronouns. I know that is not what is being proposed here but it's getting quite common in other (lesser) RPGs.


Btw, missed some: FGMP & PGMP. Better change them to FGPP & PGPP or someone might be offended...
MrSpaceman
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Re: Gender Neutrality

Postby MrSpaceman » Mon Dec 28, 2015 11:19 am

My opinion about "man-portable" items is that it's OK in it's current form. Some people might think that there needs to be complete neutrality in everything, which might happen with new nouns, but these things are already established. Some things have already changed in English - e.g. firefighter is used instead of fireman increasingly, right?

My gripe was with pronouns, etc.; the text seems to suggest that every player and non-player character in the Traveller universe is male, which got annoying after a while reading it. Many other RPGs have the same problem for me and I've been put off in the past after casual reading of some; I can imagine that female readers would notice it more, in general, and probably be put off the same.

I'm going to push through the last part of the core book today. Hopefully, some more 'edits' the evening to cover it.
MrSpaceman
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Re: Gender Neutrality

Postby MrSpaceman » Tue Dec 29, 2015 1:53 pm

So I didn't get around to doing that... hopefully I will before midnight on Thursday!
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Re: Gender Neutrality

Postby MrSpaceman » Thu Dec 31, 2015 1:11 am

Chapters 4 & 5 (pp71-129 incl.)

p76
Chapter Four : Encounters and Dangers
Para 1 Sentence 1
"When adventuring through the universe, a Traveller has a great deal more to be worried about than finding himself in the middle of a battle."
"When adventuring through the universe, a Traveller has a great deal more to be worried about than finding themself in the middle of a battle."

Environmental Dangers
Diseases
Para 1 Sent 3
"If the Traveller fails an END check, he takes the listed damage and must make another END check a few hours or days later, depending on the Interval of the disease."
"If the Traveller fails an END check, they take the listed damage and must make another END check a few hours or days later, depending on the Interval of the disease."

Falling
Para 1 Sent 1
"A Traveller who falls on a 1-gravity world suffers 1D damage for every two metres he falls."
"A Traveller who falls on a 1-gravity world suffers 1D damage for every two metres they fall."

Fatigue
Bullet 1
"After staying awake for a number of hours greater than his END + 18."
"After staying awake for a number of hours greater than their END + 18."

Bullet 2
"After performing heavy labour for a number of hours greater than his END."
"After performing heavy labour for a number of hours greater than their END."

Bullet 3
"After making a number of consecutive melee attacks greater than his END in a single combat."
"After making a number of consecutive melee attacks greater than their END in a single combat."

Para 2 Sent 1
"A fatigued Traveller suffers a Bane to all checks until he rests."
"A fatigued Traveller suffers a Bane to all checks until they rest."

Gravity
Para 1 Sent 2
"However, grav plates can malfunction and once a Traveller steps off his ship onto the surface of a world, he becomes subjects to the often brutal effects of gravity."
"However, grav plates can malfunction and once a Traveller steps off their ship onto the surface of a world, they become subject to the often brutal effects of gravity."

p77
Gravity (cont...)
Zero-Gravity
Para 1
"In addition, he must be careful to watch for things that can affect his momentum – most notably, firing weapons that have recoil."
"In addition, they must be careful to watch for things that can affect their momentum – most notably, firing weapons that have recoil."

Para 2
"Every time the Traveller uses a ranged weapon that does not have the Zero-G trait or any close combat weapon, he must make an Average (8+) Athletics (dexterity) check or not only automatically miss his target but start to spin helplessly out of control."
"Every time the Traveller uses a ranged weapon that does not have the Zero-G trait or any close combat weapon, they must make an Average (8+) Athletics (dexterity) check or not only automatically miss their target but start to spin helplessly out of control."

Radiation
Para 2 Sent 1
"Once a Traveller has absorbed a certain number of rads, he will suffer the effects of radiation."
"Once a Traveller has absorbed a certain number of rads, they will suffer the effects of radiation."

