The Cults of Tsolyanu

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dreamer_prophet
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The Cults of Tsolyanu

Postby dreamer_prophet » Tue Mar 20, 2012 8:54 pm

News of Prof. M.A.R. Barker’s sad passing led me to dig out this piece of work.
For no particular reason, other than to amuse myself, I took a stab at sketching out the cults of Tsolyanu using the basic MRQII/ Legend rule set. The result is more of an interpretation inspired by the pantheon rather than a conversion, but hopefully someone out there will find it to be of interest.
In most instances the spells selected are loose (tenuous?) approximations of those found in the Tekumel world. The Grimoires I simply made up.

Cults of Tsolyanu

Standard Divine Magic. All Divine Cults receive the Common Magic Spells: Second Sight and Spirit Bane, and the Divine Magic Spells: Blessing (cult skill), Consecrate and Excommunicate as these reflect shared religious practices.

Sorcerer Priests of all temples share the wisdom accumulated in the Grimoire (The Impeccable Scrolls): Abjure (Pain), Damage Resistance, Dominate (Human), Neutralize Magic, Phantom (Sight), Project (Sight), Protective Ward, Treat Wounds. They also receive the Common Magic spells Countermagic, Detect Magic and Mindspeech.
Last edited by dreamer_prophet on Sat Mar 31, 2012 7:21 am, edited 2 times in total.
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Re: The Cults of Tsolyanu

Postby dreamer_prophet » Tue Mar 20, 2012 9:01 pm

Tlomitlanyal (Lords of Stability)

Hnálla
The Supreme Principle of Stability, the Lord Whose True Name May Not Be Known, Master of Light, and Foe of Change.
Power Centres
Hnálla is esteemed throughout Tsolyánu, Mu’ugalavyá and Yán Kór. In Tsolyánu, he is strongest in the central regions along the Mssúma River.
Factions
The Pure Light Society of the temple of Hnálla supports Thúmis’ more pacifistic factions.
Colour White
Cult Skills Courtesy, Evaluate, Grimoire (Empyreal Hieratics), Influence, Insight, Language (Any of the Five Empires e.g. Yán Kór, Mu’ugalavyá, Livyánu or Salarvyyá), Lore (Hnálla), Manipulation, Oratory, Pact (Hnálla), Perception, Persistence.
Common Magic Becalm, Countermagic Shield, Detect (Disorder), Light
Ritual Priests: Divine Magic Behold, Extension, Gleam, Heal Mind, Reflection, Sunspear.
Allied Cults Drá provides Meditate; Avánthe provides Clear Skies
Scholar Priests: Sorcery Magic Grimoire (Empyreal Hieratics), Castback, Enhance (POW), Restoration, Teleport.

*****

Karakán
The Lord of War, Master of Heroes, and the Ultimate Warrior on the Final Day.
Power Centres
Like Hnálla, Karakán is worshipped throughout Tsolyánu, but has his strongest enclaves in the central lands.
Factions
The Sword of Righteousness Clan of Karakán's temple urges an active role in politics, and has been known to collaborate with the Incandescent Blaze Society of Vimúhla to support military expansionism.
Colour Scarlet
Cult Skills Athletics, Brawn, Combat Style (Any), Evade, First Aid, Grimoire (The Ordinances of War), Lore (Karakán), Lore (Tactics), Manipulation, Oratory, Pact (Karakán), Resilience.
Common Magic Babel, Bladesharp, Heal, Movement, Parry, Protection.
Ritual Priests: Divine Magic Channel Strength, Extension, Lightning Strike, Shield, True Weapon.
Allied Cults Chegárra provides Thunder’s Voice
Scholar Priests: Sorcery Magic Grimoire (The Ordinances of War) Attract Missiles, Damage Enhancement, Haste, Hinder.

