Pirates of Legend

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DamonJynx
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Pirates of Legend

Postby DamonJynx » Mon Jul 30, 2012 2:08 am

The swashbuckler heroic ability appears to be missing.

Do I have an incorrect version?
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Old timer
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Re: Pirates of Legend

Postby Old timer » Mon Jul 30, 2012 7:04 am

My copy has the same problem.
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Re: Pirates of Legend

Postby soltakss » Sat Aug 04, 2012 7:46 pm

It isn't in the PDF either.
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Re: Pirates of Legend

Postby Nickbergquist » Fri Aug 17, 2012 2:28 am

Is there going to be errata? I just ordered this book through frpgames.com....seems like the swashbuckler heroic ability would be kind of relevant.


UPDATE....or maybe not. Just checked an old copy of Pirates from MRQ1 and it turns out that this is a persistent issue....a listing for swashbuckler but no actual details on what it is. Hmmmm.

UPDATE 2....I think I'll treat it like some sort of prestige title. If you qualify for it, you can officially be identified as a swashbuckler....fame and notoriety will precede you....!
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DamonJynx
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Re: Pirates of Legend

Postby DamonJynx » Fri Aug 17, 2012 4:18 am

You could always just say that it makes all Evade rolls Easy (+20%) and +10% to Athletics checks to climb rigging, swing from chandeliers, sails and so on at a cost of 1 MP per use.
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Re: Pirates of Legend

Postby Nickbergquist » Tue Aug 28, 2012 8:02 pm

DamonJynx wrote:You could always just say that it makes all Evade rolls Easy (+20%) and +10% to Athletics checks to climb rigging, swing from chandeliers, sails and so on at a cost of 1 MP per use.

I like....shall use that. Been reading PoL and plan to do a short campaign soon set in a spooky "On Stranger Tides" influenced version of the Caribbean.


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Rikki Tikki Traveller
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Re: Pirates of Legend

Postby Rikki Tikki Traveller » Tue Sep 04, 2012 3:51 pm

How do you handle Combat Styles with guns? Or do you just treat them as Ranged Weapons and no Combat Style?
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Re: Pirates of Legend

Postby Dan True » Tue Sep 04, 2012 4:02 pm

Rikki Tikki Traveller wrote:How do you handle Combat Styles with guns? Or do you just treat them as Ranged Weapons and no Combat Style?
Do you mean guns as in muskets and pistols, or guns as in cannons, demi-cannons, culverins etc?

Muskets and rifles are handled by the longarms combat style. Pistols by the pistols combat style.

True guns are handled by a Gunnery check.

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Deathdealer
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Re: Pirates of Legend

Postby Deathdealer » Tue Sep 04, 2012 5:44 pm

There is a free PDF of new combat effects related to guns that could easily be adapted to legend.

http://www.thedesignmechanism.com/resou ... rearms.pdf
Last edited by Deathdealer on Tue Sep 04, 2012 7:21 pm, edited 1 time in total.
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Re: Pirates of Legend

Postby Cyporiean » Tue Sep 04, 2012 6:20 pm

Historia Rodentia also contains rules for a variety of firearms.
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Historia Rodentia (Legend supplement) now Shipping! Grab the PDF!
Rikki Tikki Traveller
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Re: Pirates of Legend

Postby Rikki Tikki Traveller » Fri Sep 07, 2012 2:21 pm

Deathdealer wrote:There is a free PDF of new combat effects related to guns that could easily be adapted to legend.

http://www.thedesignmechanism.com/resou ... rearms.pdf
Thanks for the replies - This is what I was looking for!
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Old timer
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Re: Pirates of Legend

Postby Old timer » Fri Sep 07, 2012 3:14 pm

Deathdealer wrote:
There is a free PDF of new combat effects related to guns that could easily be adapted to legend.

http://www.thedesignmechanism.com/resou ... rearms.pdf

Strange, keeping getting the message 'file not found' when i try to download this, any ideas anyone?
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Re: Pirates of Legend

Postby Loz » Fri Sep 07, 2012 5:34 pm

Old timer wrote:Deathdealer wrote:
There is a free PDF of new combat effects related to guns that could easily be adapted to legend.

http://www.thedesignmechanism.com/resou ... rearms.pdf

Strange, keeping getting the message 'file not found' when i try to download this, any ideas anyone?
Yes. The link is wrong. It should be: www.thedesignmechanism.com/downloads. This will take you to the downloads page for all free PDFs.
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Re: Pirates of Legend

Postby Prime_Evil » Sat Sep 08, 2012 12:06 pm

Wow...I've been away for a while due to a sudden bout of unemployment, but that's a nice piece of work.

Has anyone considered running an adventure where a modern person ends up in a swords and sorcery setting in the spirit of Edgar Rice Burroughs or Lin Carter? I could see a cool game there - so long as the fantasy setting that the modern person is transported to isn't Gor ;)

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