Para 3 Sent 2
"Thus a Traveller who has absorbed 75 rads in the past and subsequently recovered from the effects, who then absorbs another 20 rads from a solar flare, now has a total of 95 rads, whether he suffers any serious effects this time or not."
"Thus a Traveller who has absorbed 75 rads in the past and subsequently recovered from the effects, who then absorbs another 20 rads from a solar flare, now has a total of 95 rads; whether they suffer any serious effects this time or not."

Para 3 Sent 3
"He is fast approaching a moderate dose, as shown on the Radiation Effects table."
"Also, they will be fast approaching a moderate dose, as shown on the Radiation Effects table."

p78
Vacuum
Para 1 Sent 1
"If a Traveller finds himself outside of a spacecraft without a vacc suit, in the cold vacuum, he is in very big trouble."
"If a Traveller finds themself outside of a spacecraft without a vacc suit, in the cold vacuum, they are in very big trouble."

Healing
p78
Healing
Medical Treatment
Medical Care
Para 1 Sent 1
"A Traveller who has only one or two damaged characteristics after first aid has been applied, or who has had one of his three physical characteristics restored to normal through surgery, can benefit from medical care."
"A Traveller who has only one or two damaged characteristics after first aid has been applied, or who has had one of their three physical characteristics restored to normal through surgery, can benefit from medical care."

p79
Natural Healing
Para 1 Sent 1
"An injured Traveller regains a number of characteristic points equal to his 1D + END DM per day of full rest."
"An injured Traveller regains a number of characteristic points equal to 1D + their END DM per day of full rest." (also a typo corrected)

Para 2
"A Traveller who requires surgery only regains characteristic points equal to his END DM per day of rest, which means that the Traveller may never heal naturally and will even get worse if his END DM is currently negative (and it probably will be…)."
"A Traveller who requires surgery only regains characteristic points equal to their END DM per day of rest, which means that the Traveller may never heal naturally and will even get worse if their END DM is currently negative (and it probably will be…)."

Unconsciousness
Para 1 Sent 2&3
"If successful, he regains consciousness. If he fails, he must wait another minute before trying again, this time with a cumulative DM+1 for every previous check failed."
"If successful, they regain consciousness. If they fail, they must wait another minute before trying again, this time with a cumulative DM+1 for every previous check failed."

Encounters
Para 1 Sent 2
"When the referee determines an encounter has occurred, it will be important for him to know exactly where any potential hostiles are and when players will become aware of them."
"When the referee determines an encounter has occurred, it will be important for them to know exactly where any potential hostiles are and when players will become aware of them."

p81
How big is a beast?
Para 2 Sent 2
"A referee need not be bound by the suggestions here and can vary Hits as he sees fit."
"A referee need not be bound by the suggestions here and can vary Hits as they see fit."

Para 2 Sent 3 (TYPO)
"After all, an ostrich is taller than a human but is relatively lightweight and so would have less Hits."
"After all, an ostrich is taller than a human but is relatively lightweight and so would have fewer Hits."

Para 2 Sent 5
"However, the Animal Size table below gives some examples of various animals and suitable Hits and Large/Small Traits that the referee can base his own creations upon."
"However, the Animal Size table below gives some examples of various animals and suitable Hits and Large/Small Traits that the referee can base their own creations upon."

Para 3 (TYPO)
"Remember, these are just guidelines. A giant floating gaseous jellyfish may be larger than a dinosaur (Large +6) but have less Hits (perhaps 12 or 14) than an average human…"
"Remember, these are just guidelines. A giant floating gaseous jellyfish may be larger than a dinosaur (Large +6) but have fewer Hits (perhaps 12 or 14) than an average human…"

p85
Other Characters
Generating Non-Player Characters
Para 1 Sent 2
"A skilled professional has two or three levels in skills related to his occupation, and zero or one levels in a half-dozen other skills."
"A skilled professional has two or three levels in skills related to their occupation, and zero or one levels in a half-dozen other skills."

Allies
Para 1 Sent 2
"An Ally is willing to risk his reputation, status and even his life for his friends, but will expect equal consideration from the Travellers."
"An Ally is willing to risk their reputation, status and even their life for their friends, but will expect equal consideration from the Travellers."

p86
Experience Levels
Para 4 Sent 3
"The referee can add skills and equipment as he feels appropriate to the character’s role in the adventure."
"The referee can add skills and equipment as they feel appropriate to the character’s role in the adventure."

