Weapon Specific Combat Maneuvers question
Weapon Specific Combat Maneuvers question
I'm prepping for my first gm session of Legend, and have a question:
why do weapons have a combat maneuver designation? Does this mean ONLY these CM's can be used with the weapon?
why do weapons have a combat maneuver designation? Does this mean ONLY these CM's can be used with the weapon?
Re: Weapon Specific Combat Maneuvers question
No it means this CM can only be used by these weapons - for instance, entangle can only be used by whips (and whatever the GM decides works in a similar fashion, for instance a wet towel...).jstrong wrote:I'm prepping for my first gm session of Legend, and have a question:
why do weapons have a combat maneuver designation? Does this mean ONLY these CM's can be used with the weapon?
- Dan
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Author of the Eberron for Legend/MRQ2 conversion:
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Author of the Eberron for Legend/MRQ2 conversion:
http://runequill.com/files/Eberron_Legend.pdf
Re: Weapon Specific Combat Maneuvers question
I think Dan means YES, correct, these CMs can only be used by that weapon.Dan True wrote:No it means this CM can only be used by these weapons - for instance, entangle can only be used by whips (and whatever the GM decides works in a similar fashion, for instance a wet towel...).jstrong wrote:why do weapons have a combat maneuver designation? Does this mean ONLY these CM's can be used with the weapon?
- Dan

Re: Weapon Specific Combat Maneuvers question
No, I mean noLemnoc wrote: I think Dan means YES, correct, these CMs can only be used by that weapon.—e.g., a club cannot impale.

Which, if true, menas that a whip could ONLY entangle and a sword could ONLY impale or bleed. Which is not the case. Bleed can only be used by a weapon with an edge - but this does not mean that weapons with an edge can only bleed.jstrong wrote:Does this mean ONLY these CM's can be used with the weapon?
- Dan
Check out my RuneQuest 6 blog!. It now has an adventure idea generator 
Author of the Eberron for Legend/MRQ2 conversion:
http://runequill.com/files/Eberron_Legend.pdf

Author of the Eberron for Legend/MRQ2 conversion:
http://runequill.com/files/Eberron_Legend.pdf
Re: Weapon Specific Combat Maneuvers question
So what is the point of the weapon's CM designation if you can use any CM with it?
And, like the previous poster, it makes sense that only certain CM's are available for certain weapons. How can a club impale!?!?
The way I read the rulebook, you can use ANY CM with ANY weapon. But then the weapons have specific CM's as features--so I don't understand why.
Should my Greatsword be able to "choose location" as I sweep it into my opponent? :/
And, like the previous poster, it makes sense that only certain CM's are available for certain weapons. How can a club impale!?!?

The way I read the rulebook, you can use ANY CM with ANY weapon. But then the weapons have specific CM's as features--so I don't understand why.
Should my Greatsword be able to "choose location" as I sweep it into my opponent? :/
Re: Weapon Specific Combat Maneuvers question
Simple answer yes, your great sword can choose location like any weapon, and it can sunder, bleed and impale, but it cannot entangle. A short sword can bleed and impale as well, and choose location, but it cannot sunder or entangle. The CM in the weapon descriptions are specific CM to that weapon, the other CM available are more general tactics to employ when you get a CM. Also in your post you ask how can a club impale, it cannot, it does not have that CM as an option.
Is that explanation any clearer?
Is that explanation any clearer?
Re: Weapon Specific Combat Maneuvers question
There are three types of maneouvers:
Critical maneouvers: Bypass armour, maximise damage, blind opponent & pin weapon. You only can use them if you have a critical roll in your skill.
Weapon maneouvers: Bleed, Entangle, Grip, Impale, Stun Location, Sunder & Take weapon. You can only select them if you have an appropiate weapon for it.
General maneouvers: Bash opponent, bypass parry, change range, choose location, damage weapon, disarm opponent, trip opponent, enhance parry, overtextend opponent, redirect blow, regain footing, riposte, slip free & stand fast. Anyone, using any weapon can select them, as long as they are attacking or defending as appropiate for the maneouver used.
When you gain a maneouver, you only can choose between you can select for the kind of roll, result, and weapon used.
Critical maneouvers: Bypass armour, maximise damage, blind opponent & pin weapon. You only can use them if you have a critical roll in your skill.
Weapon maneouvers: Bleed, Entangle, Grip, Impale, Stun Location, Sunder & Take weapon. You can only select them if you have an appropiate weapon for it.
General maneouvers: Bash opponent, bypass parry, change range, choose location, damage weapon, disarm opponent, trip opponent, enhance parry, overtextend opponent, redirect blow, regain footing, riposte, slip free & stand fast. Anyone, using any weapon can select them, as long as they are attacking or defending as appropiate for the maneouver used.
When you gain a maneouver, you only can choose between you can select for the kind of roll, result, and weapon used.
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Re: Weapon Specific Combat Maneuvers question
Weasel, that clears it up--THANKS! 

