Harshlax wrote:Another brief thought connected to the Animate(substance), Form/Set(substance) combination. Maybe include the skill Craft(element) as a cult skill for those orders teaching those spell combinations, as the Form/Set spell includes references to having an appropriate craft skill.
Elemental mastery also struck me as very expensive in magic points compared to other options, but I suppose the raw flexibility of the power explains the cost.
You could, if you chose, add whatever Craft skill is appropriate, however I felt that for basic uses, i.e. a protective barrier, bridge or similar simple structures it would not be necessary. For me the Craft skill stipulation in the Form/Set substance is more related to craftsmen/tradesmen which is why I left it out of the orders skill list. Regarding your PP suggesting adding Form/Set substance to ALL the elemental ways, I deliberately chose not to do that as I wanted there to be some differentiation between grimoires and also to provide opportunities for Elementalists to use the Elemental Mastery skill.
Speaking of which, you are correct; Elemental Mastery is fairly expensive in terms of MP cost when compared to Sorcery spells. The flexibility of the skill is part of the reason the other part is becasue to me at least, Sorcery (and to a lesser extent Common Magic) as per the core rules and Arcania of Legend: Blood Magic are more suited to the Swords and Sorcery/Sandal genre than the epic High Fantasy genre. Elementalism bridges the gap between genres somewhat and I thought the MP cost wouldn't be as much of a burden if GM's allowed practitioners to gain extra MP either via the rules presented in Blood Magic or MP storing Power Crystals from Arms of Legend.
By the way, I've spoken to Matt (via email) and there will be some minor errors corrected. I'll see if I can get the Earth and Water versions of Wrack in- I can't make any promises though as extra material may play around with the layout too much. As for your other suggestions; great ideas but it's been my experience as a GM over the last decade or so, that players will find unique uses for any rules put before them, intended or not, so a discussion on how to best use the material in the book is kind of moot really.
Thanks for the feedback, Harshalax. Appreciate it.