Patrons and Missions
Para 2 Sent 1
"A variety of Patrons are detailed in full in the Sindal subsector chapter, but the referee is encouraged to create his own."
"A variety of Patrons are detailed in full in the Sindal subsector chapter, but the referee is encouraged to create their own."

p87
Character Quirks
Entry 36
"Shows pictures of his children"
"Shows pictures of their children"

p89
Starport encounters
Entry 46
"Old crippled belter asks for spare change and complains about drones taking his job"
"Old crippled belter asks for spare change and complains about drones taking their job"

Chapter Five : Equipment

p92
Standards of Living
Para 3 Sent 1
"A Traveller living on board ship is assumed to have his food and lodging taken care of."
"A Traveller living on board ship is assumed to have their food and lodging taken care of."

Para 3 Sent 3
"A Traveller who does not live at the standard listed for his Social Standing risks being embarrassed and perhaps even losing his standing."
"A Traveller who does not live at the standard listed for their Social Standing risks being embarrassed and perhaps even losing their standing."

p94
Armour
Para 3 Sent 3
"This amount of protection is deducted from the rads a Traveller receives every time he is exposed to radiation."
"This amount of protection is deducted from the rads a Traveller receives every time they are exposed to radiation."

p97
Battle Dress
Para 1 Sent 2
"The servomotors vastly increase the user’s speed and strength, increasing his STR and DEX by +4 while wearing the armour."
"The servomotors vastly increase the user’s speed and strength, increasing their STR and DEX by +4 while wearing the armour."

p100
Cognitive Augmentation
"Replacing slow nerve cells with faster synthetic substrates and implanting optoelectronic boosters can increase the speed at which a Traveller thinks, effectively boosting his intelligence."
"Replacing slow nerve cells with faster synthetic substrates and implanting optoelectronic boosters can increase the speed at which a Traveller thinks, effectively boosting their intelligence."

Enhanced Vision
"A Traveller can be implanted with cybernetic eyes giving him the abilities of a set of binoculars and IR and Light Intensifier goggles."
"A Traveller can be implanted with cybernetic eyes giving them the abilities of a set of binoculars and IR and Light Intensifier goggles."

p101
Skill Augmentation
Sent 2
"A pilot might have his reflexes and sense of balance improved; a broker might be made capable of controlling his pupil responses and smelling pheromones and skin salinity of others."
"A pilot might have their reflexes and sense of balance improved; a broker might be made capable of controlling their pupil responses and smelling pheromones and skin salinity of others."

p103
Bug
Data
Sent 2
"The bug cannot breach computer security on its own, but if a user accesses the computer in the bug’s presence, the bug can read his data."
"The bug cannot breach computer security on its own, but if a user accesses the computer in the bug’s presence, the bug can read their data."

p104
Computers
Using Computers
Para 4
"For example, a Computer/3 could run Translator/1 and Security/2 simultaneously, but if the Traveller using it then wanted to run Intelligent Interface (which requires 1 Bandwidth) then he would have to swap it out with one of the existing software packages."
"For example, a Computer/3 could run Translator/1 and Security/2 simultaneously, but if the Traveller using it then wanted to run Intelligent Interface (which requires 1 Bandwidth) then they would have to swap it out with one of the existing software packages."

p106
Software Table
Expert Entry, Effect, Sent 2
"A Traveller using Expert may make a skill check as if he had the skill at the software’s Bandwidth -1."
"A Traveller using Expert may make a skill check as if they had the skill at the software’s Bandwidth -1."

