Lemnoc wrote:Greg Smith wrote:Reading the
Legend rules:
Page 192, Range:
If Range is augmented beyond Touch then the caster automatically strikes his intended target, unless the target is able to dive for cover or flee out of reach before the spell is completed.
i.e., unless Evaded.

As a general rule.
Fonso wrote:In Legend Wrack is resisted with Resistance, not Evasion. I visualize it as a curse not a proyectile.
Right. And I am happy to live with that. My point primarily is that situational modifiers apply in Opposed Tests that might/could mitigate the general rule of the caster automatically striking his intended target... per, as Greg Smith notes, page 157.
Greg Smith wrote:So, a man hiding behind a horse will not be able to dodge the spell.....
...So the caster would get a penalty.
EDIT: Hm.
In the case offered, I might decide that a normal success made unsuccessful by the -20% modifier Wracks the horse instead. If I was, y'know, feelin' cruel

I think we are confusing words.
Wrack can't be
dodged. But it can be
resisted.
Of course, if the target is behind a horse that provides cover, the caster skill will be reduced, acording to the sorcery general rules. If you can't see well the target, you'll have penalizations to cast the spell. But the spell, once cast, strikes automatically and must be resisted in a opposed roll (already affected by the coverage penalty in the casting roll) of Resistance, not Evading.
Different matter is get out during the casting when it takes more than 1 action to cast. Casting fails automatically if you cannot see the target. You could do this evading to jump behind a rock , walking, or even dancing if you want!.
I do not know if there will be something to cause confusion to english-speaking people that I don't undestand. As a user of another language, I see it pretty clear.
As for the other issue, concentration, that I have not so clear.
I let my players to do other actions without losing the spell, but they can only have an active concentration spell at the same time.