I like this a lot. INT is a good enough stat as is. So it's not a big loss for you to get this, and it rewards players with high base stats so they aren't stumped faster than everybody else.Deleriad wrote:Another option (and one that slightly increases the power level of a campaign) is to add the character's base score in a skill to an improvement roll rather than adding just their INT.
E.g. If you have INT 13 and POW 8 then you add +21 to your improvement roll. This makes it slightly easier to increase skills over 100. E.g. if your POW is 16 then you would +32 to any roll to increase Persistence. This upgrades the influence of characteristics on skills quite noticeably over the medium term. It does decrease the importance of INT a little - which is maybe no bad thing seeing as it already influences CA and SR.
Given that in ASoIaF it's usually lack of awareness that's the major factor in getting you killed ("I see daggers all around you...", "whatever") then lacking POW for Insight can be kind of terminal.
On the POW issue: What if you are playing with Rolled stats that you don't assign? Lets then assume that a player rolls a 16 POW. But doesn't want to be a sorcerer. Doesn't that kindda suck? Untill this character gets heroic ability. All he is is a little luckier than the guy who rolled 6
It just seems like a waste to have 6 stats that are roughly equally important to each character, and then that last stat that is rarely used.
Isn't insight also based on CHA? Since CHA increases your improvement modifier, doesn't this make CHA more important than POW, almost always.
On limiting skills. Well, yeah I guess you could do that. But assuming most rolled characters has a rather low stat of ~8, wouldn't they suffer overly by only having a max of 40% in one stat.
The 5x POW for persistence rule, doesn't really stop POW from being a dump stat. It just makes sure everybody has at least 12 POW, but there isn't much reason to get much more.
It does make spells more powerful which seem fine in aSoFaI