Expert Entry, Effect, Sent 4
"If a Traveller already has the skill, then Expert grants DM+1 to his check."
"If a Traveller already has the skill, then Expert grants DM+1 to their check."

p107
Expert Skills
Sent 1
"Having a tool or weapon with the appropriate Skill Expert program and an Intelligent Interface can grant a Traveller DM+1 to his checks."
"Having a tool or weapon with the appropriate Skill Expert program and an Intelligent Interface can grant a Traveller DM+1 to their checks."

p108
Cryoberth
Sent 3
"A cryoberth can therefore be used to place an severely injured Traveller into stasis until he receives medical treatment."
"A cryoberth can therefore be used to place an severely injured Traveller into stasis until they receive medical treatment."

p109
Drugs
Combat Drugs
Sent 3
"He also gains a free reaction every round with no penalty applied, and reduces all damage sustained by –2 points."
"They also gain a free reaction every round with no penalty applied, and reduces all damage sustained by –2 points."

Fast Drug
Sent 1
"Also called Hibernation, this drug puts the user into a state akin to suspended animation, slowing his metabolic rate down to a ratio of 60 to 1 – a subjective day for the user is actually two months."
"Also called Hibernation, this drug puts the user into a state akin to suspended animation, slowing their metabolic rate down to a ratio of 60 to 1 – a subjective day for the user is actually two months."

Metabolic Accelerator
Sent 4
"He also gains two free reactions every round with no penalties applied for either."
"They also gain two free reactions every round with no penalties applied for either."

Sent 7
"He suffers 2D points of damage and is fatigued (see page 109)."
"They suffer 2D points of damage and are fatigued (see page 109)."

Panaceas
Sent 3
"A Traveller using panaceas may make a Medic check as if he had Medic 0 when treating an infection or disease."
"A Traveller using panaceas may make a Medic check as if they had Medic 0 when treating an infection or disease."

Slow Drug
Sent 3
"Using Medicinal Slow outside of a hospital or sickbay is a messy and painful way to commit suicide, as the user will rapidly cook his internal organs and suffer massive brain damage."
"Using Medicinal Slow outside of a hospital or sickbay is a messy and painful way to commit suicide, as the user will rapidly cook their internal organs and suffer massive brain damage."

p119
Melee Weapons
Unarmed
"A Traveller without a weapon still has his fists, though they can be a poor substitute against a better prepared enemy."
"A Traveller without a weapon still has their fists, though they can be a poor substitute against a better prepared enemy."
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Re: Gender Neutrality

Postby MrSpaceman » Thu Dec 31, 2015 8:22 am

Chapter Six : Vehicles (partially checked: pp130-136 incl.)

p132
Vehicular Actions
Para 1 Sent 1
"These are all significant actions that the driver (or pilot) of a vehicle can perform during his turn in a combat round."
"These are all significant actions that the driver (or pilot) of a vehicle can perform during their turn in a combat round."

Dogfight
Para 3 Sent 2
"The winner may choose to place his opponent’s vehicle in a fire arc of his choice and may choose which of the opposing vehicle’s fire arcs his own vehicle lies in."
"The winner may choose to place their opponent’s vehicle in a fire arc of their choice and may choose which of the opposing vehicle’s fire arcs their own vehicle lies in."

Para 4 Sent 1 & 2
"In this way, the winner of a dogfight can ensure all his forward facing weapons can attack his enemy while ensuring he stays out of his opponent’s forward facing (and the weapons present there). In addition, the winner of a dogfight gains DM+2 to all his attack rolls for this round while the loser suffers DM-2."
"In this way, the winner of a dogfight can ensure all their forward facing weapons can attack their enemy while ensuring they stay out of their opponent’s forward facing (and the weapons present there). In addition, the winner of a dogfight gains DM+2 to all their attack rolls for this round while the loser suffers DM-2."

Evasive Action
Para 1 Sent 1 & 2
"The driver may declare he is taking evasive action when his turn arrives. He makes a skill check (the skill being determined by the type of vehicle and don't forget to apply the vehicles Agility!) and the Effect acts as a DM- to all attacks against the vehicle or its passengers."
"The driver may declare they are taking evasive action when their turn arrives. They make a skill check (the skill being determined by the type of vehicle and don't forget to apply the vehicles Agility!) and the Effect acts as a DM- to all attacks against the vehicle or its passengers."

Manoevure
Para 1 Sent 1
"A driver can manoeuvre his vehicle without making any skill checks."
"A driver can manoeuvre their vehicle without making any skill checks."

