Ironclads

Discuss the Victory at Sea range of naval games.

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DM
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Ironclads

Postby DM » Thu Jun 07, 2007 9:07 pm

Some thoughts on an ironclad variant.....

http://www.btinternet.com/~david.manley ... _o_t_R.pdf
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Postby Brass » Fri Jun 08, 2007 2:12 am

Already? When do you find time to sleep? :D

LT
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Postby juggler69uk » Fri Jun 08, 2007 1:01 pm

Already DM, good effort that man, will read through over the weekend :)

Now all I need is the ship data for the rest of the conflict :? , Anyone know or have a good source that details armour and armament , including its location on the ships ??
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Postby DM » Fri Jun 08, 2007 3:13 pm

I've published rules on the ACW before so I'll be adapting the tables I generated for those rules as necessary. In the meantime "Civil War Navies" by Paul Silverstone is a good starting point, as is this website:

http://www.wideopenwest.com/~jenkins/ir ... onclad.htm
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Postby juggler69uk » Fri Jun 08, 2007 4:21 pm

Cheers DM does it list which side the guns fire ?

I also found this on my wanderings on the net

http://www.tarleton.edu/~kjones/navy.html
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Postby juggler69uk » Fri Jun 08, 2007 4:24 pm

And if you are going to publish these or your AoS rules and want them proofreading first just send me them in an email, (If you still have it) or send me a message via here and I'll mail you again
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Edited Thanks DM!

Postby Captain_Nemo » Sat Jun 09, 2007 4:15 am

Nice work, Fast as hell too. :)

Finally the reason I need to buy those Thoroubred Miniatures ships that I have been wanting!

I saw these at a gaming convention last year and drooled for the next 10 minutes.

Check'em out:

http://www.thoroughbredmodels.com/Products.htm
Last edited by Captain_Nemo on Sun Jun 10, 2007 4:19 am, edited 1 time in total.
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Postby DM » Sat Jun 09, 2007 9:46 am

Thoroughbred aren't Houstons. Thoroughbred models are 1/600, Houstons are declared as 1/1200 but probably closer to 1/1000 or 1/1100.

I use 1/1200 for wargaming the period, but do have quite a few 1/600 Thoroughbred models that I was planning to do for a demo / parti game base don the battle of Trent's Reach (one day I might even get around to painting them up!!!)
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Postby juggler69uk » Sat Jun 09, 2007 1:35 pm

DM wrote:....... (one day I might even get around to painting them up!!!)
I can say that for quite a bit of "lead" sitting on my shelf
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Postby DM » Sat Jun 09, 2007 2:55 pm

Any other odd periods that anyone would like me to have a go at? :D
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Postby juggler69uk » Sat Jun 09, 2007 5:31 pm

DM wrote:Any other odd periods that anyone would like me to have a go at? :D
How about converting that set of Ancient rules you wrote (Corvus Bellii) to VaS
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Postby juggler69uk » Sat Jun 09, 2007 5:55 pm

Query, as part of the same paragraph in Movement

This says may turn mid and end (also "move 1/2 move again" may be better as "move 1/2 speed" again)
DM Rules wrote:Movement
Ships move ½ speed, may turn, move ½ move again then turn again. Each turn can be up to the craft’s full Turn Number.
This says may not turn mid and end
DM rules wrote:The vessel may turn after the ½ move point but cannot make a turn at the end of movement. (each point of turn = 30 degrees)
can you clarify ?

In the following
DM Rules wrote:Major fires
Cause 1d6 damage per turn. Roll a d6 in the end phase per fire. Fire out on 6, carries on burning on 1-4,
Should fire out be a 5-6 as per minor fire, otherwise what happens if a 5 is rolled

Flank speed ~ Unless i missed it, Is there no negatives to being on Flank speed?? and is there no limit to how long you can strain the engines for ??
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Postby DM » Sat Jun 09, 2007 6:08 pm

On the first question - you can move at 1/2 distance and full distance. ou can also delay the furst set of turns until after 1/2 distance but if you do you don't get to move at the end.

Example - a ship moves 6" so it can turn at 3" and 6". If it turns at 4" it can't then turn again.

Fires - out on 6 only, stil burns on 1-5

Flank speed - I'll add a chance of doing permanent damage to the engines if it is attempted.

:oops: - smiley added 'cos my 6 year old likes it :)

PS expect an update in the next 24 hours :)
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Postby juggler69uk » Sat Jun 09, 2007 7:21 pm

DM wrote:On the first question - you can move at 1/2 distance and full distance. ou can also delay the furst set of turns until after 1/2 distance but if you do you don't get to move at the end.
Got it now, I just did not read it like that, I took "after half move" too literally to be at the half move point rather than over half its move.

Had my other head on for some reason
Last edited by juggler69uk on Sat Jun 09, 2007 9:41 pm, edited 1 time in total.
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Postby DM » Sat Jun 09, 2007 7:57 pm

Thats the "fun" of rule writing. Stuff makes perfect sense to me but not necessarily to others, so its good to have the ambiguities flagged up.
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Postby juggler69uk » Sat Jun 09, 2007 10:03 pm

Query

On the sample ship CSS Virginia
you have 6" Rifles and 7" SB both doing 4 DD

but in the Table on p.3
6.4"R = 3DD
7-8"SB = 2DD
The Sample ship Warrior
has 110lb SB, these are not in your table on P3
Since from the virginia the 6"R is not there either but the 6.4"R is.

Are you rounding missing guns to the next range up?
The Table on p.3
120lb/9-10" = 3DD
next line has 70lb/11" = 4DD

Is the 70lb correct?
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Postby DM » Sun Jun 10, 2007 5:33 am

Gunnery tables corrected in the version to be posted shortly. Round up for missing guns.

70lb should be 170lb
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Postby juggler69uk » Sun Jun 10, 2007 10:31 am

Any chance of you putting the link to the Ironclads on your VaS page next to General Chase and Destroyer Commander ?
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Postby DM » Sun Jun 10, 2007 3:08 pm

I will do soon, but I'm working off another PC at the moment and, whilst I can upload new files to my website, I can't amend existing files. opefully a link will be there in the next few days.
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Postby DM » Tue Jun 12, 2007 1:29 pm

A link from my website has now been added.
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