LegendaryJWP wrote:PeteN wrote:Yes, perhaps it would be more 'realistic' to always have a potential of only 1 point of damage on an unmodified damage roll. However this leads to several system consequences. Firstly, since there are only a limited number of dice variants, it leads to very little mechanical variation between similar types of weapons. Which is fine if for example, you want every single handed weapon to be 1d6 or 1d8.
Honestly, this is all I've been trying to get anyone to admit to.
Oh, we admit it but most of us don't see it as being a problem.
LegendaryJWP wrote:a) yes, all attacks should probably, for realism, be able to do only one point of damage against an unarmored target.
Why? Personally, I don't really care about this.
LegendaryJWP wrote:b) the reason we don't do this is, in no small part, due to the tools we choose to use - the granularity of the dice in the traditional polyhedral set
Sure.
LegendaryJWP wrote:c) the easiest response (use only single dice without adds)
i) leads to a weird uniformity between weapons and
ii) becomes difficult to model between the range of 1d12 and 1d20 and then 1d30 and 1d100
You can use a variety of dice to model various rolls - use one die for odd/even and the other for high/low. Want a D16 - use a D2/D8, want a D40 - use a D2/D20 and so on. With a bit of maths you could use D3/D20 for rolls between 1 and 60, for example.
LegendaryJWP wrote:Take a page out of Savage Worlds, maybe, and use decks of cards. If everyone accepts that clubs are unmodified, diamonds +13, hearts +26 and spades +39, you've got a d52.
Or, roll a D60 and ignore 53-60.
LegendaryJWP wrote:I dunno, anyone else?
How about - accept that you might get rolls that do more than a point of damage?