Weave
Sent 1 - 4
"In an environment with many obstacles, such as an inner city or tight underground caverns, a driver or pilot may choose to weave his vehicle in and around obstacles at high speed in order to evade pursuit. The driver chooses a weaving score, between 1 and his current Speed Band Number, and must then make a skill check (skill determined by vehicle) with the weaving score as a negative DM on this check. If he fails, he has driven/flown into an obstacle and crashed. If he succeeds, any pursuers must also choose a weave action in their turn and make their skill check at the same penalty with the same consequence for failure."
"In an environment with many obstacles, such as an inner city or tight underground caverns, a driver or pilot may choose to weave their vehicle in and around obstacles at high speed in order to evade pursuit. The driver chooses a weaving score, between 1 and their current Speed Band Number, and must then make a skill check (skill determined by vehicle) with the weaving score as a negative DM on this check. If they fail, they have driven/flown into an obstacle and crashed. If they succeed, any pursuers must also choose a weave action in their turn and make their skill check at the same penalty with the same consequence for failure."
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Re: Gender Neutrality

Postby MrSpaceman » Thu Dec 31, 2015 8:02 pm

Only one in chapter eight.

Chapter Seven Spacecraft Operations

p149
Passengers
Working Passage
"This is identical to middle passage, but the passenger pays his way by serving on board ship in some capacity, usually fulfilling one of the crew positions."
"This is identical to middle passage, but the passenger pays their way by serving on board ship in some capacity, usually fulfilling one of the crew positions."
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Re: Gender Neutrality

Postby MrSpaceman » Thu Dec 31, 2015 9:26 pm

Here's chapter eight. There were no pronouns to modify in chapter nine. My wife did chapters ten to twelve... in the next post!

Chapter Eight : Space Combat

p154
Crew Duties
Turret Gunner
Sent 2
"A Traveller must choose which turret he is manning at the start of the combat."
"A Traveller must choose which turret they are manning at the start of the combat."


p156
Manoeuvre Step
Combat Manoevuring
Aid Gunners
Sent 1 & 2
"A pilot may attempt to aid his gunners by providing a more stable firing platform along the optimum attack vector. The pilot makes a Pilot check to start a task chain with his gunners, as described on page 60."
"A pilot may attempt to aid their gunners by providing a more stable firing platform along the optimum attack vector. The pilot makes a Pilot check to start a task chain with their gunners, as described on page 60."

Attack Step
Firing Weapons
Para 1 Sent 3
"The Traveller on gunner duty for the weapon being fired then makes an appropriate skill check and, as normal for any skill check, if he scores 8+, the attack is successful and damage is dealt to the target (see Damaging Spacecraft on page 158)."
"The Traveller on gunner duty for the weapon being fired then makes an appropriate skill check and, as normal for any skill check, if they score 8+, the attack is successful and damage is dealt to the target (see Damaging Spacecraft on page 158)."

p159
Reactions
Point Defence (Gunner)
Para 2 Sent 1-3
"The gunner must succeed at a Gunner (turret) check against any missile that is about to make its attack roll against his spacecraft and, if successful, will automatically destroy it. He may continue making Gunner (turret) checks as a single reaction to destroy multiple missiles (or to destroy missiles he has missed), but each check suffers a cumulative DM-1. However, he gains DM+1 if he is in a double laser turret (see page 158) and DM+2 in a triple laser turret."
"The gunner must succeed at a Gunner (turret) check against any missile that is about to make its attack roll against their spacecraft and, if successful, will automatically destroy it. They may continue making Gunner (turret) checks as a single reaction to destroy multiple missiles (or to destroy missiles they have missed), but each check suffers a cumulative DM-1. However, they gain DM+1 if they are in a double laser turret (see page 158) and DM+2 in a triple laser turret."