*****

Thúmis
Lord of Wisdom, Knower of Arts, Hidden Seeker of Eternal Knowledge, Sage of the Gods
Colour Grey
Power Centres
Thúmis is especially powerful in Tsolyánu at Páya Gupá, Béy Sü, and at Sokátis.
Factions
The Temple of Thúmis is dominated by the Brotherhood of Supernal Wisdom, which holds that Stability must triumph through the acquisition of knowledge, strong political action, and even missionary zeal—but not through violence. Smaller factions within Thúmis clergy argue that the temple should adopt a more militant stance, while still others urge no involvement in political life whatsoever.
Cult Skills Culture (Any of the Five Empires), Evaluate, Grimoire (The Supernal Analects), Language (Ancient – e.g. Classical Tsolyani, Engsvanyáli, Bednálljan), Language (Any of the Five Empires), Lore (Regional), Lore (Thúmis), Manipulation, Pact (Thúmis), Persistence, Teaching.
Common Magic Bearing Witness, Detect Illusion, Light, Understanding
Ritual Priests: Divine Magic Alter target, Behold, Disarm, Dismiss Magic, Meditate, Mindlink.
Allied Cults Hnálla provides Reflection; Keténgku provides Heal Mind.
Scholar Priests: Sorcery Magic Grimoire (The Supernal Analects) Enhance (INT), Mystic Vision, Telepathy, Spell Resistance.

*****

Avánthe
Mistress of Heaven, Maid of Beauty, Mother of Devotion, Wife (in a nonphysical sense) to Hnálla.
Power Centres
Avánthe is popular throughout Tsolyánu, but especially in the central regions along the Mssúma River.
Factions
The Girdle of Purity society of the Temple of Avánthe desires stronger, more militant measures and an active role in politics.
Colour Sky-blue
Cult Skills Craft (Agriculture), First Aid, Influence, Grimoire (The Verdant Leaves), Healing, Lore (Avánthe), Lore (Regional), Manipulation, Pact (Avánthe), Resilience
Common Magic Detect Disease, Glamour, Heal, Vigour, Warmth
Ritual Priests: Divine Magic Bless Crops, Clear Skies, Dismiss Elemental, Elemental Summoning (Air, Earth, Water), Evergreen, Rain, Regeneration.
Allied Cults Dilinala provides Disarm, Keténgku provides Heal Body and Cure Disease/ Poison.
Scholar Priests: Sorcery Magic Grimoire (The Verdant Leaves) Animate (Earth), Animate (Plant), Form/ Set (Earth), Form/ Set (Plant)

*****

Belkhánu
Lord of the Excellent Dead, Master of the Paradises of Teretané, Opener of the Gates of Heaven.
Power Centres
The shrines of Belkhánu are found everywhere since his clergy are encharged with the funerals of the devotees of the Lords of Stability.
Factions
His temple is split between the Sect of the Golden Sphere of Eventual Transcendancy, which presses for a middle course between activism and pacifism, and the Group of the Amber Glow, which devotes itself to theological and doctrinal studies and has little to do with the concerns of this world.
Colour Yellow
Cult Skills Combat Style (Any), Craft (Mortician), First Aid, Influence, Grimoire (Writs of the Saffron Seal), Lore (Belkhánu), Manipulation, Pact (Belkhánu), Perception, Persistence.
Common Magic: Bearing Witness, Bludgeon, Protection, Slow
Ritual Priests: Divine Magic Counter Undead (Cults of Glorantha p.18, 222), Exorcism, Heal Wound, Resurrection, Sever Spirit, Speak With Dead (see below).
Allied Cults Qón provides Spirit Block
Scholar Priests: Sorcery Magic Grimoire (Writs of the Saffron Seal) Banish, Diminish (POW), Enhance (POW), Mystic Vision.

New Spell:
Divine Spell
Speak with Dead Duration: Concentration; Ranged; Rank: Initiate

This spell enables the caster to ask one question of a deceased spirit one question per point of Magnitude of the spell. The spirit’s corpse must be within range. The spirit can only answer questions on subjects it knows about and is compelled to answer truthfully, though hostile spirits may answer in riddles. For abstract knowledge a roll can be made against a dead person’s Lore skill. If the spirit doesn’t know the answer, the question still uses up one of the questions.
The caster may contact spirits dead not more that one day per point of their Pact (Belkhánu) skill.
Last edited by dreamer_prophet on Mon Apr 02, 2012 9:14 pm, edited 8 times in total.
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Re: The Cults of Tsolyanu

