Basic rules question: crippling damage

Discuss the Victory at Sea range of naval games.

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Firedrake
Shrew
Posts: 11
Joined: Mon Oct 17, 2011 2:15 pm

Basic rules question: crippling damage

Postby Firedrake » Tue Nov 01, 2011 3:08 pm

When a ship is crippled, it takes various sorts of damage: reduced movement stats, halved rating of clustered weapons, saves for individual turrets and special attributes.

Can any of that damage be repaired via Damage Control procedures? Or is the "crippling" a sign of damage too severe to be dealt with at sea?
rcbecker1
Greater Spotted Mongoose
Posts: 1454
Joined: Tue Oct 30, 2007 12:09 am
Location: Jacksonville, Florida

Re: Basic rules question: crippling damage

Postby rcbecker1 » Wed Nov 02, 2011 12:20 am

Firedrake wrote:When a ship is crippled, it takes various sorts of damage: reduced movement stats, halved rating of clustered weapons, saves for individual turrets and special attributes.

Can any of that damage be repaired via Damage Control procedures? Or is the "crippling" a sign of damage too severe to be dealt with at sea?
Yes that is my assumption also. Any ship in that state should be fleeing away unless it cant get away.
Ray
"Official Naval Boffin"
Firedrake
Shrew
Posts: 11
Joined: Mon Oct 17, 2011 2:15 pm

Re: Basic rules question: crippling damage

Postby Firedrake » Wed Nov 02, 2011 12:33 am

Thanks.

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