Legend/Runequest II Framework for Maptool

Discover the Legend RPG, Mongoose's fantasy game.
franckflo
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Legend/Runequest II Framework for Maptool

Postby franckflo » Thu Apr 26, 2012 8:42 pm

For those playing Legend and Runequest II (or even Runequest I) either online or IRL with computer help, I've released a Maptool Framework for that game system. It's got full character sheet support for both PCs, NPCs and creatures and should help automate and speed up combat resolution.

Information and download link here : http://forums.rptools.net/viewtopic.php?f=33&t=21584

Let me know if you have any question.

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SSWarlock
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Re: Legend/Runequest II Framework for Maptool

Postby SSWarlock » Thu Apr 26, 2012 10:33 pm

franckflo, you are freakin' amazing. Thank you!
Sir Dhaven Hevelin, IOD, Baronet of Fulacin
Owner/Captain - S.S. Warlock

Playing Traveller/RQ/D&D since 1977
danskmacabre
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Re: Legend/Runequest II Framework for Maptool

Postby danskmacabre » Thu Apr 26, 2012 10:47 pm

WOW! Checking this out..
I love maptool, I just couldn't be bothered working on a framework for Legend..
franckflo
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Re: Legend/Runequest II Framework for Maptool

Postby franckflo » Thu Apr 26, 2012 11:12 pm

I'm super happy you guys are liking it :)

Let me know if you find bugs or have suggestions for improvement.

Also, if anyone wants to help input data for other game worlds (using the Excel spreadsheet located in the same download folder for weapons/spells/heroic abilities/armors/gear/location tables ; or creating NPC/monster tokens), let me know and I'll explain how to do so. This way we can make that FW compatible with other settings : Vikings, Age of Treason, Deus Vult, Elric, Hawkmoon, Clockwork chivalry etc. It's not hard but it's very time consuming and mind numbing...

Here's what in the pipe for improvments:

-- purchasing/reselling system (no more math for purchasing your gear...)
-- macro to automate the nomber of CAs required to reload a ranged weapon.
-- taking into account Armor Piercing effect for weapons (having firearms in maind)
-- taking into account jamming (firearms again).
-- add a "combat calendar" so that a popup will show up on the GMs side at each new round with reminders : "bob dies", "Joe's not ko anymore" etc...

--
Redcrow
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Re: Legend/Runequest II Framework for Maptool

Postby Redcrow » Fri Apr 27, 2012 12:00 am

Wow, that is really impressive. Excellent job!
Jujitsudave
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Re: Legend/Runequest II Framework for Maptool

Postby Jujitsudave » Fri Apr 27, 2012 2:42 am

Yeah. That would have come in handy.
Fonso
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Re: Legend/Runequest II Framework for Maptool

Postby Fonso » Fri Apr 27, 2012 8:11 am

It's amazing!
Thank you!

PD: The download link in maptool's website is not working, franklo.
Could you fix it?
Thanks againg. I woul love to try it.
Orgulloso colaborador de Traduciendo Rol.
¡Traveller y Paranoia en castellano!

http://traduciendorol.com/
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franckflo
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Re: Legend/Runequest II Framework for Maptool

Postby franckflo » Fri Apr 27, 2012 2:02 pm

So sorry about that, a ")" was missing in the link. It's now fixed and should work. Let me know if it does not, and if you have any questions about the Framework !
Fonso
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Re: Legend/Runequest II Framework for Maptool

Postby Fonso » Fri Apr 27, 2012 2:59 pm

Thanks again.
Tonight I´ll try to install it and play around with it.
Orgulloso colaborador de Traduciendo Rol.
¡Traveller y Paranoia en castellano!

http://traduciendorol.com/
http://www.facebook.com/pages/Traducien ... 6964758706
franckflo
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Re: Legend/Runequest II Framework for Maptool

Postby franckflo » Fri Apr 27, 2012 3:49 pm

Wonderful,

I've added a first "How To" tutorial on the Rptools forum link indicated in my first post. I'll try and add more according to people questions. Check it out every so often for short tutorials.


And if there are volunteers to help add data for either new creatures/NPCs or new settings/universe in the Framework, please contact me. This way we can get the Framework as versatile and useful as possible.

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