Postby dreamer_prophet » Tue Mar 20, 2012 9:08 pm

Cohorts of Stability

Drá Cohort of Hnálla
Colour White & Tan
Cult Skills Craft (Composition - Any), Grimoire (Empyreal Hieratics), Healing, Language (Any of the Five Empires), Lore (Drá ), Manipulation, Meditation, Pact (Drá ), Persistence, Resilience, Sing, Teaching.
Common Magic Becalm, Befuddle, Countermagic Shield, Understanding
Ritual Priests: Divine Magic Amplify, Meditate, Mindlink, Soul Sight
Allied Cults Hnálla provides Heal Mind
Scholar Priests: Sorcery Magic Grimoire (Empyreal Hieratics) (as Hnálla)

*****

Chegárra Cohort of Karakán
Colour Scarlet & White Checks
Cult Skills Athletics, Combat Style (Any), Influence, First Aid, Grimoire (The Ordinances of War), Lore (Chegárra ), Lore (Law), Manipulation, Pact(Chegárra) Perception, Resilience.
Common Magic Bladesharp, Parry, Protection, Thunder’s Voice
Ritual Priests: Divine Magic Behold, Gleam, Shield, True Weapon, Sure Shot.
Allied Cults Karakán provides Channel Strength
Scholar Priests: Sorcery Magic Grimoire (The Ordinances of War) (as Karakán)

*****

Keténgku Cohort of Thúmis
Colour Grey & White
Cult Skills Brawn, Engineering, Evaluate, First Aid, Grimoire (The Supernal Analects), Healing, Language (Any), Lore (Any), Lore (Keténgku), Manipulation, Pact (Keténgku), Perception, Perseverance, Resilience, Teaching.
Common Magic Cauterize, Craftsman’s Boon, Heal, Slow, Repair, Understanding
Ritual Priests: Divine Magic Amplify, Channel Strength, Cure Disease/ Poison, Heal Body, Heal Mind.
Allied Cults Thúmis provides Behold
Scholar Priests: Sorcery Magic Grimoire (The Supernal Analects) (as Thúmis)

*****

Dilinála Cohort of Avánthe
Colour Sky Blue & White
Cult Skills Courtesy, Grimoire (The Verdant Leaves), Healing, Influence, Insight, Lore (Dilinála), Lore (Regional), Manipulation, Pact (Dilinála), Persistence
Common Magic Becalm, Glamour, Heal, Warmth
Ritual Priests: Divine Magic Alter Target, Channel Strength, Cure Disease/Poison, Disarm, Heal Mind, Heal Wound.
Allied Cults Avánthe provides Regeneration
Scholar Priests: Sorcery Magic Grimoire (The Verdant Leaves) (as Avánthe)

*****

Qón Cohort of Belkhánu
Colour Yellow & White
Cult Skills Athletics, Brawn, Combat Style (Any), Evade, Grimoire (Writs of the Saffron Seal), Lore (Qón), Manipulation, Pact (Qón), Resilience, Stealth
Common Magic Bandit’s Cloak, Befuddle, Bludgeon, Endurance, Slow
Ritual Priests: Divine Magic Dismiss Elemental, Exorcism, Heal Wound, Spirit Block, True Mace.
Allied Cults Belkhánu provides Counter Undead (Cults of Glorantha p.18, 222)
Scholar Priests: Sorcery Magic Grimoire (Writs of the Saffron Seal) (as Belkhánu)
Last edited by dreamer_prophet on Mon Apr 02, 2012 9:14 pm, edited 7 times in total.
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Re: The Cults of Tsolyanu

Postby dreamer_prophet » Tue Mar 20, 2012 9:18 pm

Tlokiriqaluyal (Lords of Change)

