TheFactotum wrote:
Mr. Dan True
I'm interested in how you converted the dnd races for eberron. Since I'm running galorion I have quite a variety of races to choose from and am wondering how I should convert them, if at all. Open question for everyone really.
For example. the Kitsune race has the following stats
Standard Racial Traits
Ability Score Racial Traits: Kitsune are agile and companionable, but tend to be physically weak. They gain +2 Dexterity, +2 Charisma, and –2 Strength.
Size: Kitsune are Medium creatures and thus have no bonuses or penalties due to their size.
Type: Kitsune are humanoids with the kitsune and shapechanger subtypes.
Base Speed: Kitsune have a base speed of 30 feet.
Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu. See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits
Agile (Ex) Kitsune receive a +2 racial bonus on Acrobatics checks.
Magical Racial Traits
Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.
Offense Racial Traits
Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
Senses Racial Traits
Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light.
What would be an effective way of converting the kitsune race?
I usually took the approach of starting with human stats, then applying the different bonuses. I.e. They have superior dex and cha, so dex and cha are made 2d6+6 instead of 3d6, perhaps higher. Strength is 3d6-3 or keep it standard (Beware of the negatives, as poor stats can kill you much faster in Legend than in d&d)...
Siz is the same.
Base speed is the same.
Drop bonus languages - they're only there in d&d because almost no one would learn languages anyway because of all the language-magic.
The traits are the real hard nut to crack, because that's where the flavour is and the potential for a real sucky or op race. Some (like the bite) can be taken from the monster book. The magic and change shape will require some work to work well..
- Dan
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