Legend online?

Discover the Legend RPG, Mongoose's fantasy game.
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daddystabz
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Legend online?

Postby daddystabz » Sat Dec 03, 2011 7:17 pm

Anyone playing this wonderful game online?

I'd love to get into a game over something like MapTool or OpenRPG and maybe using voice chat like Skype or something.

Would anyone out there consider running some? I am pretty sure I can get other players.
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danskmacabre
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Re: Legend online?

Postby danskmacabre » Thu Dec 08, 2011 11:36 am

I'd like to have a go at this online, but I live in the UK and I notice you're in the US, so the time differences could make organising sessions tricky.
The.Maze.Controller
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Re: Legend online?

Postby The.Maze.Controller » Thu Dec 08, 2011 11:53 am

I'd play as well!

the.maze.controller @ gmail dot com if you'd like to chat about setting it up. I'm only interested in playing tho I already GM elsewhere.
jux
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Re: Legend online?

Postby jux » Wed Feb 29, 2012 3:22 pm

Just recently bought the Legend Core rules and like it very much. I would also like to try it out online (as PC), in EU timezone. I have some experience playing in G+ hangout.
camocoffey
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Re: Legend online?

Postby camocoffey » Wed Feb 29, 2012 4:18 pm

This is cool - how successful do you folks find your games to be, running over the net? And which applications are best for it? I've been considering this for a while, 'cos lots of my mates are scattered around the country (further, actually: one of my WoW friends lives in Austria, and I know she's a keen roleplayer as well).

Chatting over Skype, Ventrilo, or Teamspeak isn't a problem; most of my friends play WoW with voice chat anyway, so I can use that.

The things I'd like to find would include:

1. A *very* simple mapping application (you need a CAD degree to build dungeons in the Neverwinter Nights editor), preferably something which can function almost as easily as a battlemat: a virtual equivalent of write-on, wipe-off, with movable sprites for the characters and monsters, etc (they really don't have to be all that detailed). I never use really detailed maps anyway, just sketches so the players have a reasonable idea what they're looking at.

2. Shared dice rolling software, so everyone can see what's been rolled.

3. File transferring software so players can pass me copies of character sheets, etc. (I can just use MSN Messenger for this, but it'd be convenient if it's all in one place.)

I don't ask for much, do I?
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tneva82
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Re: Legend online?

Postby tneva82 » Wed Feb 29, 2012 4:25 pm

Might be interested as well but timing could get tricky. I tend to have very busy evenings :-/
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Fonso
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Re: Legend online?

Postby Fonso » Wed Feb 29, 2012 4:49 pm

Maptools is very useful for this kind of games.

You can find it (it's free) here:
http://www.rptools.net/
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strega
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Re: Legend online?

Postby strega » Wed Feb 29, 2012 5:04 pm

I'm running a CoC game in Google+ Hangouts with a bunch of people from Yog-Sothoth.com

It works pretty well for CoC and will probably work just as well for Legend as it doesn't need a gridded battlemap either.

I'd use Masterplan to plot out any 'dungeon' type maps (it can use WoTC tiles). It allows output to a separate window for player only info and this can (I think) be shared on G+. Tokens can be moved around the map although it only does 4e D&D combat.

Until one of the G+ virtual table apps is released this should work for most game systems.

There are shareable die rollers about that will work.
My Getting started with Legend file including a suggested starting adventure.

My Romano-British Game setting.
jux
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Re: Legend online?

Postby jux » Wed Feb 29, 2012 5:05 pm

Here is a Q&A about playing RPG in G+: link.
I think having a video conference instead of audio conference is closer to "real thing".

G+ hangout also supports screen sharing, so GM can share images (maps, props, etc). There is also a shared sketch board, so it can be used for battlemap kind of thing. It is not as sophisticated as shared battlemap application, but does Legend even needs that? Some unit placement may be necessary and for that may be some other application is better.
jux
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Re: Legend online?

Postby jux » Wed Feb 29, 2012 5:06 pm

strega wrote:I'm running a CoC game in Google+ Hangouts with a bunch of people from Yog-Sothoth.com
lol ... me too
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ThatGuy
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Re: Legend online?

Postby ThatGuy » Wed Feb 29, 2012 8:20 pm

I run a couple of games on RPOL.net

I like the site, it has a bunch of really cool features (languages only spoken and understood by those that understand them, in line picture capability, great configurable virtual rollers, etc.), and the PBP pace leaves time for us adults to actually have a life. If you are looking for a real time virtual interface, I hear Fantasy Grounds is a good one.
Let's say, just for argument's sake, you're right...
strega
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Re: Legend online?

Postby strega » Wed Feb 29, 2012 9:01 pm

Fantasy Grounds cost $150 for an ultimate license to allow everyone to use it (or $40 for a GM license and $24 for each player). BRP - the nearest option to Legend costs $28 +$10 for the creatures add-on, +$10 for the magic add-on.

Skype is free, Google + is free both with limited functionality built in though.
My Getting started with Legend file including a suggested starting adventure.

My Romano-British Game setting.
Kirche
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Re: Legend online?

Postby Kirche » Thu Mar 01, 2012 1:50 pm

I use Skype for the VOIP part and. dice log for the dice roller, both of which are free.

I'd like to try map tool but as I've been running gumshoe games haven't found a need just yet - does anyone have any comments about it?
Redcrow
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Re: Legend online?

Postby Redcrow » Thu Mar 01, 2012 8:17 pm

Kirche wrote:I use Skype for the VOIP part and. dice log for the dice roller, both of which are free.

I'd like to try map tool but as I've been running gumshoe games haven't found a need just yet - does anyone have any comments about it?
I've used Maptools for online gaming and its good but our group had to jump through a few hoops to get it up and running for everyone. If you know how to write Macro scripts its highly customizeable and if you're a fan of DnD there are a ton of fan created scripts and shells on the RPtools site.

We also experienced some problems with Skype while running Maptools like a drop in sound quality.

Here are a couple alternatives...

http://www.rpgtonight.com/
http://www.infrno.net/pages/2-faq

I've been wanting to try Google+ Hangouts for an online game but haven't had a chance yet.
Kirche
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Re: Legend online?

Postby Kirche » Thu Mar 01, 2012 10:22 pm

cool, thanks for the info. I'll have a look at the others.


I've played around with battlegrounds but getting my players to front up the cash maybe tricky :-/
jux
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Re: Legend online?

Postby jux » Fri Mar 02, 2012 9:21 am

The inferno site looks great.

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