Hrü’ü
The Supreme Principle of Change, Master of Negation and Nonbeing, Opponent of Permanence, and Dispenser of Calamities.
Power Centres
The Temple of Hrü’ü is mightiest in Púrdimal, Mekú and Mrelú but has strengths elsewhere in Tsolyánu as well.
Factions
His temple is dominated by the Cusp of Night Society, which supports the Ndálu Clan who seek power through political intrigue.
Colour Deep Purple
Cult Skills Courtesy, Evade, Grimoire (Enshrined Ephemera), Influence, Insight, Language (Any of the Five Empires), Lore (Hrü’ü ), Manipulation, Pact (Hrü’ü ), Perception, Persistence, Stealth
Common Magic Befuddle, Boon of Lasting Night, Disruption, Demoralise, Frostbite.
Ritual Priests: Divine Magic Absorption, Dismiss Magic, Eclipse, Extension, Fear, Spirit Block
Allied Cults Ksárul provides Mind Link; Sárku provides Mind Blast; Wurú provides Behold
Scholar Priests: Sorcery Magic Grimoire (Enshrined Ephemera) Banish, Tap (CON), Spell Resistance, Wrack.

*****

Vimúhla
Lord of Fire, Power of Destruction and Red Ruin, Maker of Thunders, All-Consuming One.
Power Centres
In Tsolyánu, Vimúhla has two very powerful foci: the west, particularly Tumíssa, Chéne Hó, and Khirgár; and the east around the city of Fasíltum. He is also the most powerful deity of Mu’ugalavyá; his temples are wealthier, and his clergy receive certain preferences.
Factions
The Temple of Vimúhla is partially controlled by the Incandescent Blaze Society, which urges violent action and intrigue but has little in common with the activists of the ‘Dark Trinity’ (Hrü’ü, Ksárul and Sárku) and instead sometimes collaborates with Karakán’s Sword of Righteousness Clan since both support military expansionism.
Colour Flame-Orange
Cult Skills Athletics, Brawn, Combat Style, Evade, First Aid, Grimoire (Fulminations of Vimúhla), Lore (Vimúhla), Manipulation, Pact (Vimúhla), Resilience
Common Magic Cauterize, Dragon’s Breath, Ignite, Fire Blade, Skybolt, Thunder’s Voice.
Ritual Priests: Divine Magic Berserk, Crash of Thunder, Dismiss Elemental, Elemental Summoning (Fire), Shield.
Allied Cults Chiténg provides Strength and True Sword.
Scholar Priests: Sorcery Magic Grimoire (Fulminations of Vimúhla) Enhance (STR), Enhance (DEX), Animate (Fire), Form/ Set (Fire)

*****

Ksárul
Ancient Lord of Secrets, Doomed Prince of the Blue Room, Master of Magic and Sorcery.
Power Centres
Ksárul is venerated especially in the cities of Púrdimal and Mrelú in Tsolyánu.
Factions
His temple has three major factions: the dreaded Ndálu Clan, which seeks power through political intrigue; the Society of the Blue Light, which gathers knowledge for its personal and collective power; and the Reflugent Blue Curtain Society, which keeps its wisdom secret until it can be used to return Ksárul to supreme authority over the Gods.
Colour Black
Cult Skills Courtesy, Disguise, Influence, Grimoire (Speech and Phenomena), Language (Ancient – e.g. Classical Tsolyani, Engsvanyáli, Bednálljan), Language (Any of the Five Empires), Language (Secret: “The Tongue of the Priests of Ksárul”), Lore (Ancient Artefact), Lore (History), Lore (Ksárul), Manipulation, Pact (Ksárul), Perseverance, Stealth, Teaching
Common Magic Bandit’s Cloak, Disruption, Slow, Understanding
Ritual Priests: Divine Magic Absorption, Behold, Dismiss Magic, Illusion, Madness, Mind Link.
Allied Cults Hrü’ü provides Fear; Sárku provides Mind Blast; Grugánu provides Reflection
Scholar Priests: Sorcery Magic Grimoire (Speech and Phenomena) Diminish (CON), Enhance (INT), Command (Construct), Palsy

