TheFactotum wrote:
Hopeless wrote:
Ooh!
I've been running a few pathfinder scenarios in Legend
How has your experience gone? Any tips or points of enlightenment you found?
First thing I realised was that I should have converted the money downgrading them so any gold was silver and so on, this mistake meant they had enough money to not have to adenture for quite a while but found a way to encourage them to continue.
Have modified some of the foes so they mirror whats in the scenario but use stats in the Monsters of Legend book such as having some skeletons that were still clad in flesh, frogs that seemingly self destructed flooding part of the catacombs in response to the PCs presence and even had one enemy that wouldn't stay dead without the use of the first magical weapon they found... they surprised me when they willingly left it behind!
Kept magical items for the most part easy to understand, any enchanted armour had Protection, any weapon had Bladesharp except for a dagger that had Countermagic but they didn't bother checking that one out properly!
Kept it low magic so that unless they chose a spellcasting profession they didn't start off with any magic, but had potions of healing available to buy and one was even given as part of a deal for their second adventure.
Encouraged their interest by giving them something to work towards, the nobles had a chance of a title and land, the blacksmith researched the secrets of steel and the woodsman proved apt at sleuthing even managing to find a thief exonerate the nobles when an old foe tried to frame them for a murder!
Still working on the cult side of things using RQ3 as a guide with it being based on Greek and Norse Gods would like to hear your thoughts on this too.