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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Tue Jun 12, 2012 3:29 am 
Mongoose

Joined: Mon May 31, 2004 5:46 am
Posts: 149
rcbecker1 wrote:
Heres a few places to get them:

--snip--- .



Thanks for the list. I knew about a lot of the manufacturers on the list but most are in direct sales only, not distribution.

I did locate what appears to be the only Historical Miniature distributor in the western US (this is where you all jump in saying "not true" and post all kinds of distribution companies :mrgreen: ).

Regal Noble carries some decent lines. For WW1 they carry Figureheads 1/6000 lines and for AoS/ACW they carry NAVWAR's 1/1200.

To be truthful I prefer 1/2400 or 1/3000 for anything after the ACW (mostly because the peepers are not what they used to be).

But the bottom line is that Regal Noble will distribute to the local Brick and Mortar stores without requiring ungodly large orders. My FLGS is already looking into the details from their end.

I will be getting a dead tree copy of Far Flung Seas (I have the PDF already) as soon as it is available. Then I just need to get some ships bought and painted.


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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Wed Jan 09, 2013 5:32 am 
Cub

Joined: Mon Jan 09, 2012 11:43 pm
Posts: 8
At risk of Thread necro (which it appears this will be considered) I didnt want to start a whole new thread based on one question.

Its fairly simply and a game mechanic.

Are "Splashes" in VAS 2.0 in any way. Where by combined fire, hits or misses, will add to the accuracy of a ships gunnery. Or where sustained fire from turn to turn will add bonuses.?


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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Fri Jan 11, 2013 4:03 am 
Duck-Billed Mongoose

Joined: Tue Oct 30, 2007 12:09 am
Posts: 1507
Location: Jacksonville, Florida
I would guess the best way to put this is. No, the reason is we are trying to keep markers and accounting down to a very small number. Your not using Torpedo markers on the board and moving them each turn, your not recording splashes, your not recording crew. Some things are abstacted, but we keep it as close to historical as possible and yet working well. Our Goal is for it to not be too detailed. I would rate the game as medium level game.

Difficulty Level
1 to 10 Id give it a 3-4 for dificulty.

Hope this helps and splash markers dont sway you chance of loving the new rules.

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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Fri Jan 11, 2013 4:14 am 
Duck-Billed Mongoose

Joined: Tue Oct 30, 2007 12:09 am
Posts: 1507
Location: Jacksonville, Florida
As for the other subject most stores dont carry historicals anymore which forced manufactures to go direct sales and it has stuck. its been that way since the late 90s. When I owned my store in the 90s I had many accounts with manufactures in order to carry them in my store. most stores wont bother.
Ray

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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Sun Jan 13, 2013 8:33 am 
Cub

Joined: Mon Jan 09, 2012 11:43 pm
Posts: 8
rcbecker1 wrote:
I would guess the best way to put this is. No, the reason is we are trying to keep markers and accounting down to a very small number. Your not using Torpedo markers on the board and moving them each turn, your not recording splashes, your not recording crew. Some things are abstacted, but we keep it as close to historical as possible and yet working well. Our Goal is for it to not be too detailed. I would rate the game as medium level game.

Difficulty Level
1 to 10 Id give it a 3-4 for dificulty.

Hope this helps and splash markers dont sway you chance of loving the new rules.


There is precious little that will stop me from playing Victory at sea or otherwise as i am quite a big fan for naval warfare. Other than maybe not being able to have models for the earlier ear BB's Super dreadnought BB's and the likes. (Its really hard to find a Pre-1924 refit Warspite for instance in the appropriate scale).

In my mind; i didn't think of markers (thats one of my peeves with Battlefleet gothic that screams very similar to the VAS 1.0 rule set.... and i hate it) more along the lines of - If ship A is shooting Ship B, Ship C then shoots at Ship B and gains +1 to AD to indicate the presence of splashes. Thats really all i was thinking.

Anyways, Cant wait.. just put my order for the River plate down.