Actions Step
Para 1
Sent 2
"This is done in initiative order, and the actions a crewman can perform are determined by the duty he was assigned to."
"This is done in initiative order, and the actions a crewman can perform are determined by the duty they were assigned to."

p162
Electronic Warfare
para 1
"A Traveller performing sensor operator duties on a spacecraft can use the Electronic Warfare action to destroy or misdirect incoming missiles before they impact his vessel."
"A Traveller performing sensor operator duties on a spacecraft can use the Electronic Warfare action to destroy or misdirect incoming missiles before they impact the Traveller's vessel."

para 2 sent 2
"The sensor operator may continue to attack other missiles in this fashion until he fails a check, with a cumulative DM-1 to each additional check."
"The sensor operator may continue to attack other missiles in this fashion until the operator fails a check, with a cumulative DM-1 to each additional check."

Dogfights
para 5 sent 2
"The winner may choose to place his opponent’s ship in a fire arc of his choice and may choose which of the opposing ship’s fire arcs his own vehicle lies in."
"The winner may choose to place their opponent’s ship in a fire arc of their choice and may choose which of the opposing ship’s fire arcs their own vehicle lies in."

p163
(Dogfights continued...)
para 1 sent 1&2
"In this way, the winner of a dogfight can ensure all his forward facing weapons can attack his enemy while ensuring he stays out of his opponent’s forward facing (and the weapons present there). In addition, the winner of a dogfight gains DM +2 to all his attack rolls for this round while the loser suffers DM -2."
"In this way, the winner of a dogfight can ensure all their forward facing weapons can attack their enemy while ensuring they stay out of their opponent’s forward facing (and the weapons present there). In addition, the winner of a dogfight gains DM +2 to all their attack rolls for this round while the loser suffers DM -2."

Boarding Actions Table
-1 to -3 entry Result sent 2
"Resolve the boarding again in another 1D rounds, but the defender gains DM+2 to his roll."
"Resolve the boarding again in another 1D rounds, but the defender gains DM+2 to their roll."

1 to 3 entry Result sent 2
"Resolve the boarding again in another 1D rounds, but the attacker gains DM+2 to his roll."
"Resolve the boarding again in another 1D rounds, but the attacker gains DM+2 to their roll."
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Re: Gender Neutrality

Postby MrSpaceman » Thu Dec 31, 2015 9:27 pm

Courtesy of my wife (Amy). I trust they are good & comprehensive suggestions.

Chapter 10 : Psionics
p196
Institute Testing
“If the Traveller still has any PSI remaining, he can be trained”
“If the Traveller still has any PSI remaining, they can be trained”

“If a traveller learns a power, he gains that power at skill level 0.”
“If a traveller learns a power, they gain that power at skill level 0.”


Page 197
Using Psionic Talents
“To activate a talent, the Traveller must make a skill check using the appropriate skill (Telepathy, Telekinesis, etc), adding his PSI DM, along with any other appropriate DMs. He must also spend the listed number of PSI points if he succeeds, or one point if he fails. If this cost brings him below zero PSI, then any excess points are applied as damage.”
“To activate a talent, the Traveller must make a skill check using the appropriate skill (Telepathy, Telekinesis, etc), adding their PSI DM, along with any other appropriate DMs. The Traveller must also spend the listed number of PSI points if they succeed, or one point if they fail. If this cost brings the Traveller below zero PSI, then any excess points are applied as damage.”

“However, a powerful psion can increase the range at which he uses abilities with greater mental effort.”
“However, a powerful psion can increase the range at which they use abilities with greater mental effort.”

Page 198
Suggestion
“The telepath implants a thought, idea or command into the mind of another, who interprets it as his own.”
“The telepath implants a thought, idea or command into the mind of another, who interprets it as their own.”

Page 199
Probe
“The application of great psionic strength will enable a telepath to delve dep into the mind of a subject and to then read his innermost thoughts.”
“The application of great psionic strength will enable a telepath to delve dep into the mind of a subject and to then read their innermost thoughts.”

Sense
“The clairvoyant Traveller must state the range at which he is applying his talent, and will generally sense the most interesting or important feature at that range.”
“The clairvoyant Traveller must state the range at which they are applying this talent, and will generally sense the most interesting or important feature at that range.”