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Re: Weapon Specific Combat Maneuvers question
This is one of the areas that I think Legend is poorly described. The rules don't clearly lay out which CMs are only usable by certain weapons (with those CMs listed in the weapon table) and which CMs are usable by any weapon (so are not listed in the weapon table because they are always usable).
The rules could have categorized weapons (eg Slash, Impale, Bash) and attached the weapon-specific CMs to those classifications, but this wasn't done clearly either.
But once you 'get' what is going on, it's pretty easy to understand. It's just unfortunate that this is one of the (few) poorly communicated rule areas.
Steve
The rules could have categorized weapons (eg Slash, Impale, Bash) and attached the weapon-specific CMs to those classifications, but this wasn't done clearly either.
But once you 'get' what is going on, it's pretty easy to understand. It's just unfortunate that this is one of the (few) poorly communicated rule areas.
Steve
Re: Weapon Specific Combat Maneuvers question
Huh? It is stated under the description of the CM in the book when a CM can only be used by a certain type of weapon - the column in the weapons table is only for easy reference.sdavies2720 wrote:This is one of the areas that I think Legend is poorly described. The rules don't clearly lay out which CMs are only usable by certain weapons (with those CMs listed in the weapon table) and which CMs are usable by any weapon (so are not listed in the weapon table because they are always usable).
- Dan
Check out my RuneQuest 6 blog!. It now has an adventure idea generator 
Author of the Eberron for Legend/MRQ2 conversion:
http://runequill.com/files/Eberron_Legend.pdf

Author of the Eberron for Legend/MRQ2 conversion:
http://runequill.com/files/Eberron_Legend.pdf
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Re: Weapon Specific Combat Maneuvers question
+1. I don't think it is unclear either. There are some CM's that can only be used by certain weapons and others that can be used whenever and by whatever. The whole point is to liven up what would other wise be pretty boring attack-parry sequences by giving choices to create cinematic style combats.Dan True wrote:Huh? It is stated under the description of the CM in the book when a CM can only be used by a certain type of weapon - the column in the weapons table is only for easy reference.
- Dan
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Re: Weapon Specific Combat Maneuvers question
To be clear, my comment refer to layout/description, not to the rule itself. Here's an example:Dan True wrote:Huh? It is stated under the description of the CM in the book when a CM can only be used by a certain type of weapon - the column in the weapons table is only for easy reference.sdavies2720 wrote:This is one of the areas that I think Legend is poorly described. The rules don't clearly lay out which CMs are only usable by certain weapons (with those CMs listed in the weapon table) and which CMs are usable by any weapon (so are not listed in the weapon table because they are always usable).
- Dan
p133: Impale (Thrusting Weapons Only). I cannot find a place where it tells me which weapons are thrusting weapons. I expected to see it on the equipment table, but it doesn't.
p101 & 107: on 101 the description of the Combat Maneuvre column, "The Combat Maneuvres (see Combat chapter) a weapon can inflict -- such as Bashing, Impale, etc." From that description I would expect the column to tell me all the combat maneuvres applicable to that weapon. But when I go to 106 and look at Short Spear, for example, I just see "Impale" listed. But clearly I can use other Combat Maneuvres with Short Spear.
So, there's a gap/disconnect in how the rules are described. Not fatal, but inconsistent. If they listed the types of weapons that each combat maneuvre applied to, and listed the type in the equipment table, that would be consistent.
I think the bigger problem is in the equipment table column description, but introducing the Bludgeoning/Cutting/Entangling/Thrusting terminology without defining it adds to the challenge.
You may feel, "if that's the biggest gap in the rules, we're in great shape." I'd agree with that -- I like the Legend rules. Maybe I should have said, "this is one of the FEW rule areas that I think Legend is poorly described."
Steve
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Re: Weapon Specific Combat Maneuvers question
I see your point Steve regarding the layout. I agree that categorising weapons in similar terms to D&D i.e. Slashing/Cutting, Piercing/Thrusting, Bludgeoning/Crushing and so on would add a lot of clarity. And perhaps also separating weapon specific CM's from non-weapon specific CM's may also add clarity.
However, I feel this is really a bit nit-picky. The layout is not that bad, sure some people will get it and other will need some advice, but overall I don't think there is a major issue.
However, I feel this is really a bit nit-picky. The layout is not that bad, sure some people will get it and other will need some advice, but overall I don't think there is a major issue.
Glory is the reward of valour.
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Check out, The Blood Path available NOW!
Arcania of Legend available now!
Bedlam in Blackcliffe available now!
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Re: Weapon Specific Combat Maneuvers question
Agreed. I just thought I'd better clarify when I saw a "Huh?" and a +1.
Steve
Steve
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