Playtest requirements?

Discuss the Traveller RPG and its many settings
IanBruntlett
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Playtest requirements?

Postby IanBruntlett » Wed Sep 09, 2015 6:48 pm

Hi,

I've printed this adventure with a view to running it towards the end of the month, when a friend comes back from Saudi.

I'll make notes and things. I was wondering what people expect from the playtest of this adventure, from both the GM and player(s).

Thanks!


Ian
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PaulB
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Re: Playtest requirements?

Postby PaulB » Wed Sep 09, 2015 7:26 pm

Generally, you should:

- Run it exactly as written, without any change, tweak or otherwise
- Take notes of your preparation time and effort, especially where you feel you have struggled or if something really works well
- Write-up notes about your experience of running it as written, and what worked or not
- Openly ask your players for feedback, warning them in advance that you'd like their feedback

Or something like that!
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AndrewW
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Re: Playtest requirements?

Postby AndrewW » Wed Sep 09, 2015 7:28 pm

Also how the adventure goes over, what was liked/disliked about it.
MongooseMatt
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Re: Playtest requirements?

Postby MongooseMatt » Thu Sep 10, 2015 3:08 pm

Pretty much,

We are after specific comments, with regards to rules, typos, and the like.

We are also after more general comments - players really liked Part A, could have used a map for Part B, really needed NPC C statted up as one of my players tried to punch him in the mouth...

That kind of thing.
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