*****

Dlamélish
Green-Eyed Lady of Fleshy Joys, Mistress of Demons, and Obsidian Princess of the Damned.
Power Centres
Worshippers of Dlamélish are especially found all along the Mssúma River from above Béy Sü down to her great sanctuaries at Jakálla and Thráya.
Factions
Her temples are divided into several small factions: some are devoted to her rituals and the service of the Demons (e.g. the Order of Argent); others desire only to practice her hedonistic sensualism (e.g. the Society of the Emerald Radiance); and a few (e.g. the Society of the Emerald and Silver Crown) are activists who work with their counterparts in the other temples of the Change—or even with Avánthe’s Girdle of Purity Society.
Colour Emerald Green
Cult Skills Commerce, Craft (Composition - Any), Courtesy, Dance, Disguise, Evaluate, First Aid, Grimoire (Books of Emerald Visitation), Healing, Lore (Debauchery), Lore (Dlamélish), Manipulation, Pact (Dlamélish ), Play Instrument, Seduction, Sing
Common Magic Entertainer’s Smile, Glamour, Golden Tongue
Ritual Priests: Divine Magic Aphrodisiac, Behold, Channel Strength, Cure Disease/ Poison, Extension, Illusion
Allied Cults Hriháyal teaches Heal Body
Scholar Priests: Sorcery Magic Grimoire (Books of Emerald Visitation) Diminish (POW), Enhance (CHA), Intuition, Phantom (Touch)

*****

Sárku
The Five-Headed Lord of Worms, Master of the Undead, Guide into Darkness, the Demon-Lord of Decay.
Power Centres
In Tsolyánu, Sárku is almost sole master of the Kraá hills and the City of Sárku. He is also patron deity of the Ito family of the Chakas, and he has lesser centres in Sokátis, Jaikalór, and in Urmish.
Factions
Sárku’s priesthood is split between the Copper Tomb Society, another ally of the Ndálu Clan, and the Brotherhood of the Victory of the Worm, which cares little for this world and devotes itself to the rituals of the catacombs.
Colour Brown/ Copper
Cult Skills Courtesy, Grimoire (The Desolate Remains), Language (Ancient – e.g. Classical Tsolyanu, Engsvanyáli, Bednálljan), Language (Any of the Five Empires), Language (“Tongue of the Lord of Worms”), Lore (History), Lore (Sárku), Manipulation, Pact (Sárku), Persistence, Stealth
Common Magic Bandit’s Cloak, Befuddle, Chill, Extinguish, Frostbite, Slow
Ritual Priests: Divine Magic Absorption, Animate Undead (see Necromancy. pg.7), Command Undead (see Necromancy. pg.8), Mindblast.
Allied Cults Hrü’ü provides Fear; Ksárul provides Mind Link; Durritlámish provides Soul Sight
Scholar Priests: Sorcery Magic Grimoire (The Desolate Remains) Animate (Flesh and Bone), Form/ Set (Flesh and Bone), Palsy, Tap (CON)
Last edited by dreamer_prophet on Mon Apr 02, 2012 9:16 pm, edited 10 times in total.
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Re: The Cults of Tsolyanu

Postby dreamer_prophet » Tue Mar 20, 2012 9:25 pm

Cohorts of Change

Wurú The Cohort of Hrü’ü
Colour Mauve & Deep Purple
Cult Skills Acrobatics, Athletics,Combat Style (Blowgun, Bow, Dagger, Garrotte, Unarmed), Craft (Poison), Disguise, Grimoire (Enshrined Ephemera), Lore (Wurú), Manipulation, Pact (Wurú ), Resilience, Sleight, Stealth
Common Magic Bandit’s Cloak, Coordination, Mindspeech, Pierce
Ritual Priests: Divine Magic Amplify, Behold, Dismiss Magic, Illusion, Sureshot
Allied Cults Hrü’ü Provides Fear
Scholar Priests: Sorcery Magic Grimoire (Enshrined Ephemera) (as Hrü’ü)

*****

Chiténg The Cohort of Vimúhla
Colour Orange & Purple
Cult Skills Combat Style (Any), Craft (Executioner), Engineering, Grimoire (Fulminations of Vimúhla), Insight, Lore (Chiténg), Lore (Tactics), Lore (Interrogation), Manipulation, Oratory, Pact (Chiténg)
Common Magic Dragon Breath, Fire Arrow, Strength, Thunder’s Voice
Ritual Priests: Divine Magic Dismiss Elemental, Fire Elemental Summoning, Shield, True Sword
Allied Cults Vimúhla provides Sky Bolt
Scholar Priests: Sorcery Magic Grimoire (Fulminations of Vimúhla) (as Vimúhla)

