wbnc wrote:If this is what you are looking for...well Hope my first project does well and I get a second shot at doing some work for the MgT series
If you have any side or 3/4 view shots of a ship of yours, I can do a CG render of it just for fun.
I have some three views, but side views, and 3/4 still have me banging my head on the desk..... I'll let you see a couple of the ships I am not likely to be using as they are in future for print versions...I dont want to give away all my secrets ya know
I hate to say it but most games are highly visual. The visuals get the imagination going more than than the substance of the game. One of the reasons I loved Traveller was that there was just enough art to get my imagination going without it being a pretty book.
one of the issues I have ran into in running the one-shots and short scenarios for new players is that younger layers are used to stacking their characters combining skills and abilities for maximum effect... and to create a specific character archetype..which Traveller does not allow..
Part of the fun for me has always been the mystery of what I am going to end up with, and how do I play it in a way that I have fun, and add to the fun of the group.
Some means of making the mystery of the final build of your character, or giving players hooks to hang the role-play side of things does make it a bit of a thrill A few games have pulled that off with lifepaths that are more than just a quick roll every term then nothing unless the GM patches in something off the top of his head.
one of my favorite characters had to juggle a wife, kids, and business while working a hips that was based in another sector after his career a a merchant ended with the result"competition forced you out of the sector"
Playing up, and selling the way you end up with unique history and background for your character might be useful for getting more roleplay oriented gamers...Power gamers and people used to the MMO style of maxing, and optimizing characters to be the ultimate badass Are still a bit of a challenge for me.