Rules for obscured vision?

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p_Clapham
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Rules for obscured vision?

Postby p_Clapham » Wed Apr 16, 2014 9:24 pm

So I can't find any rules in Legend, MRQ II, or even Runequest 6 on obscured vision penalties due to darkness or fog. I'm working on a Raise Fog spell for my Wheel of Time spell list, I'd appreciate it if anyone could point me in the right direction.
Captain Brann
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Re: Rules for obscured vision?

Postby Captain Brann » Wed Apr 16, 2014 9:51 pm

p_Clapham wrote:So I can't find any rules in Legend, MRQ II, or even Runequest 6 on obscured vision penalties due to darkness or fog. I'm working on a Raise Fog spell for my Wheel of Time spell list, I'd appreciate it if anyone could point me in the right direction.
I would think that you would use the level of obscuring you want as a % penalty to perception. If you can see the target you can hit it normally.
That is how I would do it.

Moon light night -20%
Moonless night -60%
So a light mist -20% over 50yd's
Fog -60% at any distance
for instance
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Carew
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Re: Rules for obscured vision?

Postby Carew » Wed Apr 16, 2014 11:05 pm

p_Clapham wrote:So I can't find any rules in Legend, MRQ II, or even Runequest 6 on obscured vision penalties due to darkness or fog. I'm working on a Raise Fog spell for my Wheel of Time spell list, I'd appreciate it if anyone could point me in the right direction.
Runequest 6. Page 128.
p_Clapham
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Re: Rules for obscured vision?

Postby p_Clapham » Thu Apr 17, 2014 1:54 pm

Thank you.
Carew wrote:
p_Clapham wrote:So I can't find any rules in Legend, MRQ II, or even Runequest 6 on obscured vision penalties due to darkness or fog. I'm working on a Raise Fog spell for my Wheel of Time spell list, I'd appreciate it if anyone could point me in the right direction.
Runequest 6. Page 128.
Olaus Petrus
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Re: Rules for obscured vision?

Postby Olaus Petrus » Thu Apr 24, 2014 10:04 am

Here are combat penalties from Legend

Close combat (page 135)
Fighting in partial darkness –20%
Fighting in darkness –40%
Fighting while blind or in pitch black –60%

Ranged attack (page 141)
Target obscured by smoke, mist or is in partial darkness –20%
Target obscured by thick smoke, fog or is in darkness –40%
[...]
Target is completely obscured Automatic Failure
[...]
Attacker is blinded Automatic failure

Legend doesn't give fixed penalties to other skill checks, although it does say that you should modify the test accordingly in page 39, for example you should get bonus for hiding in the dark. I think that those same modifiers which the combat tests have can be applied to many other skills as well.
Prime_Evil
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Re: Rules for obscured vision?

Postby Prime_Evil » Thu Apr 24, 2014 12:42 pm

I'd agree with that approach. If you are looking for some OGC rules, there's some treatment of Light Sources and Obscured Vision in OpenQuest and the Rennaisance SRD.

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