Worst rule in the whole game

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Poi
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Worst rule in the whole game

Postby Poi » Wed Feb 14, 2007 8:26 am

:evil:

Played 5 point Battle last night, Red Navy vs IJN

Sovětskaja Bělorusija, Sovětskaja Rusija and Archangelsk faced off againt a Yamato, 2 Nagato and 4 Fubuki.

Turn the first, Yamato opens fire on Sovětskaja Bělorusija. Critical hit. Double one, six.

Glug

Not a damn thing I can do about it.

:evil:
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Postby DM » Wed Feb 14, 2007 8:33 am

Now you know how Tovey felt when he heard about Hood.
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Postby E Nicely » Wed Feb 14, 2007 8:49 am

I think there's enough historic precedent to support the 1 crit kill in the rules.
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Postby Wulf Corbett » Wed Feb 14, 2007 9:07 am

Lowly Uhlan wrote:I think there's enough historic precedent to support the 1 crit kill in the rules.
If you COULDN'T sink the Hood catastrophically with one shot the system would be inaccurate.

Doesn't make it feel any better though...

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Postby Burger » Wed Feb 14, 2007 9:52 am

It might be historically accurate, but it ruins a game totally. Its just an "I win" dice roll.
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Postby Poi » Wed Feb 14, 2007 9:54 am

To all the people who quote historical accuracy.

Aircraft.
With the rules as written, my gaming group won't be bothering with them. Submarines aren't much better.

To everyone else.

Losing a substantial portion of your forces to a lucky shot in turn one, which I can do nothing about, does not a fun game make. The game was over before it had begun.
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Postby DM » Wed Feb 14, 2007 10:41 am

Losing a substantial portion of your forces to a lucky shot in turn one, which I can do nothing about, does not a fun game make. The game was over before it had begun.
But you did have time to play another game :)
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Postby Reaverman » Wed Feb 14, 2007 11:19 am

Well thats the way the cookie crumbles, not wanting to say 'tough'. But it did happen, and it was a fact. A magazine hit, tended to leave you with no ship.
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Postby Wulf Corbett » Wed Feb 14, 2007 11:36 am

Hammer of Ulric wrote:Losing a substantial portion of your forces to a lucky shot in turn one, which I can do nothing about, does not a fun game make. The game was over before it had begun.
That's war.

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Re: Worst rule in the whole game

Postby Court Jester » Wed Feb 14, 2007 11:38 am

Hammer of Ulric wrote::evil:

Played 5 point Battle last night, Red Navy vs IJN

Sovětskaja Bělorusija, Sovětskaja Rusija and Archangelsk faced off againt a Yamato, 2 Nagato and 4 Fubuki.

Turn the first, Yamato opens fire on Sovětskaja Bělorusija. Critical hit. Double one, six.

Glug

Not a damn thing I can do about it.

:evil:
:lol:

tee hee...

You did it as well...

I guess I should say something about historical accurcay and stuff but others already have.
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Postby Burger » Wed Feb 14, 2007 11:39 am

Fun > historical accuracy, IMO.
Seems some people disagree though.
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Postby Locutus9956 » Wed Feb 14, 2007 11:40 am

Well as for historical accuracy.... yes fair enough. But then theres the immensely valid point about aircraft. You cant have it both ways!
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Postby DM » Wed Feb 14, 2007 12:03 pm

Fun > historical accuracy, IMO.
Seems some people disagree though.
I agree to a certain degree. Of course the perfect solution is "Fun=Historical Accuracy" :)
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Postby Joe_Dracos » Wed Feb 14, 2007 12:34 pm

This is a game..... to heck with historical accuracy
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Postby Oly » Wed Feb 14, 2007 12:58 pm

Joe_Dracos wrote:This is a game..... to heck with historical accuracy
To me it's a game of ship to ship combat.

Thus I'm happy to see aircraft somewhat nerfed contrary to historical accuracy.

Likewise I'm happy to see the historical possibility of a one shot kill.

Personally I'd treat it as a "how the hell do I get out of this" type of game that I know I can't "win". Inflicting a bloody nose back on the enemy would be my goal, nothing inspires quite as much as being backed into a corner.
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Postby Chernobyl » Wed Feb 14, 2007 4:34 pm

here's a really fun game!

Bad weather, when everyone is using destroyers at flank speed!
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Postby Court Jester » Wed Feb 14, 2007 4:37 pm

Oly wrote:Inflicting a bloody nose back on the enemy would be my goal, nothing inspires quite as much as being backed into a corner.
I was watching the game this thread is about... there was no chance of givinnf a bloddy nose... It was more like as soon as the IJN got the advantsge with the first turn kill it proceeded to mercilessly flatten the other two battleships... 1 Yamato and 2 Nagato are mean enough, give them an advantage like that and there was no real chance of the Russians doing aything...
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Postby Burger » Wed Feb 14, 2007 4:38 pm

Another fun game: both fleets have all subs.
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Postby Court Jester » Wed Feb 14, 2007 4:44 pm

Burger wrote:Another fun game: both fleets have all subs.
Subs were never meant to fight subs... Obviously you don't understand how the PL system is meant to work...!!

:roll:

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Postby chaos0xomega » Wed Feb 14, 2007 4:49 pm

I personally think 1 hit Kills ARE fun. There is nothing funner or more exciting then playing a fast paced naval wargame and then sinking a shell into your oponents ship and getting REALLY lucky. Likewise, there isn't anything funner than having your own ship 'shot out from under your ass'.

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