[GK Games] Berlin-class Colonial Destroyer Now Available!

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[GK Games] Berlin-class Colonial Destroyer Now Available!

Postby Gypsy Knights Games » Thu Jul 09, 2015 11:35 pm

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You can pick up your copy here at this link!

Ships of Clement Sector 8: Berlin-class Colonial Destroyer is now available!

Gypsy Knights Games is proud to present the eighth entry in our line of products dedicated to the starships of Clement Sector.

The Berlin-class is a 1200dT standard short hulled starship design. Designed primarily to provide colonial protection and security, the destroyer has crystaliron hull armor and an internal reinforced structure.

There were ten Berlin-class Colonial Destroyers in Clement Sector when the Conduit collapsed. All ten of these are currently in service with the Hub Federation Navy. After considering several design proposals the Marinekommando authorized detailed design and construction of the Berlin-class with the ability to carry a reinforced platoon of troops and their support vehicles. No other national navy has constructed a similar class of ship, preferring to use troop transports with escorts to achieve the same purpose, which makes the Berlin-class somewhat unique.

The Berlin-class ship is ideal for use in a naval campaign where the characters are called upon for multiple roles or a campaign in which the characters are Hub Federation strike troops. The Berlin can also provide a worthy adversary for pirate and smuggler characters as well.

Ships of Clement Sector 8: Berlin-class Colonial Destroyer comes complete with beautiful views of the ship. The Berlin-class is presented with full deckplans and statistics to make your use of our product simple, easy and fun. In addition, the Berlin comes with a set of adventure hooks to get your characters right into the action as well as a short story written by Bradley Warnes.

Though designed specifically with our Clement Sector setting in mind, the Berlin-class could easily be used in any Traveller setting.

Get on board! Adventure awaits!

"Traveller" and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby Gypsy Knights Games » Fri Jul 10, 2015 11:31 pm

Ships of Clement Sector 8: Berlin-class Colonial Destroyer is now also available at Paizo's online store.

http://paizo.com/products/btpy9f6x?Ship ... -Destroyer
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby Annatar Giftbringer » Mon Jul 13, 2015 6:28 pm

I'm loving it!

Longer review/more comments incoming soon-ish, been a bit busy lately...
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby madmike » Tue Jul 14, 2015 2:40 am

PDF printed and bound.

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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby Annatar Giftbringer » Wed Jul 22, 2015 9:13 am

Aw yeah, I really like this one!

The Berlin might just be the perfect adventuring warship. It's built for solo work, so no need for an entire squadron of warships - always easier to write adventures for a lone superhero than the entire justice league.

As a destroyer however, it also has a place in the line of battle, or as a convoy escort. Sure, in a pure combat situation it brings less firepower than the Farragut class destroyer, but in every other situation it has more to offer, especially since it carries multiple small craft and a sizable troop detachment.

In a setting like Traveller, where FTL is slow, it strikes me as a very good idea to have some troops aboard every military ship that can carry them. You just don't know when you might need an armed landing party. Most warship in the Clement setting do have some marines, but the Berlin carries an entire platoon - plus supporting vehicles!

This opens up for a wider range of missions, both solo and when part of a squadron. The 3rd battle squadron from ship book Moltke for example, changed a bit in my mind now that I know at least two of the ships carries ground forces.

All this makes the Berlin the perfect adventuring ship. Its wide range of possible missions, the broad collection of tools it brings to the table. It's a perfect ship for a mass effect-style campaign, or an extended patrol that lets the ship (and thus, the players) run into a wide variety of situations.

The Berlin makes a fine squadron leader for a bunch of patrolling Kiviats, or if we turn the tables it's the perfect "enemy boss-ship" (like in he story example from Superpirate!)



Enough rambling, time for questions and comments.

The new cover design looks good! It does however make it a bit harder to see which book is which, especially when viewed from the iBooks library of my phone. Still, I like it!

The armament distribution chart is a great addition! I hope you keep it for future books, and if you get really bored one day I wouldn't object to see it retro-fitted to the older books... :)

There are more staterooms than officers, but I take it that's intentional? The marine commander needs a cabin, and space for a couple VIP passengers or flag officers is always good.

Very minor thing, but in the deckplan the cargo hold looks much larger than the vehicle garage, but in the datasheet the opposite is true.

Not quite Berlin-related, but is the captain of a hub federation ship considered a member of the wardroom? It is my limited and Wikipedia-based understanding that this is not always the case in the real world, but on the other hand no ships thus far has had a dedicated lounge for the captain, unlike say.. Most ships in supplement 3: fighting ships. The captain's stateroom-deckplan in the Kiviat book does have a table though...

So, what's next? Light cruiser? Sloop? Keep up the good work guys!
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby madmike » Wed Jul 22, 2015 10:05 am

Thanks Annatar.

I designed the Berlin class at about the same time as the Moltke, so when the 3rd battlegroup was added, I made sure two Berlins were included to add a sizeable Hub Federation Marine contingent.

I will try and answer all those questions :)

Definitely adding armament distribution diagrams to each book. I started doing this with the Trent Class Destroyer book and was happy how it turned out so it will be permanent. In regards to whether we add these to the earlier books, well that is John's call but I am more than willing to do so.

The extra staterooms are deliberate. The Marine Commander and his subordinate get one each, plus if there is a Flottillenadmiral or a colonial big wig (remember they were designed before the Collapse) on board then they would get their own cabin.

Hmm. That escaped me. I will check on the plans and see if I did not muck up the deck plan numbers. It is an easy fix though. Appreciate you seeing that.

Ordinarily the Captain of bigger warships are not part of a wardroom and have to be invited to dine there. This is true of the RN especially and would still be in the Hub Federation Navy. The furniture on the plans is relatively subjective and it would be assumed that the Captain gets a meal served by their orderly in their stateroom.

