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Re: VAS 2

Posted: Thu Apr 05, 2018 1:30 am
by Brass
I'm sorry, but having re-read the article in State of the Mongoose, I am not convinced. I notice that Victory at Sea: Ironclads will now be coming out after VAS 2, even though it was allegedly finished and only waiting for the layout queue (how may years ago was that?). The miniatures snipe hunt seems to be over, thank (enter name of appropriate deity here), but I think we should bear in mind that six years ago the miniatures were (according to the Mongoose archives) well in hand and would be released Real Soon Now. I have gone through the articles available back to 2012 and can't find a single reference to problems or delays (except for that bothersome layout queue) and yet the game that was constantly touted as being just around the corner has never appeared as close as the end of the block. You'll excuse me if I'm less than sanguine about the arrival of VAS 2 anywhere in the near future.

Prove me wrong.

Re: VAS 2

Posted: Thu Apr 05, 2018 8:08 am
by msprange
Brass wrote:
Thu Apr 05, 2018 1:30 am
Prove me wrong.
Challenge accepted.

Re: VAS 2

Posted: Thu Apr 05, 2018 4:51 pm
by Garydee
I can't wait to see some of the changes. I do hope the ability to make your ship invulnerable to being hit due to modifiers are a thing of the past. Example would be a destroyer with a TN of 7.

Re: VAS 2

Posted: Fri Apr 06, 2018 8:15 am
by msprange
Garydee wrote:
Thu Apr 05, 2018 4:51 pm
I can't wait to see some of the changes. I do hope the ability to make your ship invulnerable to being hit due to modifiers are a thing of the past. Example would be a destroyer with a TN of 7.
That was the first thing to be changed :)

Let me get the current projects off my desk and I will arrange for a preview of the core rules for you all...

Re: VAS 2

Posted: Sat Apr 07, 2018 5:09 pm
by Garydee
msprange wrote:
Fri Apr 06, 2018 8:15 am
Garydee wrote:
Thu Apr 05, 2018 4:51 pm
I can't wait to see some of the changes. I do hope the ability to make your ship invulnerable to being hit due to modifiers are a thing of the past. Example would be a destroyer with a TN of 7.
That was the first thing to be changed :)

Let me get the current projects off my desk and I will arrange for a preview of the core rules for you all...
Thanks. That was one of my biggest worries.

Re: VAS 2

Posted: Mon Apr 16, 2018 1:46 pm
by msprange
Hi guys,

As promised, a preview of the core rules can be found in the playtest thread...

Re: VAS 2

Posted: Tue Apr 24, 2018 6:32 am
by rcbecker123
I can tell you as one of the guys who did a lot of work for VAS 2. I mean a lot. I'm am still sitting on all those files. The game is completely playable but I believe Matt has become a guy who wants the perfect game and I fear it will never appear. Its been five years since I stopped working on the book and still have nothing to play with but my personal files which I do use. My hopes are that the game finally comes out as something I can be proud of being a part of.

Re: VAS 2

Posted: Thu May 03, 2018 3:32 am
by Brass
I suggest that anyone who still harbors the hope that VaS2 will be published within our lifetimes should definitely drop in on the Victory at Sea Playtesting - Basic Rules thread as Matt suggested above. A quick read-through of the posts should make it clear that the rules are no more complete than the line of miniatures. OTOH, those among us willing to download and fiddle around with what looks to be at best an early beta version could probably make something playable from it.

Good luck. I wish I had bet money on this.

Re: VAS 2

Posted: Thu May 03, 2018 8:15 am
by msprange
Brass wrote:
Thu May 03, 2018 3:32 am
A quick read-through of the posts should make it clear that the rules are no more complete than the line of miniatures.
Umm... We haven't posted the full rulebooks yet (of which there will be three in the set, all three almost complete - need to work on Coastal Invasions, the odd background piece, and then we are just adding scenarios).

What do you feel is missing from what has been posted thus far?

Re: VAS 2

Posted: Thu May 03, 2018 8:55 am
by AndrewW
msprange wrote:
Thu May 03, 2018 8:15 am
Brass wrote:
Thu May 03, 2018 3:32 am
A quick read-through of the posts should make it clear that the rules are no more complete than the line of miniatures.
Umm... We haven't posted the full rulebooks yet (of which there will be three in the set, all three almost complete - need to work on Coastal Invasions, the odd background piece, and then we are just adding scenarios).
I can confirm this, from what I've seen they look pretty complete. But can't comment on what has been posted here as I haven't looked at that.

Re: VAS 2

Posted: Mon May 07, 2018 10:43 pm
by Brass
msprange wrote:
Thu May 03, 2018 8:15 am
Brass wrote:
Thu May 03, 2018 3:32 am
A quick read-through of the posts should make it clear that the rules are no more complete than the line of miniatures.
Umm... We haven't posted the full rulebooks yet (of which there will be three in the set, all three almost complete - need to work on Coastal Invasions, the odd background piece, and then we are just adding scenarios).

What do you feel is missing from what has been posted thus far?
I wasn't referring to the rulebooks so much as the messages. Apparently, after over six years of playtesting you are still fiddling with some rather basic subjects like shooting, ship stats, etc.; as a result, I am not convinced that the rules are "almost complete". According to you, they were "almost complete" in 2015, 2016, and 2017 and yet, odd though it may seem, I can't find my copy anywhere. I guess I'll have to buy another one ... oh ... wait ...

Is there some "-ish" we should be looking for?

Re: VAS 2

Posted: Tue May 08, 2018 11:10 am
by msprange
Brass wrote:
Mon May 07, 2018 10:43 pm
Is there some "-ish" we should be looking for?
I don't think so - we have the three books pretty much complete at the moment (the biggest thing missing are more historical scenarios, but we are cranking through those, and we have yet to decide whether the Soviet fleet will be making an appearance).

We'll be starting an open playtest of the rules proper in the next few days where you will see the entirety of what we have done (the material may be staggered, as there is a lot of it). If I could ask you to reserve judgement until then, I think you will see just how much has been done (it is fairly titanic in scope, way, way past anything done in the 1st edition).