What is the state of the art for starship design tools?
What is the state of the art for starship design tools?
So it's April 2015... Is the best we've got for Mongoose starship designs basically a few spreadsheets?
Because I'll own up that I really do not like the Zhodani designs in that book, and am now at the point where I'd like the Droyne designs to be better.
Which means I need to first fix my tools. So what do people use for starship design?
(and yes, my FB question came back with answers like "by hand"...)
Because I'll own up that I really do not like the Zhodani designs in that book, and am now at the point where I'd like the Droyne designs to be better.
Which means I need to first fix my tools. So what do people use for starship design?
(and yes, my FB question came back with answers like "by hand"...)
Zhodani author and FFE minion
Re: What is the state of the art for starship design tools?
Paper, pencil and calculator. Traveller ship designs are not... rocket science.
Re: What is the state of the art for starship design tools?
I have a few different excel sheets for up to 2000 ton MGT spacecraft, as well as a small craft sheet I found. I have seen one out there for T5.
The biggest problem is that the publishers won't come out and support what people are willing to put out there.
And yeah, it's pencil and paper... but why is it so many are frigging built wrong?? Especially the ones from the publishers? Tools make your job easier. Sure, it's easy to dig a hole with a shovel, but why not use a backhoe to do it faster?
The biggest problem is that the publishers won't come out and support what people are willing to put out there.
And yeah, it's pencil and paper... but why is it so many are frigging built wrong?? Especially the ones from the publishers? Tools make your job easier. Sure, it's easy to dig a hole with a shovel, but why not use a backhoe to do it faster?
- ShawnDriscoll
- Cosmic Mongoose
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Re: What is the state of the art for starship design tools?
Mongoose has explicitly prohibited the development of third party software for Mongoose Traveller in their licences, free or not. Technically you can base software on the material in the SDK as its published under the OGL, which allows for implementation in software, but if you do that you cannot mention Traveller or Traveller compatibility.donm61873 wrote:So it's April 2015... Is the best we've got for Mongoose starship designs basically a few spreadsheets?
I completely understand this stance, at some point they want to produce their own software for the game. For me it's no big deal, I just use the excellent CT ship design apps out there, but the MGT rules in play. It's not as if the conversion is all that hard.
Simon Hibbs
Check out StarBase, the open source science fiction campaign mapping application.
Re: What is the state of the art for starship design tools?
What would people look for in a design tool anyway? As stated, the ship design process is not that complicated as long as you ignore things like the 5% cost reduction per TL from High Guard.
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- Cosmic Mongoose
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Re: What is the state of the art for starship design tools?
Would you like to walk through a starship, not just see its floor plans but what it looks like from the inside?Sevain wrote:What would people look for in a design tool anyway? As stated, the ship design process is not that complicated as long as you ignore things like the 5% cost reduction per TL from High Guard.
Re: What is the state of the art for starship design tools?
For other versions of Traveller there are High Guard Shipyard by Andrea Vallance.
http://www.downport.com/amv/software/hgs.html
More recently there's a web too called the Classic Traveller Ship Builder by Matt in Beta:
https://tca-2014-12.herokuapp.com/
Simon Hibbs
http://www.downport.com/amv/software/hgs.html
More recently there's a web too called the Classic Traveller Ship Builder by Matt in Beta:
https://tca-2014-12.herokuapp.com/
Simon Hibbs
Check out StarBase, the open source science fiction campaign mapping application.
Re: What is the state of the art for starship design tools?
I was thinking. If one did a fancy spreadsheet based on the SRD's, they could sell them up on DriveThruRpg...
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- Greater Spotted Mongoose
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Re: What is the state of the art for starship design tools?
What's wrong with the Zhodani ships? I mean, aside from the fact that several of them completely lack deckplan info I think they're fine
(seriously, I'd be very happy if that little detail got fixed...)
Oh and the layout/design works very well, with clear plans, three-way drawings and a 'photo'.
The decks are a bit "empty" or low on detail, sure, and some furniture and stuff would be welcome, but the empty approach means it's easy for me to customize the lite details.

Oh and the layout/design works very well, with clear plans, three-way drawings and a 'photo'.
The decks are a bit "empty" or low on detail, sure, and some furniture and stuff would be welcome, but the empty approach means it's easy for me to customize the lite details.
Re: What is the state of the art for starship design tools?
I've collected a list of complaints...Annatar Giftbringer wrote:What's wrong with the Zhodani ships? I mean, aside from the fact that several of them completely lack deckplan info I think they're fine(seriously, I'd be very happy if that little detail got fixed...)
Oh and the layout/design works very well, with clear plans, three-way drawings and a 'photo'.
The decks are a bit "empty" or low on detail, sure, and some furniture and stuff would be welcome, but the empty approach means it's easy for me to customize the lite details.
Zhodani author and FFE minion
- ShawnDriscoll
- Cosmic Mongoose
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Re: What is the state of the art for starship design tools?
PASCAL? Oh my.simonh wrote:For other versions of Traveller there are High Guard Shipyard by Andrea Vallance.
http://www.downport.com/amv/software/hgs.html
Re: What is the state of the art for starship design tools?
Object Pascal from Delphi. More like a cleaned up version of C++ skinned with Pascal syntax.ShawnDriscoll wrote:PASCAL? Oh my.simonh wrote:For other versions of Traveller there are High Guard Shipyard by Andrea Vallance.
http://www.downport.com/amv/software/hgs.html
Re: What is the state of the art for starship design tools?
Hey, someone had to program with it. In the early 90s, that was pretty state of the art.
Zhodani author and FFE minion
- ShawnDriscoll
- Cosmic Mongoose
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Re: What is the state of the art for starship design tools?
ZX81 BASIC. Still the best programming platform for Traveller.
Re: What is the state of the art for starship design tools?
You can't exactly share your efforts with that.ShawnDriscoll wrote:ZX81 BASIC. Still the best programming platform for Traveller.
Zhodani author and FFE minion
Re: What is the state of the art for starship design tools?
Don, given your role as FFE minion, can you shed on any light as to whether or not your enquiry is because FFE are looking to publish software tools for Traveller titles please?
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- Duck-Billed Mongoose
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Re: What is the state of the art for starship design tools?
If you can think in BASIC, then Pascal is not really a stretch. Unless, of course, all the modern development environments suck. Which they do. There is a reason the modern fan coding crowd is more heavily into scripting languages.
The irony of BASIC being a scripting language by modern definitions is not lost on me.
The irony of BASIC being a scripting language by modern definitions is not lost on me.
CTMTTNET4GTT20THMGTT5
It's all Traveller, so it's all Good.
It's all Traveller, so it's all Good.
Re: What is the state of the art for starship design tools?
My inquiry is because I'm painfully aware of the problems with the Zhodani ship designs, and I don't want to repeat my mistakes with Droyne designs. It has nothing to do with FFE (sorry).hiro wrote:Don, given your role as FFE minion, can you shed on any light as to whether or not your enquiry is because FFE are looking to publish software tools for Traveller titles please?
Zhodani author and FFE minion
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