I am glad you like the Berlin Class Colonial Destroyer and do feel free to post a review on DTRPG. :)

So what is next? Well I cannot say, yet. But it is a multi-vessel book.

Here you go, a tempter...

"Can’t say I like off worlders really. I mean we trade with them ’cause we have too, but we generally don’t like ‘em. Woe betide any who come to Monroe looking for trouble because we will smash ‘em back into the black."
Lieutenant JG Luc Smith, flight commander, 3rd wing Monroe Defence Force 2341 CE
Last edited by madmike on Wed Jul 22, 2015 10:51 am, edited 1 time in total.
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby Gypsy Knights Games » Wed Jul 22, 2015 10:43 am

Annatar, thanks for the kind words. They are much appreciated.

Our next starship book will be out in August and, while I'm not quite ready to announce it, I can confirm what Michael said. It will be a multi-ship book.

Stay tuned here for an announcement about it soon!
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby Annatar Giftbringer » Wed Jul 22, 2015 12:50 pm

DTRPG review is on it's way!

Thanks for the quick replies. Thanks for the info on the extra staterooms. If you want an advice/opinion, that bit could have been included in the ship book, for added flavour :)
(Like in the Kiviat and Moltke books, where the extra staterooms are mentioned in the text)

Good to know regarding the captains! Of course it's simpler to use the standard template for all staterooms, but it's easy when playing to simply redecorate the captain's room so (s)he gets a dinner table :)

Oh yeah, that reminds me. A very minor thing, but the datasheet says office for captain and XO, but the ship plan only shows one for the captain (and the marine commander).

Looking forward to the next book!
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby Jame Rowe » Wed Jul 22, 2015 3:39 pm

Someday I will have money to spend and I will spend it on Hub Federation books.

That and 2300 AD books (and a bunch of Paizo's miniatures and maps - I Want Rasputin (in mini)!)
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby hiro » Wed Jul 22, 2015 3:48 pm

The Christmas in July sale might be that day!

http://www.drivethrurpg.com/browse/pub/ ... ghts-Games
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby Gypsy Knights Games » Wed Jul 22, 2015 5:46 pm

Annatar Giftbringer wrote:DTRPG review is on it's way!
Annatar,

Thanks for the review! Much appreciated.

http://www.drivethrurpg.com/product_rev ... _id=152458
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby wbnc » Wed Jul 22, 2015 10:48 pm

Nice look, and the description and thought that went into the design seems to be just what I like.

A multi role light warship, well compared to cruisers and dreadnoughts...that cna handle a wide range of jobs is ideal for any military. Especially where you may have a small number of ships to spread around over a large area.
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby Gypsy Knights Games » Thu Jul 23, 2015 12:17 am

wbnc wrote:Nice look, and the description and thought that went into the design seems to be just what I like.

A multi role light warship, well compared to cruisers and dreadnoughts...that cna handle a wide range of jobs is ideal for any military. Especially where you may have a small number of ships to spread around over a large area.
Thanks! Glad you enjoyed it!
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby madmike » Thu Jul 23, 2015 12:52 am

wbnc wrote:Nice look, and the description and thought that went into the design seems to be just what I like.

A multi role light warship, well compared to cruisers and dreadnoughts...that cna handle a wide range of jobs is ideal for any military. Especially where you may have a small number of ships to spread around over a large area.
Thanks for that.

I put a lot of thought into designs and to what use or role they are intended to have :)
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby wbnc » Thu Jul 23, 2015 3:10 am

madmike wrote:
wbnc wrote:Nice look, and the description and thought that went into the design seems to be just what I like.

A multi role light warship, well compared to cruisers and dreadnoughts...that cna handle a wide range of jobs is ideal for any military. Especially where you may have a small number of ships to spread around over a large area.
Thanks for that.

I put a lot of thought into designs and to what use or role they are intended to have :)
I have to admit a bit of professional envy. I have similar designs here. waiting for my next project. I like my stuff of course but the nice simple, practical design that still manages to look slick...that's good work.

The one thing I hate is having to decide what i want to include as background and "fluff" and what I need to trim to make it an easy quick read for people. I was horrified when I saw how fast 100 pages went and what I had to drop....
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Re: [GK Games] Berlin-class Colonial Destroyer Now Available

Postby madmike » Thu Jul 23, 2015 4:23 am

wbnc wrote:
madmike wrote:
wbnc wrote:Nice look, and the description and thought that went into the design seems to be just what I like.

A multi role light warship, well compared to cruisers and dreadnoughts...that cna handle a wide range of jobs is ideal for any military. Especially where you may have a small number of ships to spread around over a large area.
Thanks for that.

I put a lot of thought into designs and to what use or role they are intended to have :)
I have to admit a bit of professional envy. I have similar designs here. waiting for my next project. I like my stuff of course but the nice simple, practical design that still manages to look slick...that's good work.

The one thing I hate is having to decide what i want to include as background and "fluff" and what I need to trim to make it an easy quick read for people. I was horrified when I saw how fast 100 pages went and what I had to drop....
Thanks!

Oh I understand about having to reign in writing background and fluff. :)

What I try to do is to add a little more to the whole setting's history when writing a ship's background and I do talk to John a great deal to ensure he is happy with what I am proposing and to make those changes as necessary. Writing background and development info for a ship will often explain why the ship was designed that way and why it has that particular role.

The Berlin class colonial destroyer's background as outlined in the sourcebook explains why the Federal German Navy created that ship. If you read about why the Kiviat class Corvette was created, you can follow why the corvette is so fast compared to "fleet" ships and why there is a necessity for it to be fast. :)
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