Tactical Awareness
“With this ability, the Traveller can perceive dangers and foes around him using his clairvoyant abilities. This enhanced spatial perception allows him to ignore the effects of darkness, smoke, fog, or other environmental effects that impede vision. He may also detect hidden foes within range.”
“With this ability, the Traveller can perceive dangers and foes around them using their clairvoyant abilities. This enhanced spatial perception allows the Traveller to ignore the effects of darkness, smoke, fog, or other environmental effects that impede vision. They may also detect hidden foes within range.”

Clairvoyance
“The clairvoyant Traveller must state the range at which he is applying his talent.”
“The clairvoyant Traveller must state the range at which they are applying their talent.”

Page 200
Flight
“By applying telekinesis to his own body, the Traveller can fly, or at least levitate over short distances.”
“By applying telekinesis to their own body, the Traveller can fly, or at least levitate over short distances.”

Suspended Animation
“A Traveller with awareness may enter a suspended animation state … by willing himself into it.”
“A Traveller with awareness may enter a suspended animation state … by willing themselves into it.”
Page 201
Enhanced Endurance
“The Traveller makes the commitment, reduces his available PSI by a specific number of points…”
“The Traveller makes the commitment, reduces their available PSI by a specific number of points…”

Fortitude
“By channelling psychic energy to his skeletal structure and boosting his healing rate, the Traveller can enhance his ability to absorb damage.”
“By channelling psychic energy to his or her skeletal structure and boosting their healing rate, the Traveller can enhance their ability to absorb damage.”

Page 103
Psionic Technology
Psi-Drugs:
“…temporarily increase the Traveller’s PSI if taken when he is at full strength.”
“…temporarily increase the Traveller’s PSI if taken when they are at full strength.”

‘If the check is failed, the Traveller falls ill, suffering 3D damage and permanently reducing his PSI by one.”
‘If the check is failed, the Traveller falls ill, suffering 3D damage and permanently reducing their PSI by one.”
Psionic Interface:
“A Traveller using a device with a psionic interface can use his PSI DM instead…”
“A Traveller using a device with a psionic interface can use their PSI DM instead…”

Using the Psion Career
“The Psion must still roll to acquire talents when he determines his PSI. When rolling on the service skills table, if the Psion rolls the skill for a talent he does not yet possess, he may make another roll to acquire that talent.”
“The Psion must still roll to acquire talents when they determine his PSI. When rolling on the service skills table, if the Psion rolls the skill for a talent they do not yet possess, they may make another roll to acquire that talent.”

“The assignments for Psions are considered to be separate careers and a Traveller must roll for qualification as normal if he chooses to change assignment during his career.”
“The assignments for Psions are considered to be separate careers and a Traveller must roll for qualification as normal if they choose to change assignment during their career.”

Chapter 11: Trade
Page 206
Referees note: On Trade
‘However, a canny referee can them to his advantage without increasing his work overload.”
‘However, a canny referee can them to their advantage without increasing their work overload.”

Page 210
Local Brokers and Guides
“A trader can find a local guide, to help him find a supplier, or a local broker to help him negotiate a deal.”
“A trader can find a local guide, to help them find a supplier, or a local broker to help them negotiate a deal.”

Page 211
Modified Price
“The trader does not have to accept this price, but if he rejects the deal, he cannot deal with that supplier again for at least a month.”
“The trader does not have to accept this price, but if they reject the deal, they cannot deal with that supplier again for at least a month.”

Selling Goods
“If a Traveller does not accept the price offered for his goods, he must find another buyer or wait a month.”
“If a Traveller does not accept the price offered for their goods, they must find another buyer or wait a month.”

Chapter 12: World and Universe Creation
Page 216
Third imperium: Routes and Jumps
“…any route classified as less than or equal to his ship’s jump capability can be travelled with no risk of becoming stranded in deep space.”
“…any route classified as less than or equal to their ship’s jump capability can be travelled with no risk of becoming stranded in deep space.”