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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Sun Jan 13, 2013 10:19 pm 
Duck-Billed Mongoose

Joined: Tue Oct 30, 2007 12:09 am
Posts: 1507
Location: Jacksonville, Florida
Well remember that once you purchase the rules they are yours. So you can do like others and add a home rule to the game to fit your style of play. I myself house ruled alot of stuff for home games in VAS 1.
Plus my goal is to have strong support in the forums for stuff just like that. I might even be able to slip it in under advanced rules that are optional. I have been talking to some very knowledgable people about subs and hope to work more info into those rules to improve the game even more.
Ray

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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Mon Jan 14, 2013 7:40 pm 
Stoat

Joined: Sun May 27, 2007 2:37 pm
Posts: 75
Lex_Moose1210 wrote:

In my mind; i didn't think of markers (thats one of my peeves with Battlefleet gothic that screams very similar to the VAS 1.0 rule set.... and i hate it) more along the lines of - If ship A is shooting Ship B, Ship C then shoots at Ship B and gains +1 to AD to indicate the presence of splashes. Thats really all i was thinking.

Anyways, Cant wait.. just put my order for the River plate down.


FWIW, it has always been my impression that multiple ships firing at the same target actually diminish accuracy, since fire controllers often cannot distinguish their ship's shell splashes from those of the other ships.

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Lt. Gerard Liffort de Buffevent, 19 June 1940


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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Tue Jan 15, 2013 8:51 am 
Cub

Joined: Mon Jan 09, 2012 11:43 pm
Posts: 8
Brass wrote:

FWIW, it has always been my impression that multiple ships firing at the same target actually diminish accuracy, since fire controllers often cannot distinguish their ship's shell splashes from those of the other ships.


Pre-dreadnought ships had this issue due to having more than one calibre gun. The issue this created was that it was hard to discern between the splashes of different guns. The All-Big-Gun navies, with the same calibre on all of the turrets resolved this issue. It was not uncommon for an earlier BB to range find using a BB with a newer Mark FC Radar.


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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Tue Jan 15, 2013 9:07 am 
Greater Spotted Mongoose

Joined: Mon Apr 14, 2008 4:54 pm
Posts: 1474
Location: Edinburgh, UK
Have a look at the Wikipedia article about the Battle of Calabria. The Italians, conscious of the fact that two ships firing at the same target would each confuse their shell splashes with the other's, had each of their two battleships specifically target a separate British battleship. The British didn't do this and it was only when HMS Warspite stopped firing for a while that HMS Malaya found that all its shots were falling short.


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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Tue Jan 15, 2013 6:56 pm 
Lesser Spotted Mongoose

Joined: Sat Dec 17, 2011 10:13 pm
Posts: 720
Location: Atlanta,GA
All of the General Quarters naval rules have penalties for second batteries and beyond firing on the same target. I have not played them as much as the GQ series but I believe Seekreig, Command at Sea (including Fg&DN) and Naval Thunder also include second ship firing penalties.

In Battlefleet Gothic, as I recall, the second and and subsequent shooters suffered a -1 to accuracy.


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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Wed Jan 16, 2013 3:46 am 
Cub

Joined: Mon Jan 09, 2012 11:43 pm
Posts: 8
McKinstry wrote:
l, the second and and subsequent shooters suffered a -1 to accuracy.


Only because you generally created blast markers which made a left column shift.


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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Wed Jan 16, 2013 6:18 pm 
Banded Mongoose

Joined: Tue Jul 06, 2010 5:02 pm
Posts: 219
Lex_Moose1210 wrote:
McKinstry wrote:
l, the second and and subsequent shooters suffered a -1 to accuracy.


Only because you generally created blast markers which made a left column shift.


Which is not dissimilar to what is happening in the wet-navy case either. One ships "splash" gets confused with another so you have trouble adjusting your fire.

-Tim


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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Thu Jan 17, 2013 6:43 pm 
Duck-Billed Mongoose

Joined: Tue Oct 30, 2007 12:09 am
Posts: 1507
Location: Jacksonville, Florida
Well when my navy comes out to play we'll see if you survive long enough to see if you have time to correct your guns.
Ray

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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Tue Feb 12, 2013 1:30 pm 
Shrew

Joined: Mon May 28, 2012 7:45 am
Posts: 21
Any updates on timing as to a release date?


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 Post subject: Re: VaS 2.0 confirmed!
PostPosted: Tue Feb 12, 2013 4:52 pm 
Site Admin

Joined: Mon Aug 18, 2003 4:25 pm
Posts: 12300
Nooo.....

Seriously, this is a project that will be finished when it is done. We are aiming for it to be a work of art as much as anything else - it will be worth the wait!

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Mongoose Publishing
http://www.mongoosepublishing.com


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