*****

Grugánu The Cohort of Ksárul
Colour Black & Purple
Cult Skills Language (Ancient - e.g. Classical Tsolyanu, Engsvanyáli, Bednálljan), Language (Any of the Five Empires), Lore (History), Grimoire (Speech and Phenomena), Lore (Grugánu), Manipulation, Pact (Grugánu)
Common Magic Babel, Befuddle, Disruption, Pierce,
Ritual Priests: Divine Magic Dismiss Magic, Illusion, Mindblast, Reflection, Soul Sight
Allied Cults Ksárul provides Mind Link
Scholar Priests: Sorcery Magic Grimoire (Speech and Phenomena) (as Ksárul)

*****

Hriháyal The Cohort of Dlamélish
Colour Green & Purple
Cult Skills Dance, Disguise, First Aid, Gambling (e.g. Den-den, Kevuk, Tsahlten), Healing, Lore (Hriháyal), Lore (Debauchery), Manipulation, Pact (Hriháyal ), Resilience, Seduction, Streetwise
Common Magic Fate, Glamour, Golden Tongue, Heal, Lucky.
Ritual Priests: Divine Magic Aphrodisiac, Cure Disease/ Poison, Heal Body, Illusion
Allied Cults Dlamélish provides Channel Strength
Scholar Priests: Sorcery Magic Grimoire (Books of Emerald Visitation) (as Dlamélish)

*****

Durritlámish The Cohort of Sárku
Colour Brown & Purple
Cult Skills Combat Style (Tomb Police), Courtesy, Craft (Mortician), Grimoire (The Desolate Remains), Language (Any), Lore (Durritlámish), Lore (History), Manipulation, Pact (Durritlámish), Persistence, Resilience.
Common Magic Bearing Witness, Demoralise, Hand of Death, Slow
Ritual Priests: Divine Magic Animate Undead (Necromancy pg.7), Command Undead (Necromancy pg.8), Fear, Soul Sight.
Allied Cults Sárku provides Absorption
Scholar Priests: Sorcery Magic Grimoire (The Desolate Remains) (as Sárku)
Last edited by dreamer_prophet on Sun Apr 01, 2012 8:28 pm, edited 7 times in total.
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Re: The Cults of Tsolyanu

Postby rust » Tue Mar 20, 2012 9:28 pm

Thank you very much for a very interesting read. :D
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Re: The Cults of Tsolyanu

Postby Prime_Evil » Tue Mar 20, 2012 10:02 pm

Very nice work.

Hmmm...I wonder what heroic abilities are available to somebody with Seduction and Lore (Debauchery) at 90%+.... :lol:
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Re: The Cults of Tsolyanu

Postby Ultor » Wed Mar 21, 2012 12:09 am

Great work - really good adaptation.

I don't know if you've seen Sandy Petersen's RQ3 rules for Tekumel: http://www.tekumel.com/downloads/RQtekumel.pdf
Still waiting for Games Workshop's contribution to Questworld

The Rune Under Water: an occasional Runequest blog http://runeunderwater.blogspot.com/
dreamer_prophet
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Re: The Cults of Tsolyanu

Postby dreamer_prophet » Wed Mar 21, 2012 6:16 am

Thanks for the positive responses!

Credit where it's due, Sandy Petersen wrote the Tékumel conversion and I leaned heavily on that to try to bend my mind around the magic system.

Rather than try to re hash his work I tried to capture the spirit of the setting as far as possible using only the Core rulebook.

In the end though, I posted this as a token of respect and admiration for a great imaginative mind. Occasionally I kid myself into thinking that I could come up with many of the fantasy worlds that are out there, but I know for sure that I could never conceive of anything quite as wonderful and strange as Tékumel.
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Re: The Cults of Tsolyanu

Postby GreveMagnus » Wed Mar 21, 2012 9:38 am

Your Labour of Reverence is much appreciated. I'll print this out and make good use of it - thank you!

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