Page 224
The Law and Travellers
“…a Traveller found with a laser weapon on a Law Level 6 world would have DM+4 to his roll on the Sentencing table.”
“…a Traveller found with a laser weapon on a Law Level 6 world would have DM+4 to their roll on the Sentencing table.”
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Re: Gender Neutrality

Postby MrSpaceman » Thu Dec 31, 2015 9:30 pm

And Amy and I looked at chapter thirteen jointly:

Amy's:

Chapter 13: The Sindal Sub-Sector
Page 230
Worlds of Sindal
“”…to allow him to describe the people, societies and settlements of everywhere the Travellers visit so they become memorable…”
“”…to allow them to describe the people, societies and settlements of everywhere the Travellers visit so they become memorable…”

Patrons
“With just a little preparation, the referee can use patrons to ‘cover his bases’, ensuring that he always has at least the outline of an adventure no matter where his Travellers choose to go.”
“With just a little preparation, the referee can use patrons to ‘cover their base’, ensuring that they always have at least the outline of an adventure no matter where the Travellers choose to go.”

Page 231
Patrons
“By the same token, the rewards listed for completing each patron’s mission need not be set in stone, and the referee is free to alter the rewards to suit his own campaign.”
“By the same token, the rewards listed for completing each patron’s mission need not be set in stone, and the referee is free to alter the rewards to suit their own campaign.”

Mine:
p289
Oghma
"The Oghmans are savage xenophobes ruled by tribal warrior- kings, where a warrior’s worth is determined by how many jump-capable ships he ‘rides’ and how many soldiers he commands."

Is the Oghman society sexist as described on page 222? If so, mention it here? Or change this text to:

"The Oghmans are savage xenophobes ruled by tribal warrior-monarchs, where a warrior’s worth is determined by how many jump-capable ships they ‘ride’ and how many soldiers they command."
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Re: Gender Neutrality

Postby MrSpaceman » Thu Jan 21, 2016 4:29 pm

So, the final version of Mongoose Traveller 2.0 is out. Did these gender related edits make it to the final cut?
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Re: Gender Neutrality

Postby MrSpaceman » Thu Jun 02, 2016 11:37 am

I just received the hardback copy of the rules today. I'm pretty disappointed to see that the edits that I (and my wife) compiled were not applied. :(

Is there a reason that they were discarded?

I've also started a thread in the UK Roleplayers forums about this issue in RPGs in general. I think there's potentially an interesting debate to be had. http://www.ukroleplayers.com/forum/view ... 25&t=20216

Rg.
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Re: Gender Neutrality

Postby Reynard » Thu Jun 02, 2016 11:48 am

He, she and it are the pronouns for male, female and not assigned. Why does no one ever use 'it'? At least... it would sound all science fictiony.
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Re: Gender Neutrality

Postby dmccoy1693 » Sun Jun 05, 2016 5:27 am

Reynard wrote:He, she and it are the pronouns for male, female and not assigned. Why does no one ever use 'it'? At least... it would sound all science fictiony.
It is not proper gender neutral. They/them is proper English.
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Re: Gender Neutrality

Postby ShawnDriscoll » Sun Jun 05, 2016 7:54 am

Thank goodness it still has genders. Part of what makes humans human. Yey, Matthew!
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Re: Gender Neutrality

Postby Reynard » Sun Jun 05, 2016 11:32 am

It seem illogical as 'they' is a plural while 'it' refers to a specific person. Only 'you' is a mixed pronoun. If people are so desperate for neutrality, at least use true neutral pronouns.

Back in the 1960s when gender issues were becoming popular, I wrote several scifi stories and used 'it' whenever the person's gender was unknown. It was cool and proper but always felt literally clumsy. I tried 'they' and 'then' too and it just never felt right even though I was attuned to the idea. For me, alternating gender in works especially when used to accentuate examples seems most gender friendly.
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Re: Gender Neutrality

Postby dmccoy1693 » Sun Jun 05, 2016 1:25 pm

Reynard wrote:It seem illogical as 'they' is a plural
Oxford disagrees. link, definition 2

It refers to things non-human, and even then we refer to many living things with a gender. Pets, various animals especially if they are generally liked, etc. Calling someone it is degrading as it says they are less than pets, they are as good as plants or sponges or bacteria on the evolutionary ladder. They is singular non-gender specific.

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